1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss |
---|
24 | * Co-authors: |
---|
25 | * Dumeni Manatschal |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | // |
---|
30 | // C++ Interface: GameStateClient |
---|
31 | // |
---|
32 | // Description: |
---|
33 | // |
---|
34 | // |
---|
35 | // Author: Oliver Scheuss, (C) 2007 |
---|
36 | // |
---|
37 | // Copyright: See COPYING file that comes with this distribution |
---|
38 | // |
---|
39 | // |
---|
40 | #ifndef _GameStateClient_H__ |
---|
41 | #define _GameStateClient_H__ |
---|
42 | |
---|
43 | #include <map> |
---|
44 | // |
---|
45 | #include "NetworkPrereqs.h" |
---|
46 | #include "OrxonoxPrereqs.h" |
---|
47 | #include "core/CorePrereqs.h" |
---|
48 | #include "PacketTypes.h" |
---|
49 | #include "Synchronisable.h" |
---|
50 | |
---|
51 | |
---|
52 | #define GAMESTATEID_INITIAL -1 |
---|
53 | |
---|
54 | |
---|
55 | namespace network |
---|
56 | { |
---|
57 | class GameStateClient |
---|
58 | { |
---|
59 | public: |
---|
60 | GameStateClient(); |
---|
61 | ~GameStateClient(); |
---|
62 | |
---|
63 | void addGameState(GameStateCompressed *gs); |
---|
64 | int processGameState(); |
---|
65 | GameStateCompressed *popPartialGameState(); |
---|
66 | void cleanup(); |
---|
67 | private: |
---|
68 | bool pushGameState(GameStateCompressed *compstate); |
---|
69 | bool loadSnapshot(GameState *state); |
---|
70 | GameState *getPartialSnapshot(); |
---|
71 | GameState *undiff(GameState *old, GameState *diff); |
---|
72 | GameStateCompressed *compress_(GameState *a); |
---|
73 | GameState *decompress(GameStateCompressed *a); |
---|
74 | GameState *decode(GameState *old, GameStateCompressed *diff); |
---|
75 | GameState *decode(GameStateCompressed *x); |
---|
76 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
---|
77 | void printGameStateMap(); |
---|
78 | bool saveShipCache(); |
---|
79 | bool loadShipCache(); |
---|
80 | |
---|
81 | int last_diff_; |
---|
82 | int last_gamestate_; |
---|
83 | std::map<int, GameState *> gameStateMap; |
---|
84 | GameStateCompressed *tempGameState_; // we save the received gamestates here during processQueue |
---|
85 | orxonox::SpaceShip *myShip_; |
---|
86 | syncData shipCache_; |
---|
87 | |
---|
88 | |
---|
89 | |
---|
90 | |
---|
91 | public: |
---|
92 | //#### ADDED FOR TESTING PURPOSE #### |
---|
93 | GameState* testDecompress( GameStateCompressed* gc ); |
---|
94 | GameState* testUndiff( GameState* g_old, GameState* g_diffed ); |
---|
95 | //#### END TESTING PURPOSE #### |
---|
96 | }; |
---|
97 | |
---|
98 | } |
---|
99 | |
---|
100 | #endif /* _GameStateClient_H__ */ |
---|