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source: code/branches/gui/src/orxonox/CMakeLists.txt @ 2964

Last change on this file since 2964 was 2844, checked in by rgrieder, 16 years ago

Implemented new GameState concept. It doesn't differ that much from the old one, but there's still lots of changes.
The most important change is that one GameState can occur multiple times in the hierarchy.

Short log:

  • No RootGameState anymore. Simply the highest is root.
  • Game::requestGameState(name) can refer to the parent, grandparent, great-grandparent, etc. or one of the children.
  • Requested states are saved. So if you select "level", the next request (even right after the call) will be relative to "level"
  • Game::popState() will simply unload the current one
  • Re added Main.cc again because Game as well as GameState have been moved to the core
  • Adapted all GameStates to the new system

Things should already work, except for network support because standalone only works with a little hack.
We can now start creating a better hierarchy.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsManager.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
35
36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
38
39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
41
42ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
43GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
44GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
45SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
46
47TARGET_LINK_LIBRARIES(orxonox
48  ${OGRE_LIBRARY}
49  ${CEGUI_LIBRARY}
50  ${LUA_LIBRARIES}
51  ${CEGUILUA_LIBRARY}
52  ${Boost_SYSTEM_LIBRARY}
53  ogreceguirenderer_orxonox
54  tinyxml++_orxonox
55  tolua++_orxonox
56  bullet_orxonox
57  util
58  core
59  network
60  #audio
61)
62
63ORXONOX_INSTALL(orxonox)
64
65
66# When using Visual Studio we want to use the output directory as working
67# directory and we also want to specify where the external dlls
68# (lua, ogre, etc.) are. The problem hereby is that these information cannot
69# be specified in CMake because they are not stored in the actual project file.
70# This workaround will create a configured *.vcproj.user file that holds the
71# right values. When starting the solution for the first time,
72# these get written to the *vcproj.yourPCname.yourname.user
73IF(MSVC)
74  IF(CMAKE_CL_64)
75    SET(MSVC_PLATFORM "x64")
76  ELSE()
77    SET(MSVC_PLATFORM "Win32")
78  ENDIF()
79  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
80         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
81  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
82ENDIF(MSVC)
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