1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the Game class. |
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33 | */ |
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34 | |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "Game.h" |
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37 | |
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38 | #include <exception> |
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39 | #include <cassert> |
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40 | |
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41 | #include "util/Debug.h" |
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42 | #include "util/Exception.h" |
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43 | #include "core/CommandLine.h" |
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44 | #include "core/ConsoleCommand.h" |
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45 | #include "core/Core.h" |
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46 | #include "core/Identifier.h" |
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47 | |
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48 | #include "gamestates/GSRoot.h" |
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49 | #include "gamestates/GSGraphics.h" |
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50 | #include "gamestates/GSStandalone.h" |
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51 | #include "gamestates/GSServer.h" |
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52 | #include "gamestates/GSClient.h" |
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53 | #include "gamestates/GSDedicated.h" |
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54 | #include "gamestates/GSGUI.h" |
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55 | #include "gamestates/GSIOConsole.h" |
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56 | |
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57 | /* |
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58 | @brief |
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59 | Main method. Game starts here (except for static initialisations). |
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60 | */ |
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61 | int main(int argc, char** argv) |
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62 | { |
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63 | orxonox::Game orxonox(argc, argv); |
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64 | orxonox.run(); |
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65 | return 0; |
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66 | } |
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67 | |
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68 | namespace orxonox |
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69 | { |
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70 | void stop_game() |
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71 | { |
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72 | Game::getInstance().stop(); |
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73 | } |
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74 | |
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75 | SetCommandLineArgument(state, "gui").shortcut("s"); |
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76 | SetConsoleCommandShortcutExternAlias(stop_game, "exit"); |
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77 | |
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78 | Game* Game::singletonRef_s = 0; |
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79 | |
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80 | /** |
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81 | @brief |
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82 | Non-initialising constructor. |
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83 | */ |
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84 | Game::Game(int argc, char** argv) |
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85 | { |
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86 | assert(singletonRef_s == 0); |
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87 | singletonRef_s = this; |
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88 | |
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89 | this->abort_ = false; |
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90 | |
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91 | this->core_ = new orxonox::Core(); |
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92 | this->gameClock_ = this->core_->initialise(argc, argv); |
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93 | } |
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94 | |
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95 | /** |
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96 | @brief |
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97 | */ |
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98 | Game::~Game() |
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99 | { |
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100 | // Destroy pretty much everyhting left |
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101 | delete this->core_; |
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102 | |
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103 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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104 | // Needs to be done after 'delete core' because of ~OrxonoxClass |
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105 | orxonox::Identifier::destroyAllIdentifiers(); |
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106 | |
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107 | assert(singletonRef_s); |
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108 | singletonRef_s = 0; |
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109 | } |
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110 | |
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111 | /** |
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112 | @brief |
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113 | Main loop of the orxonox game. |
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114 | @note |
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115 | We use the Ogre::Timer to measure time since it uses the most precise |
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116 | method an any platform (however the windows timer lacks time when under |
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117 | heavy kernel load!). |
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118 | */ |
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119 | void Game::run() |
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120 | { |
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121 | // create the gamestates |
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122 | GSRoot root; |
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123 | GSGraphics graphics; |
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124 | GSStandalone standalone; |
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125 | GSServer server; |
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126 | GSClient client; |
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127 | GSDedicated dedicated; |
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128 | GSGUI gui; |
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129 | GSIOConsole ioConsole; |
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130 | |
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131 | // make the hierarchy |
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132 | root.addChild(&graphics); |
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133 | graphics.addChild(&standalone); |
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134 | graphics.addChild(&server); |
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135 | graphics.addChild(&client); |
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136 | graphics.addChild(&gui); |
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137 | root.addChild(&ioConsole); |
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138 | root.addChild(&dedicated); |
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139 | |
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140 | root.activate(); |
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141 | |
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142 | // get initial state from command line |
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143 | root.gotoState(CommandLine::getValue("state")); |
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144 | |
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145 | while (!this->abort_) |
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146 | { |
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147 | this->gameClock_->capture(); |
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148 | |
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149 | root.tick(*this->gameClock_); |
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150 | |
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151 | if (root.stateRequest_ != "") |
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152 | root.gotoState(root.stateRequest_); |
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153 | } |
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154 | |
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155 | root.gotoState("root"); |
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156 | root.deactivate(); |
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157 | } |
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158 | |
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159 | void Game::stop() |
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160 | { |
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161 | this->abort_ = true; |
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162 | } |
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163 | } |
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