1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: ClientInformation |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: <>, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | #ifndef _ClientInformation_H__ |
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41 | #define _ClientInformation_H__ |
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42 | |
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43 | #include "NetworkPrereqs.h" |
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44 | |
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45 | #include <enet/enet.h> |
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46 | #include <boost/thread/recursive_mutex.hpp> |
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47 | |
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48 | #define GAMESTATEID_INITIAL -1 |
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49 | #define CLIENTID_UNKNOWN -2 |
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50 | |
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51 | // WATCH OUT: THE CLIENTINFORMATION LIST IS NOT THREADSAFE ANYMORE |
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52 | |
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53 | namespace network |
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54 | { |
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55 | /** |
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56 | * This class implements a list for client informations |
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57 | * @author Oliver Scheuss |
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58 | */ |
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59 | class ClientInformation{ |
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60 | public: |
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61 | ClientInformation(); |
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62 | ClientInformation(bool head); |
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63 | // ClientInformation(ClientInformation *prev, ClientInformation *next); |
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64 | // ClientInformation(ClientInformation *prev); |
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65 | ~ClientInformation(); |
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66 | ClientInformation *next(); |
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67 | ClientInformation *prev(); |
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68 | ClientInformation *insertBack(ClientInformation *ins); |
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69 | |
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70 | // set functions |
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71 | void setID(int clientID); |
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72 | bool setPeer(ENetPeer *peer); |
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73 | bool setGameStateID(int id); |
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74 | bool setPartialGamestateID(int id); |
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75 | inline void setShipID(int id){ShipID_=id;} |
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76 | |
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77 | // get functions |
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78 | inline int getShipID(){return ShipID_;} |
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79 | int getID(); |
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80 | int getGamestateID(); |
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81 | int getPartialGamestateID(); |
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82 | ENetPeer *getPeer(); |
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83 | bool getHead(); |
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84 | void setHead(bool h); |
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85 | |
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86 | int getFailures(); |
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87 | void addFailure(); |
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88 | void resetFailures(); |
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89 | enet_uint32 getRTT(); |
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90 | enet_uint32 getPacketLoss(); |
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91 | |
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92 | bool removeClient(int clientID); |
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93 | bool removeClient(ENetPeer *peer); |
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94 | //## add bool mask-function eventually |
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95 | ClientInformation *findClient(int clientID, bool look_backwards=false); |
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96 | //## add bool mask-function eventually |
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97 | ClientInformation *findClient(ENetAddress *address, bool look_backwards=false); |
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98 | |
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99 | bool setSynched(bool s); |
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100 | bool getSynched(); |
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101 | |
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102 | |
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103 | private: |
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104 | bool setNext(ClientInformation *next); |
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105 | bool setPrev(ClientInformation *prev); |
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106 | ClientInformation *insertAfter(ClientInformation *ins); |
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107 | ClientInformation *insertBefore(ClientInformation *ins); |
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108 | |
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109 | ClientInformation *preve; |
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110 | ClientInformation *nexte; |
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111 | //actual information: |
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112 | ENetPeer *peer_; |
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113 | int clientID_; |
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114 | int gamestateID_; |
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115 | int partialGamestateID_; |
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116 | int ShipID_; // this is the unique objectID |
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117 | bool synched_; |
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118 | bool head_; |
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119 | unsigned short failures_; |
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120 | |
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121 | }; |
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122 | |
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123 | } |
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124 | |
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125 | #endif /* _ClientInformation_H__ */ |
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