[1711] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1701] | 29 | #include "Gamestate.h" |
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[2773] | 30 | #include <enet/enet.h> |
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| 31 | #include <zlib.h> |
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| 32 | #include <cassert> |
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[2662] | 33 | #include "../GamestateHandler.h" |
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| 34 | #include "../synchronisable/Synchronisable.h" |
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| 35 | #include "../TrafficControl.h" |
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[2848] | 36 | #include "core/GameMode.h" |
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[1763] | 37 | #include "core/CoreIncludes.h" |
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[1751] | 38 | #include "core/Iterator.h" |
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[1701] | 39 | |
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| 40 | |
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| 41 | |
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| 42 | |
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[2171] | 43 | namespace orxonox { |
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[1701] | 44 | |
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| 45 | namespace packet { |
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| 46 | |
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[2662] | 47 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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[1740] | 48 | |
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[1907] | 49 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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[2087] | 50 | |
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[2662] | 51 | |
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[1701] | 52 | Gamestate::Gamestate() |
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| 53 | { |
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[1907] | 54 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[2662] | 55 | header_ = 0; |
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[1701] | 56 | } |
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| 57 | |
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[1907] | 58 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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[1711] | 59 | Packet(data, clientID) |
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[1701] | 60 | { |
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[1907] | 61 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[2662] | 62 | header_ = new GamestateHeader(data_); |
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[1701] | 63 | } |
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| 64 | |
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[1907] | 65 | Gamestate::Gamestate(uint8_t *data) |
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| 66 | { |
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| 67 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 68 | data_=data; |
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[2662] | 69 | header_ = new GamestateHeader(data_); |
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[1907] | 70 | } |
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[1701] | 71 | |
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[2662] | 72 | Gamestate::Gamestate(const Gamestate& g) : |
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| 73 | Packet( *(Packet*)&g ) |
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| 74 | { |
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| 75 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 76 | header_ = new GamestateHeader(data_); |
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| 77 | } |
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[1907] | 78 | |
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[2662] | 79 | |
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[1701] | 80 | Gamestate::~Gamestate() |
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| 81 | { |
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| 82 | } |
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| 83 | |
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[2171] | 84 | bool Gamestate::collectData(int id, uint8_t mode) |
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[1701] | 85 | { |
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[2662] | 86 | assert(this->header_==0); // make sure the header didn't exist before |
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| 87 | uint32_t tempsize=0, currentsize=0; |
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[1751] | 88 | assert(data_==0); |
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[2662] | 89 | uint32_t size = calcGamestateSize(id, mode); |
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[1740] | 90 | |
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[1701] | 91 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 92 | if(size==0) |
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| 93 | return false; |
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[2662] | 94 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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[1701] | 95 | if(!data_){ |
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| 96 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 97 | return false; |
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| 98 | } |
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[2662] | 99 | |
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| 100 | // create the header object |
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| 101 | header_ = new GamestateHeader(data_); |
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[2087] | 102 | |
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[1701] | 103 | //start collect data synchronisable by synchronisable |
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[1907] | 104 | uint8_t *mem=data_; |
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[2662] | 105 | mem += GamestateHeader::getSize(); |
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[2171] | 106 | ObjectList<Synchronisable>::iterator it; |
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| 107 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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[2662] | 108 | |
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[2710] | 109 | tempsize=it->getSize(id, mode); |
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[2662] | 110 | #ifndef NDEBUG |
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[1701] | 111 | if(currentsize+tempsize > size){ |
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[2171] | 112 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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[1701] | 113 | // start allocate additional memory |
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| 114 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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[2171] | 115 | ObjectList<Synchronisable>::iterator temp = it; |
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[2662] | 116 | uint32_t addsize=tempsize; |
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[1701] | 117 | while(++temp) |
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[1907] | 118 | addsize+=temp->getSize(id, mode); |
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[2662] | 119 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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[1701] | 120 | if(!data_) |
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| 121 | return false; |
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| 122 | size = currentsize+addsize; |
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| 123 | }// stop allocate additional memory |
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[2662] | 124 | #endif |
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[1701] | 125 | |
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[2662] | 126 | if ( it->doSync( id, mode ) ) |
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| 127 | dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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[1751] | 128 | if(!it->getData(mem, id, mode)) |
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[1701] | 129 | return false; // mem pointer gets automatically increased because of call by reference |
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| 130 | // increase size counter by size of current synchronisable |
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| 131 | currentsize+=tempsize; |
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| 132 | } |
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[1740] | 133 | |
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| 134 | |
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[1701] | 135 | //start write gamestate header |
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[2662] | 136 | header_->setDataSize( currentsize ); |
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| 137 | header_->setID( id ); |
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| 138 | header_->setDiffed( false ); |
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| 139 | header_->setComplete( true ); |
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| 140 | header_->setCompressed( false ); |
