[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Dumeni Manatschal |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GameStateClient.h" |
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| 30 | |
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| 31 | #include <zlib.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/BaseObject.h" |
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| 35 | #include "Synchronisable.h" |
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[1625] | 36 | #include "objects/SpaceShip.h" |
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[1505] | 37 | |
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| 38 | |
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| 39 | namespace network |
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| 40 | { |
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| 41 | struct GameStateItem{ |
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| 42 | GameState *state; |
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| 43 | int id; |
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| 44 | }; |
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| 45 | |
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| 46 | GameStateClient::GameStateClient() { |
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| 47 | COUT(5) << "this: " << this << std::endl; |
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| 48 | last_diff_=0; |
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| 49 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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| 50 | tempGameState_=NULL; |
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| 51 | myShip_=NULL; |
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| 52 | } |
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| 53 | |
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| 54 | GameStateClient::~GameStateClient() { |
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| 55 | } |
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| 56 | |
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| 57 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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| 58 | cleanup(); |
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| 59 | printGameStateMap(); |
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| 60 | GameState *gs, *reference; |
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| 61 | /*if(compstate->id<last_gamestate_){ |
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| 62 | // network packets got messed up |
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| 63 | COUT(3) << "received an obsolete gamestate" << std::endl; |
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| 64 | return false; |
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| 65 | }*/ |
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| 66 | if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ |
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| 67 | std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); |
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| 68 | if(it!=gameStateMap.end()) |
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| 69 | reference = (it)->second; |
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| 70 | else |
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| 71 | reference = NULL; |
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| 72 | if(!reference){ |
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| 73 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; |
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| 74 | delete[] compstate->data; |
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| 75 | delete compstate; |
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| 76 | return false; |
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| 77 | } |
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| 78 | gs = decode(reference, compstate); |
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| 79 | } |
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| 80 | else |
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| 81 | gs = decode(compstate); |
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| 82 | if(gs){ |
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| 83 | if (loadSnapshot(gs)){ |
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| 84 | gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); |
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[1534] | 85 | COUT(5) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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[1505] | 86 | last_diff_=gs->base_id; |
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| 87 | //last_gamestate_=gs->id; |
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| 88 | return true; |
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| 89 | }else{ |
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| 90 | COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 91 | delete[] gs->data; |
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| 92 | delete gs; |
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| 93 | return false; |
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| 94 | } |
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| 95 | } |
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| 96 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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| 97 | return false; |
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| 98 | } |
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| 99 | |
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| 100 | GameStateCompressed *GameStateClient::popPartialGameState(){ |
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| 101 | GameState *gs = getPartialSnapshot(); |
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| 102 | if(!gs) |
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| 103 | return NULL; |
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| 104 | GameStateCompressed *cgs = compress_(gs); |
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| 105 | delete[] gs->data; |
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| 106 | delete gs; |
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| 107 | return cgs; |
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| 108 | } |
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| 109 | |
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| 110 | void GameStateClient::addGameState(GameStateCompressed *gs){ |
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| 111 | if(tempGameState_!=NULL){ |
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| 112 | //delete the obsolete gamestate |
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| 113 | if(tempGameState_->id>gs->id) |
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| 114 | return; |
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| 115 | delete[] tempGameState_->data; |
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| 116 | delete tempGameState_; |
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| 117 | } |
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| 118 | tempGameState_=gs; |
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| 119 | } |
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| 120 | int GameStateClient::processGameState(){ |
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| 121 | if(tempGameState_==NULL) |
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| 122 | return 0; |
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| 123 | int id=tempGameState_->id; |
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| 124 | bool b = saveShipCache(); |
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| 125 | if(pushGameState(tempGameState_)){ |
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| 126 | if(b) |
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| 127 | loadShipCache(); |
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| 128 | return id; |
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| 129 | } |
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| 130 | else |
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| 131 | return GAMESTATEID_INITIAL; |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | /** |
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| 136 | * This function removes a Synchronisable out of the universe |
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| 137 | * @param it iterator of the list pointing to the object |
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| 138 | * @return iterator pointing to the next object in the list |
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| 139 | */ |
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| 140 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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| 141 | orxonox::Iterator<Synchronisable> temp=it; |
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| 142 | ++it; |
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| 143 | delete *temp; |
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| 144 | } |
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| 145 | |
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| 146 | /** |
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| 147 | * This function loads a Snapshort of the gamestate into the universe |
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| 148 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 149 | */ |
