| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 | Implementation of the Game class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "OrxonoxStableHeaders.h" | 
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| 36 | #include "Game.h" | 
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| 37 |  | 
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| 38 | #include <exception> | 
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| 39 | #include <cassert> | 
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| 40 |  | 
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| 41 | #include "util/Debug.h" | 
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| 42 | #include "util/Exception.h" | 
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| 43 | #include "core/CommandLine.h" | 
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| 44 | #include "core/ConsoleCommand.h" | 
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| 45 | #include "core/Core.h" | 
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| 46 | #include "core/Identifier.h" | 
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| 47 | #include "core/CoreIncludes.h" | 
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| 48 | #include "core/ConfigValueIncludes.h" | 
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| 49 |  | 
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| 50 | #include "gamestates/GSRoot.h" | 
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| 51 | #include "gamestates/GSGraphics.h" | 
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| 52 | #include "gamestates/GSStandalone.h" | 
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| 53 | #include "gamestates/GSServer.h" | 
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| 54 | #include "gamestates/GSClient.h" | 
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| 55 | #include "gamestates/GSDedicated.h" | 
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| 56 | #include "gamestates/GSGUI.h" | 
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| 57 | #include "gamestates/GSIOConsole.h" | 
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| 58 |  | 
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| 59 | /* | 
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| 60 | @brief | 
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| 61 | Main method. Game starts here (except for static initialisations). | 
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| 62 | */ | 
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| 63 | int main(int argc, char** argv) | 
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| 64 | { | 
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| 65 | { | 
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| 66 | orxonox::Game orxonox(argc, argv); | 
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| 67 | orxonox.run(); | 
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| 68 | // objects gets destroyed here! | 
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| 69 | } | 
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| 70 |  | 
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| 71 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) | 
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| 72 | // Needs to be done after Game destructor because of ~OrxonoxClass | 
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| 73 | orxonox::Identifier::destroyAllIdentifiers(); | 
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| 74 |  | 
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| 75 | return 0; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | namespace orxonox | 
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| 79 | { | 
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| 80 | void stop_game() | 
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| 81 | { | 
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| 82 | Game::getInstance().stop(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | SetCommandLineArgument(state, "gui").shortcut("s"); | 
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| 86 | SetConsoleCommandShortcutExternAlias(stop_game, "exit"); | 
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| 87 |  | 
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| 88 | Game* Game::singletonRef_s = 0; | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | @brief | 
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| 92 | Non-initialising constructor. | 
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| 93 | */ | 
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| 94 | Game::Game(int argc, char** argv) | 
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| 95 | { | 
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| 96 | assert(singletonRef_s == 0); | 
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| 97 | singletonRef_s = this; | 
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| 98 |  | 
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| 99 | this->abort_ = false; | 
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| 100 |  | 
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| 101 | // reset statistics | 
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| 102 | this->statisticsStartTime_ = 0; | 
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| 103 | this->statisticsTickTimes_.clear(); | 
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| 104 | this->periodTickTime_ = 0; | 
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| 105 | this->periodTime_ = 0; | 
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| 106 | this->avgFPS_ = 0.0f; | 
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| 107 | this->avgTickTime_ = 0.0f; | 
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| 108 |  | 
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| 109 | this->core_ = new orxonox::Core(); | 
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| 110 | this->gameClock_ = this->core_->initialise(argc, argv); | 
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| 111 |  | 
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| 112 | RegisterRootObject(Game); | 
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| 113 | this->setConfigValues(); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | @brief | 
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| 118 | */ | 
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| 119 | Game::~Game() | 
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| 120 | { | 
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| 121 | // Destroy pretty much everyhting left | 
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| 122 | delete this->core_; | 
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| 123 |  | 
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| 124 | assert(singletonRef_s); | 
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| 125 | singletonRef_s = 0; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void Game::setConfigValues() | 
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| 129 | { | 
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| 130 | SetConfigValue(statisticsRefreshCycle_, 250000) | 
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| 131 | .description("Sets the time in microseconds interval at which average fps, etc. get updated."); | 