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[1701] | 141 | //stop write gamestate header |
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[1740] | 142 | |
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[1701] | 143 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 144 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 145 | return true; |
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| 146 | } |
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| 147 | |
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[2171] | 148 | bool Gamestate::spreadData(uint8_t mode) |
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[1701] | 149 | { |
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[2662] | 150 | COUT(4) << "processing gamestate with id " << header_->getID() << endl; |
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[1751] | 151 | assert(data_); |
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[2662] | 152 | assert(!header_->isCompressed()); |
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| 153 | assert(!header_->isDiffed()); |
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| 154 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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[1907] | 155 | Synchronisable *s; |
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[1740] | 156 | |
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[1907] | 157 | // update the data of the objects we received |
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[2662] | 158 | while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ |
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| 159 | SynchronisableHeader objectheader(mem); |
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[1701] | 160 | |
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[2662] | 161 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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[1907] | 162 | if(!s) |
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[1701] | 163 | { |
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[2848] | 164 | if (!GameMode::isMaster()) |
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[2662] | 165 | { |
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| 166 | Synchronisable::fabricate(mem, mode); |
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| 167 | } |
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| 168 | else |
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| 169 | { |
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| 170 | mem += objectheader.getDataSize(); |
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| 171 | } |
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[1701] | 172 | } |
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[1907] | 173 | else |
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| 174 | { |
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| 175 | bool b = s->updateData(mem, mode); |
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| 176 | assert(b); |
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| 177 | } |
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[1701] | 178 | } |
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| 179 | |
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[2662] | 180 | // In debug mode, check first, whether there are no duplicate objectIDs |
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| 181 | #ifndef NDEBUG |
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| 182 | ObjectList<Synchronisable>::iterator it; |
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| 183 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { |
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| 184 | if (it->getObjectID() == OBJECTID_UNKNOWN) { |
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| 185 | if (it->objectMode_ != 0x0) { |
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| 186 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
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| 187 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
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| 188 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
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| 189 | assert(false); |
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| 190 | } |
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| 191 | } |
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| 192 | else { |
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| 193 | ObjectList<Synchronisable>::iterator it2; |
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| 194 | for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { |
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| 195 | if (it->getObjectID() == it2->getObjectID() && *it != *it2) { |
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| 196 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
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| 197 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
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| 198 | that doesn't have objectMode = 0x0?" << std::endl; |
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| 199 | assert(false); |
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| 200 | } |
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| 201 | } |
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| 202 | } |
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| 203 | } |
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| 204 | #endif |
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| 205 | |
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[1701] | 206 | return true; |
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| 207 | } |
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| 208 | |
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[2662] | 209 | uint32_t Gamestate::getSize() const |
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[1701] | 210 | { |
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[1711] | 211 | assert(data_); |
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[2662] | 212 | if(header_->isCompressed()) |
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| 213 | return header_->getCompSize()+GamestateHeader::getSize(); |
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[1701] | 214 | else |
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| 215 | { |
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[2662] | 216 | return header_->getDataSize()+GamestateHeader::getSize(); |
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[1701] | 217 | } |
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| 218 | } |
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| 219 | |
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[1751] | 220 | bool Gamestate::operator==(packet::Gamestate gs){ |
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[2662] | 221 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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| 222 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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[1751] | 223 | assert(!isCompressed()); |
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| 224 | assert(!gs.isCompressed()); |
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[2662] | 225 | while(d1<data_+header_->getDataSize()) |
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[1751] | 226 | { |
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| 227 | if(*d1!=*d2) |
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| 228 | return false; |
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| 229 | d1++; |
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| 230 | d2++; |
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| 231 | } |
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| 232 | return true; |
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| 233 | } |
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| 234 | |
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[1701] | 235 | bool Gamestate::process() |
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| 236 | { |
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[1705] | 237 | return GamestateHandler::addGamestate(this, getClientID()); |
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[1701] | 238 | } |
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| 239 | |
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[1907] | 240 | |
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| 241 | |
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[1701] | 242 | bool Gamestate::compressData() |
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| 243 | { |
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[2662] | 244 | assert(data_); |
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| 245 | assert(!header_->isCompressed()); |
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| 246 | uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); |
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[1701] | 247 | if(buffer==0) |
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| 248 | return false; |
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[1740] | 249 | |
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[2662] | 250 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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| 251 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 252 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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[1701] | 253 | int retval; |