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| 150 | bool GameStateClient::loadSnapshot(GameState *state) { |
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| 151 | unsigned char *data=state->data; |
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| 152 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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| 153 | // get the start of the Synchronisable list |
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| 154 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 155 | syncData sync; |
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| 156 | // loop as long as we have some data ;) |
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| 157 | while(data < state->data+state->size){ |
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| 158 | // prepare the syncData struct |
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| 159 | sync.length = *(int *)data; |
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| 160 | data+=sizeof(int); |
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| 161 | sync.objectID = *(int*)data; |
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| 162 | data+=sizeof(int); |
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| 163 | sync.classID = *(int*)data; |
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| 164 | data+=sizeof(int); |
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| 165 | sync.data = data; |
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| 166 | data+=sync.length; |
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| 167 | |
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| 168 | if(!it || it->objectID!=sync.objectID){ |
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| 169 | // bad luck ;) |
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| 170 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 171 | while(it && it->objectID!=sync.objectID) |
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| 172 | removeObject(it); |
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| 173 | |
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| 174 | |
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| 175 | if(!it){ |
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| 176 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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| 177 | ///sigsegv may happen here again for some reason |
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| 178 | ///sigsegv is receved after the COUT(4) above |
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[1638] | 179 | orxonox::Identifier* id = GetIdentifier((unsigned int)sync.classID); |
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[1505] | 180 | if(!id){ |
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| 181 | COUT(3) << "We could not identify a new object; classid: " << sync.classID << " uint: " << (unsigned int)sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl; |
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| 182 | return false; // most probably the gamestate is corrupted |
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| 183 | } |
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| 184 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); |
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| 185 | COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; |
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| 186 | if(!no){ |
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| 187 | COUT(2) << "coudl not frabricate classid: " << sync.classID << " objectID: " << sync.objectID << " identifier: " << id << std::endl; |
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| 188 | break; |
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| 189 | } |
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| 190 | no->objectID=sync.objectID; |
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| 191 | no->classID=sync.classID; |
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| 192 | // update data and create object/entity... |
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| 193 | if( !no->updateData(sync) ){ |
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| 194 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
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| 195 | return false; |
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| 196 | } |
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| 197 | if( !no->create() ) |
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| 198 | { |
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| 199 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
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| 200 | } |
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| 201 | it=orxonox::ObjectList<Synchronisable>::end(); |
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| 202 | } |
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| 203 | } else { |
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| 204 | // we have our object |
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| 205 | if(! it->updateData(sync)) |
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| 206 | { |
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| 207 | COUT(1) << "We couldn't update objectID: " \ |
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| 208 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 209 | } |
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| 210 | } |
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| 211 | ++it; |
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| 212 | } |
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| 213 | |
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| 214 | return true; |
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| 215 | } |
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| 216 | |
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| 217 | GameState *GameStateClient::getPartialSnapshot(){ |
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| 218 | //std::cout << "begin getSnapshot" << std::endl; |
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| 219 | //the size of the gamestate |
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| 220 | int totalsize=0; |
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| 221 | int memsize=0; |
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| 222 | //the size of one specific synchronisable |
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| 223 | int tempsize=0; |
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| 224 | // get the start of the Synchronisable list |
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| 225 | orxonox::Iterator<Synchronisable> it; |
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| 226 | // struct for return value of Synchronisable::getData() |
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| 227 | syncData sync; |
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| 228 | |
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| 229 | GameState *retval=new GameState; //return value |
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| 230 | // retval->id=reference->id; |
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| 231 | if(gameStateMap.size()!=0) |
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| 232 | retval->id=(--gameStateMap.end())->second->id; |
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| 233 | retval->diffed=false; |
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| 234 | retval->complete=false; |
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| 235 | COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; |
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| 236 | // offset of memory functions |
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| 237 | int offset=0, size=0; |
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| 238 | // get total size of gamestate |
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| 239 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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| 240 | if(!it->getBacksync()) |
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| 241 | continue; |
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| 242 | size+=it->getSize(); // size of the actual data of the synchronisable |
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| 243 | size+=3*sizeof(int); // size of datasize, classID and objectID |
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[1534] | 244 | COUT(5) << "getpartialsnapshot: size: " << size << std::endl; |
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[1505] | 245 | } |
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| 246 | //retval->data = (unsigned char*)malloc(size); |
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| 247 | if(size==0) |
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| 248 | return NULL; |
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| 249 | retval->data = new unsigned char[size]; |
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| 250 | if(!retval->data){ |
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| 251 | COUT(2) << "GameStateClient: could not allocate memory" << std::endl; |
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| 252 | return NULL; |
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| 253 | } |
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| 254 | memsize=size; |
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| 255 | // go through all Synchronisables |
