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source: code/branches/gui/src/core/input/SimpleInputState.h @ 2802

Last change on this file since 2802 was 2800, checked in by rgrieder, 16 years ago

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32*/
33
34#ifndef _SimpleInputState_H__
35#define _SimpleInputState_H__
36
37#include "core/CorePrereqs.h"
38
39#include <vector>
40#include <cassert>
41#include "InputInterfaces.h"
42#include "InputState.h"
43
44namespace orxonox
45{
46    class _CoreExport SimpleInputState : public InputState
47    {
48        friend class InputManager;
49
50    public:
51        void setKeyHandler        (KeyHandler* handler) { keyHandler_ = handler; update(); }
52        void setMouseHandler      (MouseHandler* handler) { mouseHandler_ = handler; update(); }
53        bool setJoyStickHandler   (JoyStickHandler* handler, unsigned int joyStickID);
54        bool setJoyStickHandler   (JoyStickHandler* handler);
55        bool setHandler(InputHandler* handler);
56
57    private:
58        SimpleInputState();
59        ~SimpleInputState() { }
60
61        void updateInput(float dt);
62        void updateInput(float dt, unsigned int device);
63
64        void keyPressed (const KeyEvent& evt);
65        void keyReleased(const KeyEvent& evt);
66        void keyHeld    (const KeyEvent& evt);
67
68        void mouseButtonPressed (MouseButtonCode::ByEnum id);
69        void mouseButtonReleased(MouseButtonCode::ByEnum id);
70        void mouseButtonHeld    (MouseButtonCode::ByEnum id);
71        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
72        void mouseScrolled      (int abs, int rel);
73
74        void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
75        void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
76        void joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
77        void joyStickAxisMoved     (unsigned int joyStickID, unsigned int axis, float value);
78
79        void update();
80        void numberOfJoySticksChanged(unsigned int n);
81
82        KeyHandler*                   keyHandler_;
83        MouseHandler*                 mouseHandler_;
84        std::vector<JoyStickHandler*> joyStickHandler_;
85        JoyStickHandler*              joyStickHandlerAll_;
86        std::vector<InputHandler*>    allHandlers_;
87    };
88
89    inline void SimpleInputState::updateInput(float dt)
90    {
91        for (unsigned int i = 0; i < allHandlers_.size(); ++i)
92        {
93            allHandlers_[i]->updateInput(dt);
94        }
95    }
96
97    inline void SimpleInputState::updateInput(float dt, unsigned int device)
98    {
99        switch (device)
100        {
101        case InputDevice::Keyboard:
102            if (keyHandler_)
103                keyHandler_->updateKey(dt);
104            break;
105
106        case InputDevice::Mouse:
107            if (mouseHandler_)
108                mouseHandler_->updateMouse(dt);
109            break;
110
111        default: // joy sticks
112            if (joyStickHandler_[device - 2])
113                joyStickHandler_[device - 2]->updateJoyStick(dt, device - 2);
114            break;
115        }
116    }
117
118    inline void SimpleInputState::keyReleased(const KeyEvent& evt)
119    {
120        if (keyHandler_)
121            keyHandler_->keyReleased(evt);
122    }
123
124    inline void SimpleInputState::keyHeld(const KeyEvent& evt)
125    {
126        if (keyHandler_)
127            keyHandler_->keyHeld(evt);
128    }
129
130    inline void SimpleInputState::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
131    {
132        if (mouseHandler_)
133            mouseHandler_->mouseMoved(abs, rel, clippingSize);
134    }
135
136    inline void SimpleInputState::mouseScrolled(int abs, int rel)
137    {
138        if (mouseHandler_)
139            mouseHandler_->mouseScrolled(abs, rel);
140    }
141
142    inline void SimpleInputState::mouseButtonPressed(MouseButtonCode::ByEnum id)
143    {
144        if (mouseHandler_)
145            mouseHandler_->mouseButtonPressed(id);
146    }
147
148    inline void SimpleInputState::mouseButtonReleased(MouseButtonCode::ByEnum id)
149    {
150        if (mouseHandler_)
151            mouseHandler_->mouseButtonReleased(id);
152    }
153
154    inline void SimpleInputState::mouseButtonHeld(MouseButtonCode::ByEnum id)
155    {
156        if (mouseHandler_)
157            mouseHandler_->mouseButtonHeld(id);
158    }
159
160    inline void SimpleInputState::joyStickAxisMoved(unsigned int joyStickID, unsigned int axis, float value)
161    {
162        assert(joyStickID < joyStickHandler_.size());
163        if (joyStickHandler_[joyStickID])
164            joyStickHandler_[joyStickID]->joyStickAxisMoved(joyStickID, axis, value);
165    }
166
167    inline void SimpleInputState::joyStickButtonPressed(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
168    {
169        assert(joyStickID < joyStickHandler_.size());
170        if (joyStickHandler_[joyStickID])
171            joyStickHandler_[joyStickID]->joyStickButtonPressed(joyStickID, id);
172    }
173
174    inline void SimpleInputState::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
175    {
176        assert(joyStickID < joyStickHandler_.size());
177        if (joyStickHandler_[joyStickID])
178            joyStickHandler_[joyStickID]->joyStickButtonReleased(joyStickID, id);
179    }
180
181    inline void SimpleInputState::joyStickButtonHeld(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
182    {
183        assert(joyStickID < joyStickHandler_.size());
184        if (joyStickHandler_[joyStickID])
185            joyStickHandler_[joyStickID]->joyStickButtonHeld(joyStickID, id);
186    }
187}
188
189#endif /* _SimpleInputState_H__ */
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