1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Declaration of Game Singleton. |
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33 | */ |
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34 | |
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35 | #ifndef _Game_H__ |
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36 | #define _Game_H__ |
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37 | |
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38 | #include "CorePrereqs.h" |
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39 | #include <cassert> |
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40 | #include <list> |
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41 | #include <map> |
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42 | #include <vector> |
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43 | #include "OrxonoxClass.h" |
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44 | |
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45 | #define AddGameState(classname, name, ...) \ |
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46 | static bool bGameStateDummy_##classname##__LINE__ = orxonox::Game::addGameState(new classname(name, __VA_ARGS__)) |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | /** |
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51 | @brief |
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52 | Main class responsible for running the game. |
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53 | */ |
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54 | class _CoreExport Game : public OrxonoxClass |
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55 | { |
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56 | public: |
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57 | Game(int argc, char** argv); |
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58 | ~Game(); |
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59 | void setConfigValues(); |
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60 | |
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61 | void setStateHierarchy(const std::string& str); |
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62 | GameState* getState(const std::string& name); |
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63 | |
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64 | void run(); |
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65 | void stop(); |
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66 | |
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67 | void requestState(const std::string& name); |
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68 | void popState(); |
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69 | |
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70 | float getAvgTickTime() { return this->avgTickTime_; } |
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71 | float getAvgFPS() { return this->avgFPS_; } |
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72 | |
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73 | void addTickTime(uint32_t length); |
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74 | |
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75 | static bool addGameState(GameState* state); |
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76 | static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
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77 | |
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78 | private: |
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79 | struct statisticsTickInfo |
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80 | { |
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81 | uint64_t tickTime; |
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82 | uint32_t tickLength; |
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83 | }; |
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84 | |
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85 | Game(Game&); // don't mess with singletons |
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86 | |
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87 | void loadState(GameState* state); |
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88 | void unloadState(GameState* state); |
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89 | |
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90 | std::vector<GameState*> activeStates_; |
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91 | GameStateTreeNode* rootStateNode_; |
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92 | GameStateTreeNode* activeStateNode_; |
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93 | std::vector<GameStateTreeNode*> requestedStateNodes_; |
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94 | |
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95 | Core* core_; |
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96 | Clock* gameClock_; |
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97 | |
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98 | bool abort_; |
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99 | |
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100 | // variables for time statistics |
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101 | uint64_t statisticsStartTime_; |
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102 | std::list<statisticsTickInfo> statisticsTickTimes_; |
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103 | uint32_t periodTime_; |
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104 | uint32_t periodTickTime_; |
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105 | float avgFPS_; |
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106 | float avgTickTime_; |
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107 | |
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108 | // config values |
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109 | unsigned int statisticsRefreshCycle_; |
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110 | unsigned int statisticsAvgLength_; |
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111 | |
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112 | static std::map<std::string, GameState*> allStates_s; |
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113 | static Game* singletonRef_s; //!< Pointer to the Singleton |
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114 | }; |
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115 | } |
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116 | |
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117 | #endif /* _Game_H__ */ |
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