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[2662] | 254 | retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); |
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[1701] | 255 | switch ( retval ) { |
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| 256 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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[1751] | 257 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 258 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 259 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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[1701] | 260 | } |
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| 261 | |
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| 262 | //copy and modify header |
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[2662] | 263 | GamestateHeader *temp = header_; |
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| 264 | header_ = new GamestateHeader(ndata, temp); |
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| 265 | delete temp; |
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[1701] | 266 | //delete old data |
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| 267 | delete[] data_; |
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| 268 | //save new data |
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| 269 | data_ = ndata; |
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[2662] | 270 | header_->setCompSize( buffer ); |
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| 271 | header_->setCompressed( true ); |
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| 272 | COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; |
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[1701] | 273 | return true; |
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| 274 | } |
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| 275 | bool Gamestate::decompressData() |
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| 276 | { |
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[2662] | 277 | assert(data_); |
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| 278 | assert(header_->isCompressed()); |
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| 279 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; |
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| 280 | uint32_t datasize = header_->getDataSize(); |
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| 281 | uint32_t compsize = header_->getCompSize(); |
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| 282 | uint32_t bufsize; |
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[1907] | 283 | bufsize = datasize; |
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[1751] | 284 | assert(bufsize!=0); |
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[2662] | 285 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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| 286 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 287 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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[1701] | 288 | int retval; |
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[1751] | 289 | uLongf length=bufsize; |
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| 290 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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[1701] | 291 | switch ( retval ) { |
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| 292 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 293 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 294 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 295 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 296 | } |
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[1752] | 297 | |
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[1701] | 298 | //copy over the header |
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[2662] | 299 | GamestateHeader *temp = header_; |
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| 300 | header_ = new GamestateHeader( data_, header_ ); |
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| 301 | delete temp; |
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[2087] | 302 | |
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| 303 | if (this->bDataENetAllocated_){ |
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| 304 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 305 | // deallocated it anyway. So data and packet stay together. |
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| 306 | this->bDataENetAllocated_ = false; |
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| 307 | } |
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| 308 | else{ |
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| 309 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 310 | // and overwrite it with the new decompressed data. |
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| 311 | delete[] this->data_; |
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| 312 | } |
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| 313 | |
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[1751] | 314 | //set new pointers |
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[1701] | 315 | data_ = ndata; |
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[2662] | 316 | header_->setCompressed( false ); |
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| 317 | assert(header_->getDataSize()==datasize); |
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| 318 | assert(header_->getCompSize()==compsize); |
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[1701] | 319 | return true; |
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| 320 | } |
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| 321 | |
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| 322 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 323 | { |
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[2662] | 324 | assert(data_); |
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| 325 | assert(!header_->isCompressed()); |
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| 326 | assert(!header_->isDiffed()); |
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| 327 | GamestateHeader diffHeader(base->data_); |
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[1907] | 328 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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[2662] | 329 | uint32_t of=0; // pointers offset |
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| 330 | uint32_t dest_length=0; |
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| 331 | dest_length=header_->getDataSize(); |
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[1701] | 332 | if(dest_length==0) |
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| 333 | return NULL; |
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[2662] | 334 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 335 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 336 | while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ |
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[1701] | 337 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 338 | ++of; |
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| 339 | } |
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[2662] | 340 | if(diffHeader.getDataSize()!=header_->getDataSize()){ |
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[1907] | 341 | uint8_t n=0; |
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[2662] | 342 | if(diffHeader.getDataSize() < header_->getDataSize()){ |
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[1701] | 343 | while(of<dest_length){ |
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| 344 | *(dest+of)=n^*(gs+of); |
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| 345 | of++; |
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| 346 | } |
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| 347 | } |
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| 348 | } |
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| 349 | |
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[1751] | 350 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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[2662] | 351 | *(g->header_) = *header_; |
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| 352 | g->header_->setDiffed( true ); |
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| 353 | g->header_->setBaseID( base->getID() ); |
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[1751] | 354 | g->flags_=flags_; |
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| 355 | g->packetDirection_ = packetDirection_; |
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[1701] | 356 | return g; |
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| 357 | } |
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| 358 | |
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[2662] | 359 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
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[1907] | 360 | assert(data_); |
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[2662] | 361 | std::list<obj>::iterator it; |
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[2087] | 362 | |
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[1907] | 363 | // allocate memory for new data |
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[2662] | 364 | uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; |
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[1907] | 365 | // create a gamestate out of it |
