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source: code/branches/gui/src/core/SignalHandler.h @ 1850

Last change on this file since 1850 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Christoph Renner
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SignalHandler.h
31    @brief Declaration of the SignalHandler class.
32*/
33
34#ifndef _SignalHandler_H__
35#define _SignalHandler_H__
36
37#include "CorePrereqs.h"
38
39#include <list>
40#include <string>
41
42typedef int (*SignalCallback)( void * someData );
43
44#ifndef __WIN32__
45#include <signal.h>
46
47struct SignalRec
48{
49  int signal;
50  sig_t handler;
51};
52
53struct SignalCallbackRec
54{
55  SignalCallback cb;
56  void * someData;
57};
58
59
60typedef std::list<SignalRec> SignalRecList;
61typedef std::list<SignalCallbackRec> SignalCallbackList;
62
63class SignalHandler
64{
65  private:
66    SignalHandler();
67  public:
68    inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }
69    ~SignalHandler(){ SignalHandler::singletonRef = NULL; }
70
71    void registerCallback( SignalCallback cb, void * someData );
72
73    void doCatch( const std::string & appName, const std::string & fileName );
74    void dontCatch();
75
76  private:
77    static void sigHandler( int sig );
78
79    void catchSignal( int sig );
80    SignalRecList sigRecList;
81
82    SignalCallbackList callbackList;
83
84    static SignalHandler * singletonRef;
85
86    std::string appName;
87    std::string fileName;
88
89    // used to turn on KeyAutoRepeat if OIS crashes
90    static bool bXAutoKeyRepeatOn_;
91};
92
93#else /* #ifndef __WIN32__ */
94
95class _CoreExport SignalHandler
96{
97 public:
98   inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; };
99   void doCatch( const std::string & appName, const std::string & fileName ) {};
100  void dontCatch() {};
101  void registerCallback( SignalCallback cb, void * someData ) {};
102
103 private:
104    static SignalHandler * singletonRef;
105};
106#endif /* #ifndef __WIN32__ */
107
108#endif /* _SignalHandler_H__ */
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