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source: code/branches/gui/src/network/packet/Gamestate.h @ 2964

Last change on this file since 2964 was 2853, checked in by bknecht, 16 years ago

Fixed some bugs. Please do not break the code, when working with other people on one branch. Also check if the game runs and not just compiles.

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef NETWORK_PACKETGAMESTATE_H
31#define NETWORK_PACKETGAMESTATE_H
32
33#include "network/NetworkPrereqs.h"
34
35#include "Packet.h"
36#include "network/TrafficControl.h"
37#include <string.h>
38#include <map>
39#include <list>
40#include <cassert>
41#ifndef NDEBUG
42#include "util/CRC32.h"
43#endif
44
45namespace orxonox {
46
47namespace packet {
48
49class _NetworkExport GamestateHeader{
50  public:
51    GamestateHeader(uint8_t *data){ assert(data); data_ = data; *(uint32_t*)data_ = ENUM::Gamestate; }
52    GamestateHeader(uint8_t *data, GamestateHeader* h)
53    { assert(data); data_=data; memcpy(data_, h->data_, getSize()); }
54    static inline uint32_t getSize()
55    { return 21; }
56
57    inline int32_t getID() const
58    { assert(data_); return *(int32_t*)(data_+4); }
59    inline void setID(int32_t id)
60    { assert(data_); *(int32_t*)(data_+4) = id; }
61
62    inline int32_t getBaseID() const
63    { assert(data_); return *(int32_t*)(data_+8); }
64    inline void setBaseID(int32_t id)
65    { assert(data_); *(int32_t*)(data_+8) = id; }
66
67    inline uint32_t getDataSize() const
68    { assert(data_); return *(uint32_t*)(data_+12); }
69    inline void setDataSize(uint32_t size)
70    { assert(data_); *(uint32_t*)(data_+12) = size; }
71
72    inline uint32_t getCompSize() const
73    { assert(data_); return *(uint32_t*)(data_+16); }
74    inline void setCompSize(uint32_t size)
75    { assert(data_); *(uint32_t*)(data_+16) = size; }
76
77    inline bool isDiffed() const
78    { assert(data_); return *(int8_t*)(data_+20) & 0x1; }
79    inline void setDiffed(bool b)
80    { assert(data_); *(int8_t*)(data_+20) = (b<<0) | (*(int8_t*)(data_+20) & 0x6 ); }
81
82    inline bool isComplete() const
83    { assert(data_); return *(int8_t*)(data_+20) & 0x2; }
84    inline void setComplete(bool b)
85    { assert(data_); *(int8_t*)(data_+20) = (b<<1) | (*(int8_t*)(data_+20) & 0x5 ); }
86
87    inline bool isCompressed() const
88    { assert(data_); return *(int8_t*)(data_+20) & 0x4; }
89    inline void setCompressed(bool b)
90    { assert(data_); *(int8_t*)(data_+20) = (b<<2) | (*(int8_t*)(data_+20) & 0x3 ); }
91
92    inline void operator=(GamestateHeader& h)
93    { assert(data_); assert(h.data_); memcpy( data_, h.data_, getSize()); }
94  private:
95    uint8_t *data_;
96
97};
98
99/**
100        @author Oliver Scheuss
101*/
102class _NetworkExport Gamestate: public Packet{
103  public:
104    Gamestate();
105    Gamestate(uint8_t *data, unsigned int clientID);
106    Gamestate(uint8_t *data);
107    Gamestate(const Gamestate& g);
108
109    ~Gamestate();
110
111    bool collectData(int id, uint8_t mode=0x0);
112    bool spreadData( uint8_t mode=0x0);
113    inline int32_t getID() const { return header_->getID(); }
114    inline bool isDiffed() const { return header_->isDiffed(); }
115    inline bool isCompressed() const { return header_->isCompressed(); }
116    inline int32_t getBaseID() const { return header_->getBaseID(); }
117    Gamestate *diff(Gamestate *base);
118    Gamestate *undiff(Gamestate *base);
119    Gamestate* doSelection(unsigned int clientID, unsigned int targetSize);
120    bool compressData();
121    bool decompressData();
122
123    // Packet functions
124  private:
125    virtual uint32_t getSize() const;
126    virtual inline bool process();
127
128    bool operator ==(packet::Gamestate gs);
129  private:
130    uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
131    std::list<obj> dataMap_;
132    GamestateHeader* header_;
133};
134
135}
136
137}
138
139#endif
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