1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the Game class. |
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33 | */ |
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34 | |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "Game.h" |
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37 | |
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38 | #include <exception> |
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39 | #include <cassert> |
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40 | |
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41 | #include "util/Debug.h" |
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42 | #include "util/Exception.h" |
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43 | #include "core/CommandLine.h" |
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44 | #include "core/ConsoleCommand.h" |
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45 | #include "core/Core.h" |
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46 | #include "core/Identifier.h" |
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47 | #include "core/CoreIncludes.h" |
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48 | #include "core/ConfigValueIncludes.h" |
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49 | |
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50 | #include "gamestates/GSRoot.h" |
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51 | #include "gamestates/GSGraphics.h" |
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52 | #include "gamestates/GSStandalone.h" |
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53 | #include "gamestates/GSServer.h" |
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54 | #include "gamestates/GSClient.h" |
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55 | #include "gamestates/GSDedicated.h" |
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56 | #include "gamestates/GSGUI.h" |
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57 | #include "gamestates/GSIOConsole.h" |
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58 | |
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59 | /* |
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60 | @brief |
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61 | Main method. Game starts here (except for static initialisations). |
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62 | */ |
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63 | int main(int argc, char** argv) |
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64 | { |
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65 | { |
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66 | orxonox::Game orxonox(argc, argv); |
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67 | orxonox.run(); |
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68 | // objects gets destroyed here! |
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69 | } |
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70 | |
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71 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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72 | // Needs to be done after Game destructor because of ~OrxonoxClass |
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73 | orxonox::Identifier::destroyAllIdentifiers(); |
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74 | |
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75 | return 0; |
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76 | } |
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77 | |
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78 | namespace orxonox |
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79 | { |
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80 | void stop_game() |
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81 | { |
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82 | Game::getInstance().stop(); |
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83 | } |
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84 | |
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85 | SetCommandLineArgument(state, "gui").shortcut("s"); |
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86 | SetConsoleCommandShortcutExternAlias(stop_game, "exit"); |
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87 | |
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88 | Game* Game::singletonRef_s = 0; |
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89 | |
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90 | /** |
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91 | @brief |
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92 | Non-initialising constructor. |
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93 | */ |
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94 | Game::Game(int argc, char** argv) |
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95 | { |
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96 | assert(singletonRef_s == 0); |
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97 | singletonRef_s = this; |
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98 | |
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99 | this->abort_ = false; |
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100 | |
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101 | // reset statistics |
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102 | this->statisticsStartTime_ = 0; |
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103 | this->statisticsTickTimes_.clear(); |
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104 | this->periodTickTime_ = 0; |
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105 | this->periodTime_ = 0; |
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106 | this->avgFPS_ = 0.0f; |
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107 | this->avgTickTime_ = 0.0f; |
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108 | |
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109 | this->core_ = new orxonox::Core(); |
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110 | this->gameClock_ = this->core_->initialise(argc, argv); |
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111 | |
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112 | RegisterRootObject(Game); |
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113 | this->setConfigValues(); |
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114 | } |
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115 | |
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116 | /** |
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117 | @brief |
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118 | */ |
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119 | Game::~Game() |
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120 | { |
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121 | // Destroy pretty much everyhting left |
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122 | delete this->core_; |
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123 | |
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124 | assert(singletonRef_s); |
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125 | singletonRef_s = 0; |
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126 | } |
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127 | |
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128 | void Game::setConfigValues() |
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129 | { |
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130 | SetConfigValue(statisticsRefreshCycle_, 250000) |
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131 | .description("Sets the time in microseconds interval at which average fps, etc. get updated."); |
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132 | SetConfigValue(statisticsAvgLength_, 1000000) |
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133 | .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); |
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134 | } |
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135 | |
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136 | /** |
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137 | @brief |
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138 | Main loop of the orxonox game. |
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139 | @note |
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140 | We use the Ogre::Timer to measure time since it uses the most precise |
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141 | method an any platform (however the windows timer lacks time when under |
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142 | heavy kernel load!). |
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143 | */ |
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144 | void Game::run() |
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145 | { |
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146 | // create the gamestates |
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147 | GSRoot root; |
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148 | GSGraphics graphics; |
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149 | GSStandalone standalone; |
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150 | GSServer server; |
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151 | GSClient client; |
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152 | GSDedicated dedicated; |
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153 | GSGUI gui; |
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154 | GSIOConsole ioConsole; |
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155 | |
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156 | // make the hierarchy |
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157 | root.addChild(&graphics); |
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158 | graphics.addChild(&standalone); |
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159 | graphics.addChild(&server); |
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160 | graphics.addChild(&client); |
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161 | graphics.addChild(&gui); |
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162 | root.addChild(&ioConsole); |
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163 | root.addChild(&dedicated); |
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164 | |
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165 | root.activate(); |
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166 | |
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167 | // get initial state from command line |
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168 | root.gotoState(CommandLine::getValue("state")); |
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169 | |
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170 | this->gameClock_->capture(); // first delta time should be about 0 seconds |
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171 | while (!this->abort_) |
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172 | { |
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173 | this->gameClock_->capture(); |
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174 | uint64_t currentTime = this->gameClock_->getMicroseconds(); |
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175 | |
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176 | // STATISTICS |
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177 | statisticsTickInfo tickInfo = {currentTime, 0}; |
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178 | statisticsTickTimes_.push_back(tickInfo); |
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179 | this->periodTime_ += this->gameClock_->getDeltaTimeMicroseconds(); |
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180 | |
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181 | // UPDATE |
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182 | root.tick(*this->gameClock_); |
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183 | |
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184 | // STATISTICS |
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185 | if (this->periodTime_ > statisticsRefreshCycle_) |
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186 | { |
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187 | std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin(); |
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188 | assert(it != this->statisticsTickTimes_.end()); |
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189 | int64_t lastTime = currentTime - this->statisticsAvgLength_; |
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190 | if ((int64_t)it->tickTime < lastTime) |
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191 | { |
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192 | do |
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193 | { |
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194 | assert(this->periodTickTime_ > it->tickLength); |
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195 | this->periodTickTime_ -= it->tickLength; |
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196 | ++it; |
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197 | assert(it != this->statisticsTickTimes_.end()); |
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198 | } while ((int64_t)it->tickTime < lastTime); |
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199 | this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); |
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200 | } |
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201 | |
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202 | uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); |
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203 | this->avgFPS_ = (float)framesPerPeriod / (currentTime - this->statisticsTickTimes_.front().tickTime) * 1000000.0; |
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204 | this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; |
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205 | |
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206 | this->periodTime_ -= this->statisticsRefreshCycle_; |
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207 | } |
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208 | |
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209 | if (root.stateRequest_ != "") |
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210 | root.gotoState(root.stateRequest_); |
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211 | } |
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212 | |
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213 | root.gotoState("root"); |
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214 | root.deactivate(); |
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215 | } |
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216 | |
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217 | void Game::stop() |
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218 | { |
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219 | this->abort_ = true; |
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220 | } |
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221 | |
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222 | void Game::addTickTime(uint32_t length) |
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223 | { |
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224 | assert(!this->statisticsTickTimes_.empty()); |
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225 | this->statisticsTickTimes_.back().tickLength += length; |
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226 | this->periodTickTime_+=length; |
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227 | } |
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228 | } |
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