| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss, (C) 2007 | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Interface: Server | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #ifndef _Server_H__ | 
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|  | 42 | #define _Server_H__ | 
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|  | 43 |  | 
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|  | 44 | #include "NetworkPrereqs.h" | 
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|  | 45 |  | 
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|  | 46 | #include <string> | 
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|  | 47 |  | 
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| [1735] | 48 | #include "Host.h" | 
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|  | 49 | #include "GamestateManager.h" | 
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| [1505] | 50 |  | 
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| [2171] | 51 | namespace orxonox | 
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| [1505] | 52 | { | 
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| [1785] | 53 | const int CLIENTID_SERVER = 0; | 
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| [2662] | 54 | const unsigned int NETWORK_FREQUENCY = 25; | 
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| [2844] | 55 | const float NETWORK_PERIOD = 1.f/NETWORK_FREQUENCY; | 
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| [2087] | 56 |  | 
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| [1505] | 57 | /** | 
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|  | 58 | * This class is the root class of the network module for a server. | 
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|  | 59 | * It implements all functions necessary for a Server | 
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|  | 60 | */ | 
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| [1735] | 61 | class _NetworkExport Server : public Host{ | 
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| [1505] | 62 | public: | 
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| [1735] | 63 | Server(); | 
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|  | 64 | Server(int port); | 
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| [2087] | 65 | Server(int port, const std::string& bindAddress); | 
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| [1735] | 66 | Server(int port, const char *bindAddress); | 
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| [1907] | 67 | ~Server(); | 
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| [2087] | 68 |  | 
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| [1505] | 69 | void open(); | 
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|  | 70 | void close(); | 
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| [2087] | 71 | bool processChat(const std::string& message, unsigned int playerID); | 
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| [1735] | 72 | bool queuePacket(ENetPacket *packet, int clientID); | 
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| [2800] | 73 | void update(const Clock& time); | 
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| [2087] | 74 | unsigned int getPing(unsigned int clientID); | 
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|  | 75 | double getPacketLoss(unsigned int clientID); | 
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| [1505] | 76 | protected: | 
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|  | 77 | void processQueue(); | 
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|  | 78 | void updateGamestate(); | 
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|  | 79 | private: | 
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| [1907] | 80 | virtual bool isServer_(){return true;} | 
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| [1735] | 81 | unsigned int shipID(){return 0;} | 
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| [1907] | 82 | unsigned int playerID(){return 0;} | 
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| [2087] | 83 |  | 
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| [1505] | 84 | bool addClient(ENetEvent *event); | 
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|  | 85 | bool createClient(int clientID); | 
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|  | 86 | bool disconnectClient(ENetEvent *event); | 
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|  | 87 | void disconnectClient(int clientID); | 
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|  | 88 | void disconnectClient( ClientInformation *client); | 
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| [1735] | 89 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); | 
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| [1505] | 90 | bool sendGameState(); | 
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| [1907] | 91 | bool sendObjectDeletes(); | 
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| [2087] | 92 | virtual bool chat(const std::string& message); | 
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|  | 93 | virtual bool broadcast(const std::string& message); | 
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|  | 94 | bool sendChat(const std::string& message, unsigned int clientID); | 
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|  | 95 |  | 
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| [1735] | 96 | //void processChat( chat *data, int clientId); | 
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| [1505] | 97 | ConnectionManager *connection; | 
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| [1735] | 98 | GamestateManager *gamestates_; | 
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| [1505] | 99 |  | 
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| [2087] | 100 |  | 
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| [1505] | 101 | float timeSinceLastUpdate_; | 
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|  | 102 | }; | 
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|  | 103 |  | 
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|  | 104 |  | 
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|  | 105 |  | 
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|  | 106 |  | 
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|  | 107 | } | 
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|  | 108 |  | 
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|  | 109 | #endif /* _Server_H__ */ | 
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