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source: code/branches/gui/src/core/Language.cc @ 1673

Last change on this file since 1673 was 1535, checked in by rgrieder, 16 years ago

merged input branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Language.cc
31    @brief Implementation of the Language and the LanguageEntry classes.
32*/
33
34#include "Language.h"
35
36#include <fstream>
37
38#include "Core.h"
39
40#include "Debug.h"
41
42namespace orxonox
43{
44    // ###############################
45    // ###      LanguageEntry      ###
46    // ###############################
47    /**
48        @brief Constructor: Sets the default entry.
49        @param fallbackEntry The default entry
50    */
51    LanguageEntry::LanguageEntry(const std::string& fallbackEntry)
52    {
53        this->fallbackEntry_ = fallbackEntry;
54        this->localisedEntry_ = fallbackEntry; // Set the localisation to the fallback entry, for the case that no translation gets assigned
55        this->bLocalisationSet_ = false;
56    }
57
58    /**
59        @brief Sets the localisation of the entry.
60        @param localisation The localisation
61    */
62    void LanguageEntry::setLocalisation(const std::string& localisation)
63    {
64        // Check if the translation is more than just an empty string
65        if ((localisation != "") && (localisation.size() > 0))
66        {
67            this->localisedEntry_ = localisation;
68            this->bLocalisationSet_ = true;
69        }
70        else
71            this->localisedEntry_ = this->fallbackEntry_;
72    }
73
74    /**
75        @brief Sets the default entry.
76        @param fallbackEntry The default entry
77    */
78    void LanguageEntry::setDefault(const std::string& fallbackEntry)
79    {
80        // If the default entry changes and the translation wasn't set yet, use the new default entry as translation
81        if (!this->bLocalisationSet_)
82            this->localisedEntry_ = fallbackEntry;
83
84        this->fallbackEntry_ = fallbackEntry;
85    }
86
87    // ###############################
88    // ###        Language         ###
89    // ###############################
90    /**
91        @brief Constructor: Reads the default language file and sets some values.
92    */
93    Language::Language()
94    {
95        this->defaultLanguage_ = "default";
96        this->defaultLocalisation_ = "ERROR: LANGUAGE ENTRY DOESN'T EXIST!";
97
98        // Read the default language file to create all known LanguageEntry objects
99        this->readDefaultLanguageFile();
100    }
101
102    /**
103        @brief Returns a reference to the only existing instance of the Language class and calls the setConfigValues() function.
104        @return The reference to the only existing instance
105    */
106    Language& Language::getLanguage()
107    {
108        static Language instance = Language();
109        return instance;
110    }
111
112    /**
113        @brief Creates a new LanguageEntry with a given label and a given default entry.
114        @param label The label of the entry
115        @param entry The default entry
116        @return The created LanguageEntry object
117    */
118    LanguageEntry* Language::createEntry(const LanguageEntryLabel& label, const std::string& entry)
119    {
120        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
121
122        // Make sure we don't create a duplicate entry
123        if (it == this->languageEntries_.end())
124        {
125            LanguageEntry* newEntry = new LanguageEntry(entry);
126            newEntry->setLabel(label);
127            this->languageEntries_[label] = newEntry;
128            return newEntry;
129        }
130
131        COUT(2) << "Warning: Language entry " << label << " is duplicate in " << getFileName(this->defaultLanguage_) << "!" << std::endl;
132        return it->second;
133    }
134
135    /**
136        @brief Adds a new LanguageEntry, if it's not already existing.
137        @param label The label of the entry
138        @param entry The default entry
139    */
140    void Language::addEntry(const LanguageEntryLabel& label, const std::string& entry)
141    {
142        COUT(5) << "Language: Called addEntry with\n  label: " << label << "\n  entry: " <<  entry << std::endl;
143        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
144        if (it == this->languageEntries_.end())
145        {
146            // The entry isn't available yet, meaning it's new, so create it
147            this->createEntry(label, entry);
148        }
149        else if (it->second->getDefault().compare(entry) == 0)
150        {
151            // The entry is available and the default string is the same, so return because everything is fine
152            return;
153        }
154        else
155        {
156            // The defined default entry is not the same as in the default language file - change it to the new entry
157            it->second->setDefault(entry);
158        }
159
160        // Write the default language file because either a new entry was created or an existing entry has changed
161        this->writeDefaultLanguageFile();
162
163    }
164
165    /**
166        @brief Returns the localisation of a given entry.
