1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the different input handlers. |
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33 | */ |
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34 | |
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35 | #include "InputCommands.h" |
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36 | #include "core/CommandExecutor.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | // ############################### |
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41 | // ### BufferedParamCommand ### |
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42 | // ############################### |
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43 | |
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44 | /** |
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45 | @brief |
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46 | Executes a buffered command. This is used for commands with additional |
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47 | parameters. |
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48 | @return |
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49 | True if command execution was successful or value was zero. |
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50 | */ |
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51 | bool BufferedParamCommand::execute() |
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52 | { |
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53 | if (nValuesAdded_) |
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54 | { |
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55 | BufferedParamCommand& cmd = *this; |
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56 | cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_); |
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57 | // reset |
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58 | cmd.nValuesAdded_ = 0; |
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59 | cmd.value_ = 0; |
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60 | return cmd.evaluation_.execute(); |
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61 | } |
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62 | else |
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63 | return true; |
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64 | } |
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65 | |
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66 | // ############################### |
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67 | // ##### SimpleCommand ##### |
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68 | // ############################### |
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69 | |
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70 | /** |
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71 | @brief |
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72 | Executes a simple command with no additional paramters. |
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73 | @return |
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74 | True if command execution was successful, false otherwise. |
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75 | */ |
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76 | bool SimpleCommand::execute(float abs, float rel) |
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77 | { |
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78 | return evaluation_.execute(); |
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79 | } |
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80 | |
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81 | // ############################### |
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82 | // ##### ParamCommand ##### |
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83 | // ############################### |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Executes a parameter command. The commmand string is not directly executed, |
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88 | but instead stored in a buffer list so that values can be combined. |
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89 | @return |
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90 | Always true. |
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91 | */ |
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92 | bool ParamCommand::execute(float abs, float rel) |
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93 | { |
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94 | BufferedParamCommand& cmd = *paramCommand_; |
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95 | // command has an additional parameter |
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96 | if (bRelative_) |
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97 | { |
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98 | if (rel != 0.0f) |
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99 | { |
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100 | // we have to calculate a relative movement. |
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101 | // paramModifier_ says how much one keystroke is |
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102 | cmd.value_ += paramModifier_ * rel; |
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103 | } |
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104 | } |
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105 | else if (abs != 0.0f) |
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106 | { |
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107 | // Usually, joy sticks create 'noise' (they return values if they're in 0 position) |
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108 | // and normally this is caught in tickInput(), but that threshold cannot be to high |
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109 | // in order to preserve accuracy. Instead, we have to catch the problem here. An example: |
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110 | // Someone only uses buttons with an active joystick. The joy stick value could then |
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111 | // be 0.05 for instance and the the key value 1. Without handling the problem, the final |
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112 | // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects. |
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113 | float absQ = abs * abs; |
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114 | float valueQ = cmd.value_ * cmd.value_; |
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115 | if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics |
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116 | { |
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117 | cmd.value_ = abs * paramModifier_; |
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118 | cmd.nValuesAdded_ = 1; |
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119 | } |
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120 | else if (absQ * 50.0f < valueQ) |
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121 | { |
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122 | // abs is too small, we just don't do anything |
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123 | } |
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124 | else |
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125 | { |
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126 | // we have to calculate the absolute position of the axis. |
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127 | // Since there might be another axis that is affected, we have to wait and |
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128 | // store the result in a temporary place |
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129 | cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_; |
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130 | } |
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131 | } |
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132 | return true; |
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133 | } |
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134 | } |
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