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| 256 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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| 257 | if(!it->getBacksync()) |
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| 258 | continue; |
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| 259 | //get size of the synchronisable |
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| 260 | tempsize=it->getSize(); |
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| 261 | // add place for data and 3 ints (length,classid,objectid) |
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| 262 | totalsize+=tempsize+3*sizeof(int); |
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| 263 | // allocate+tempsize additional space |
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| 264 | if(totalsize > size){ |
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| 265 | COUT(3) << "G.St.Cl: need additional memory" << std::endl; |
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| 266 | } |
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| 267 | |
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| 268 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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| 269 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
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| 270 | memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); |
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| 271 | memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); |
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| 272 | memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); |
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| 273 | // increase data pointer |
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| 274 | offset+=tempsize+3*sizeof(int); |
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| 275 | } |
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| 276 | retval->size=totalsize; |
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| 277 | COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; |
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| 278 | COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; |
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| 279 | return retval; |
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| 280 | } |
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| 281 | |
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| 282 | |
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| 283 | GameState *GameStateClient::undiff(GameState *old, GameState *diff) { |
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| 284 | if(!old || !diff) |
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| 285 | return NULL; |
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| 286 | unsigned char *ap = old->data, *bp = diff->data; |
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| 287 | int of=0; // pointers offset |
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| 288 | int dest_length=0; |
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| 289 | /*if(old->size>=diff->size) |
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| 290 | dest_length=old->size; |
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| 291 | else*/ |
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| 292 | dest_length=diff->size; |
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| 293 | // unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 294 | if(dest_length==0) |
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| 295 | return NULL; |
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| 296 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; |
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| 297 | while(of<old->size && of<diff->size){ |
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| 298 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 299 | ++of; |
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| 300 | } |
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| 301 | if(old->size!=diff->size){ // do we have to fill up ? |
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| 302 | unsigned char n=0; |
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| 303 | if(old->size<diff->size){ |
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| 304 | while(of<dest_length){ |
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| 305 | *(dp+of)=n^*(bp+of); |
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| 306 | of++; |
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| 307 | } |
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| 308 | } /*else{ |
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| 309 | while(of<dest_length){ |
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| 310 | *(dp+of)=*(ap+of)^n; |
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| 311 | of++; |
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| 312 | } |
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| 313 | }*/ |
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| 314 | } |
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| 315 | // should be finished now |
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| 316 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 317 | GameState *r = new GameState; |
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| 318 | r->id = diff->id; |
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| 319 | r->size = dest_length; |
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| 320 | r->base_id = old->id; |
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| 321 | r->diffed = false; |
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| 322 | r->data = dp; |
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| 323 | r->complete = true; |
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| 324 | return r; |
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| 325 | } |
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| 326 | |
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| 327 | |
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| 328 | |
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| 329 | GameStateCompressed *GameStateClient::compress_(GameState *a) { |
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| 330 | if(!a) |
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| 331 | return NULL; |
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| 332 | int size = a->size; |
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| 333 | |
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| 334 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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| 335 | if(buffer==0) |
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| 336 | return NULL; |
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| 337 | unsigned char *dest = new unsigned char[buffer]; |
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| 338 | int retval; |
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| 339 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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| 340 | |
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| 341 | switch ( retval ) { |
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| 342 | case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; |
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| 343 | case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; |
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| 344 | return NULL; |
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| 345 | case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; |
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| 346 | return NULL; |
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| 347 | case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; |
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| 348 | return NULL; |
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| 349 | } |
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| 350 | |
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| 351 | GameStateCompressed *compressedGamestate = new GameStateCompressed; |
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| 352 | compressedGamestate->compsize = buffer; |
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| 353 | compressedGamestate->normsize = size; |
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| 354 | compressedGamestate->id = a->id; |
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| 355 | compressedGamestate->data = dest; |
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| 356 | compressedGamestate->diffed = a->diffed; |
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| 357 | compressedGamestate->complete = a->complete; |
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| 358 | compressedGamestate->base_id = a->base_id; |
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| 359 | return compressedGamestate; |
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| 360 | } |
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| 361 | |
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| 362 | |
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| 363 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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| 364 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
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| 365 | int normsize = a->normsize; |
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| 366 | int compsize = a->compsize; |
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| 367 | int bufsize; |