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| 366 | Gamestate *gs = new Gamestate(gdata); |
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[2662] | 367 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
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[1907] | 368 | uint8_t *origdata = GAMESTATE_START(data_); |
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[2087] | 369 | |
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[1907] | 370 | //copy the GamestateHeader |
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[2662] | 371 | assert(gs->header_); |
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| 372 | *(gs->header_) = *header_; |
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[2087] | 373 | |
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[2662] | 374 | uint32_t objectOffset; |
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| 375 | unsigned int objectsize, destsize=0; |
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| 376 | // TODO: Why is this variable not used? |
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| 377 | //Synchronisable *object; |
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[2087] | 378 | |
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[2662] | 379 | //call TrafficControl |
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| 380 | TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); |
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| 381 | |
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[1907] | 382 | //copy in the zeros |
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[2662] | 383 | for(it=dataMap_.begin(); it!=dataMap_.end();){ |
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| 384 | SynchronisableHeader oldobjectheader(origdata); |
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| 385 | SynchronisableHeader newobjectheader(newdata); |
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| 386 | if ( (*it).objSize == 0 ) |
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| 387 | { |
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| 388 | ++it; |
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| 389 | continue; |
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| 390 | } |
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| 391 | objectsize = oldobjectheader.getDataSize(); |
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| 392 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
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| 393 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
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| 394 | memcpy(newdata, origdata, objectsize); |
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| 395 | assert(newobjectheader.isDataAvailable()==true); |
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| 396 | ++it; |
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[1907] | 397 | }else{ |
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[2662] | 398 | newobjectheader = oldobjectheader; |
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| 399 | newobjectheader.setDataAvailable(false); |
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[2171] | 400 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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[1907] | 401 | } |
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| 402 | newdata += objectsize; |
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| 403 | origdata += objectsize; |
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[2662] | 404 | destsize += objectsize; |
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[1907] | 405 | } |
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[2662] | 406 | #ifndef NDEBUG |
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| 407 | uint32_t origsize = destsize; |
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| 408 | while ( origsize < header_->getDataSize() ) |
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| 409 | { |
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| 410 | SynchronisableHeader oldobjectheader(origdata); |
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| 411 | objectsize = oldobjectheader.getDataSize(); |
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| 412 | origdata += objectsize; |
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| 413 | origsize += objectsize; |
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[1907] | 414 | } |
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[2662] | 415 | assert(origsize==header_->getDataSize()); |
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| 416 | assert(destsize!=0); |
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| 417 | #endif |
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| 418 | gs->header_->setDataSize( destsize ); |
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[1907] | 419 | return gs; |
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| 420 | } |
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| 421 | |
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[2087] | 422 | |
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[1701] | 423 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 424 | { |
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[2662] | 425 | assert(this && base);assert(data_); |
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| 426 | assert(header_->isDiffed()); |
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| 427 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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[1907] | 428 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 429 | uint8_t *gs = GAMESTATE_START(this->data_); |
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[2662] | 430 | uint32_t of=0; // pointers offset |
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| 431 | uint32_t dest_length=0; |
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| 432 | dest_length=header_->getDataSize(); |
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[1701] | 433 | if(dest_length==0) |
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| 434 | return NULL; |
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[2662] | 435 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 436 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 437 | while(of < base->header_->getDataSize() && of < header_->getDataSize()){ |
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[1701] | 438 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 439 | ++of; |
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| 440 | } |
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[2662] | 441 | if(base->header_->getDataSize()!=header_->getDataSize()){ |
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[1907] | 442 | uint8_t n=0; |
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[2662] | 443 | if(base->header_->getDataSize() < header_->getDataSize()){ |
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[1701] | 444 | while(of < dest_length){ |
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| 445 | *(dest+of)=n^*(gs+of); |
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| 446 | of++; |
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| 447 | } |
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| 448 | } |
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| 449 | } |
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[1751] | 450 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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[2662] | 451 | assert(g->header_); |
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| 452 | *(g->header_) = *header_; |
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| 453 | g->header_->setDiffed( false ); |
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[1751] | 454 | g->flags_=flags_; |
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| 455 | g->packetDirection_ = packetDirection_; |
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| 456 | assert(!g->isDiffed()); |
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| 457 | assert(!g->isCompressed()); |
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[1701] | 458 | return g; |
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| 459 | } |
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| 460 | |
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| 461 | |
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[2662] | 462 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
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[1701] | 463 | { |
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[2662] | 464 | uint32_t size=0; |
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[1701] | 465 | // get the start of the Synchronisable list |
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[2171] | 466 | ObjectList<Synchronisable>::iterator it; |
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[1701] | 467 | // get total size of gamestate |
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[2171] | 468 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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[1907] | 469 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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[1701] | 470 | return size; |
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| 471 | } |
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| 472 | |
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[2662] | 473 | } //namespace packet |
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| 474 | } //namespace orxonox |
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