167        @param label The label of the entry
168        @return The localisation
169    */
170    const std::string& Language::getLocalisation(const LanguageEntryLabel& label) const
171    {
172        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
173        if (it != this->languageEntries_.end())
174            return it->second->getLocalisation();
175        else
176        {
177            // Uh, oh, an undefined entry was requested: return the default string
178            COUT(2) << "Warning: Language entry \"" << label << "\" not found!" << std::endl;
179            return this->defaultLocalisation_;
180        }
181    }
182
183    /**
184        @brief Creates the name of the language file out of the languages name.
185        @param language The name of the language
186        @return The filename
187    */
188    const std::string Language::getFileName(const std::string& language)
189    {
190        return std::string("translation_" + language + ".lang");
191    }
192
193    /**
194        @brief Reads the default language file and creates a LanguageEntry objects for every entry.
195    */
196    void Language::readDefaultLanguageFile()
197    {
198        COUT(4) << "Read default language file." << std::endl;
199
200        // This creates the file if it's not existing
201        std::ofstream createFile;
202        createFile.open(getFileName(this->defaultLanguage_).c_str(), std::fstream::app);
203        createFile.close();
204
205        // Open the file
206        std::ifstream file;
207        file.open(getFileName(this->defaultLanguage_).c_str(), std::fstream::in);
208
209        if (!file.is_open())
210        {
211            COUT(1) << "An error occurred in Language.cc:" << std::endl;
212            COUT(1) << "Error: Couldn't open file " << getFileName(this->defaultLanguage_) << " to read the default language entries!" << std::endl;
213            return;
214        }
215
216        char line[1024];
217
218        // Iterate through the file and create the LanguageEntries
219        while (file.good() && !file.eof())
220        {
221            file.getline(line, 1024);
222            std::string lineString = std::string(line);
223
224            // Check if the line is empty
225            if ((lineString != "") && (lineString.size() > 0))
226            {
227                unsigned int pos = lineString.find('=');
228
229                // Check if the length is at least 3 and if there's an entry before and behind the =
230                if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3)
231                    this->createEntry(lineString.substr(0, pos), lineString.substr(pos + 1));
232                else
233                {
234                    COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFileName(this->defaultLanguage_) << std::endl;
235                }
236            }
237        }
238
239        file.close();
240    }
241
242    /**
243        @brief Reads the language file of the configured language and assigns the localisation to the corresponding LanguageEntry object.
244    */
245    void Language::readTranslatedLanguageFile()
246    {
247        COUT(4) << "Read translated language file (" << Core::getLanguage() << ")." << std::endl;
248
249        // Open the file
250        std::ifstream file;
251        file.open(getFileName(Core::getLanguage()).c_str(), std::fstream::in);
252
253        if (!file.is_open())
254        {
255            COUT(1) << "An error occurred in Language.cc:" << std::endl;
256            COUT(1) << "Error: Couldn't open file " << getFileName(Core::getLanguage()) << " to read the translated language entries!" << std::endl;
257            Core::resetLanguage();
258            COUT(3) << "Info: Reset language to " << this->defaultLanguage_ << "." << std::endl;
259            return;
260        }
261
262        char line[1024];
263
264        // Iterate through the file and create the LanguageEntries
265        while (file.good() && !file.eof())
266        {
267            file.getline(line, 1024);
268            std::string lineString = std::string(line);
269
270            // Check if the line is empty
271            if ((lineString != "") && (lineString.size() > 0))
272            {
273                unsigned int pos = lineString.find('=');
274
275                // Check if the length is at least 3 and if there's an entry before and behind the =
276                if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3)
277                {
278                    std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(lineString.substr(0, pos));
279
280                    // Check if the entry exists
281                    if (it != this->languageEntries_.end())
282                        it->second->setLocalisation(lineString.substr(pos + 1));
283                    else
284                        this->createEntry(lineString.substr(0, pos), this->defaultLocalisation_)->setLocalisation(lineString.substr(pos + 1));
285                }
286                else
287                {
288                    COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFileName(Core::getLanguage()) << std::endl;
289                }
290            }
291        }
292
293        file.close();
294    }
295
296    /**
297        @brief Writes all default entries to the default language file.
298    */
299    void Language::writeDefaultLanguageFile() const
300    {
301        COUT(4) << "Language: Write default language file." << std::endl;
302
303        // Open the file
304        std::ofstream file;
305        file.open(getFileName(this->defaultLanguage_).c_str(), std::fstream::out);
306
307        if (!file.is_open())
308        {
309            COUT(1) << "An error occurred in Language.cc:" << std::endl;
310            COUT(1) << "Error: Couldn't open file " << getFileName(this->defaultLanguage_) << " to write the default language entries!" << std::endl;
311            return;
312        }
313
314        // Iterate through the list an write the lines into the file
315        for (std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)
316        {
317            file << (*it).second->getLabel() << "=" << (*it).second->getDefault() << std::endl;
318        }
319
320        file.close();
321    }
322}
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