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| 368 | if(normsize < compsize) |
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| 369 | bufsize = compsize; |
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| 370 | else |
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| 371 | bufsize = normsize; |
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| 372 | // unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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| 373 | if(bufsize==0) |
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| 374 | return NULL; |
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| 375 | unsigned char *dest = new unsigned char[bufsize]; |
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| 376 | int retval; |
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| 377 | uLongf length=normsize; |
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| 378 | //std::cout << "gamestateclient" << std::endl; |
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| 379 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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| 380 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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| 381 | //std::cout << "length " << length << std::endl; |
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| 382 | switch ( retval ) { |
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[1534] | 383 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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[1505] | 384 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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| 385 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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| 386 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
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| 387 | } |
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| 388 | |
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| 389 | GameState *gamestate = new GameState; |
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| 390 | gamestate->id = a->id; |
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| 391 | gamestate->size = normsize; |
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| 392 | gamestate->data = dest; |
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| 393 | gamestate->base_id = a->base_id; |
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| 394 | gamestate->diffed = a->diffed; |
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| 395 | gamestate->complete = a->complete; |
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| 396 | |
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| 397 | |
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| 398 | return gamestate; |
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| 399 | } |
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| 400 | |
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| 401 | GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { |
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[1534] | 402 | COUT(5) << "using diffed gamestate" << std::endl; |
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[1505] | 403 | GameState *t = decode(diff); |
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| 404 | if(!t) |
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| 405 | return NULL; |
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| 406 | GameState *r = undiff(old, t); |
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| 407 | delete[] t->data; |
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| 408 | delete t; |
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| 409 | return r; |
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| 410 | } |
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| 411 | |
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| 412 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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| 413 | GameState *t = decompress(x); |
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| 414 | delete[] x->data; |
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| 415 | delete x; |
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| 416 | return t; |
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| 417 | } |
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| 418 | |
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| 419 | void GameStateClient::cleanup(){ |
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| 420 | std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); |
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| 421 | while(it!=gameStateMap.end()){ |
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| 422 | if(it->first>=last_diff_) |
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| 423 | break; |
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| 424 | // otherwise delete that stuff |
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| 425 | delete[] (*it).second->data; |
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| 426 | delete (*it).second; |
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| 427 | temp=it++; |
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| 428 | gameStateMap.erase(temp); |
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| 429 | } |
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| 430 | tempGameState_=NULL; |
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| 431 | } |
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| 432 | |
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| 433 | void GameStateClient::printGameStateMap(){ |
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| 434 | std::map<int, GameState*>::iterator it; |
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| 435 | COUT(4) << "gamestates: "; |
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| 436 | for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ |
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| 437 | COUT(4) << it->first << ":" << it->second << "|"; |
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| 438 | } |
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| 439 | COUT(4) << std::endl; |
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| 440 | |
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| 441 | } |
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| 442 | |
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| 443 | bool GameStateClient::saveShipCache(){ |
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| 444 | if(myShip_==NULL) |
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| 445 | myShip_ = orxonox::SpaceShip::getLocalShip(); |
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| 446 | if(myShip_){ |
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| 447 | // unsigned char *data = new unsigned char[myShip_->getSize()]; |
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| 448 | int size=myShip_->getSize(0x3); |
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| 449 | if(size==0) |
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| 450 | return false; |
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| 451 | unsigned char *data = new unsigned char [size]; |
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| 452 | shipCache_ = myShip_->getData(data, 0x1); |
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| 453 | return true; |
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| 454 | }else |
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| 455 | return false; |
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| 456 | } |
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| 457 | |
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| 458 | bool GameStateClient::loadShipCache(){ |
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| 459 | if(myShip_){ |
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| 460 | myShip_->updateData(shipCache_, 0x2); |
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| 461 | if(shipCache_.data){ |
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| 462 | delete[] shipCache_.data; |
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| 463 | } |
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| 464 | return true; |
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| 465 | }else |
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| 466 | return false; |
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| 467 | } |
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| 468 | |
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| 469 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 470 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { |
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| 471 | return decompress( gc ); |
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| 472 | } |
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| 473 | |
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| 474 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { |
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| 475 | return undiff( g_old, g_diffed ); |
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| 476 | } |
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| 477 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 478 | |
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| 479 | |
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| 480 | } |
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| 481 | |
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