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| 132 | SetConfigValue(statisticsAvgLength_, 1000000) | 
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| 133 | .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | @brief | 
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| 138 | Main loop of the orxonox game. | 
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| 139 | @note | 
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| 140 | We use the Ogre::Timer to measure time since it uses the most precise | 
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| 141 | method an any platform (however the windows timer lacks time when under | 
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| 142 | heavy kernel load!). | 
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| 143 | */ | 
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| 144 | void Game::run() | 
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| 145 | { | 
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| 146 | // create the gamestates | 
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| 147 | GSRoot root; | 
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| 148 | GSGraphics graphics; | 
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| 149 | GSStandalone standalone; | 
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| 150 | GSServer server; | 
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| 151 | GSClient client; | 
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| 152 | GSDedicated dedicated; | 
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| 153 | GSGUI gui; | 
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| 154 | GSIOConsole ioConsole; | 
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| 155 |  | 
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| 156 | // make the hierarchy | 
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| 157 | root.addChild(&graphics); | 
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| 158 | graphics.addChild(&standalone); | 
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| 159 | graphics.addChild(&server); | 
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| 160 | graphics.addChild(&client); | 
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| 161 | graphics.addChild(&gui); | 
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| 162 | root.addChild(&ioConsole); | 
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| 163 | root.addChild(&dedicated); | 
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| 164 |  | 
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| 165 | root.activate(); | 
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| 166 |  | 
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| 167 | // get initial state from command line | 
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| 168 | root.gotoState(CommandLine::getValue("state")); | 
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| 169 |  | 
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| 170 | this->gameClock_->capture(); // first delta time should be about 0 seconds | 
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| 171 | while (!this->abort_) | 
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| 172 | { | 
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| 173 | this->gameClock_->capture(); | 
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| 174 | uint64_t currentTime = this->gameClock_->getMicroseconds(); | 
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| 175 |  | 
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| 176 | // STATISTICS | 
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| 177 | statisticsTickInfo tickInfo = {currentTime, 0}; | 
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| 178 | statisticsTickTimes_.push_back(tickInfo); | 
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| 179 | this->periodTime_ += this->gameClock_->getDeltaTimeMicroseconds(); | 
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| 180 |  | 
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| 181 | // UPDATE | 
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| 182 | root.tick(*this->gameClock_); | 
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| 183 |  | 
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| 184 | // STATISTICS | 
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| 185 | if (this->periodTime_ > statisticsRefreshCycle_) | 
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| 186 | { | 
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| 187 | std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin(); | 
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| 188 | assert(it != this->statisticsTickTimes_.end()); | 
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| 189 | int64_t lastTime = currentTime - this->statisticsAvgLength_; | 
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| 190 | if ((int64_t)it->tickTime < lastTime) | 
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| 191 | { | 
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| 192 | do | 
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| 193 | { | 
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| 194 | assert(this->periodTickTime_ > it->tickLength); | 
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| 195 | this->periodTickTime_ -= it->tickLength; | 
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| 196 | ++it; | 
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| 197 | assert(it != this->statisticsTickTimes_.end()); | 
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| 198 | } while ((int64_t)it->tickTime < lastTime); | 
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| 199 | this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); | 
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| 203 | this->avgFPS_ = (float)framesPerPeriod / (currentTime - this->statisticsTickTimes_.front().tickTime) * 1000000.0; | 
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| 204 | this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; | 
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| 205 |  | 
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| 206 | this->periodTime_ -= this->statisticsRefreshCycle_; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | if (root.stateRequest_ != "") | 
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| 210 | root.gotoState(root.stateRequest_); | 
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| 211 | } | 
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| 212 |  | 
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| 213 | root.gotoState("root"); | 
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| 214 | root.deactivate(); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | void Game::stop() | 
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| 218 | { | 
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| 219 | this->abort_ = true; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | void Game::addTickTime(uint32_t length) | 
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| 223 | { | 
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| 224 | assert(!this->statisticsTickTimes_.empty()); | 
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| 225 | this->statisticsTickTimes_.back().tickLength += length; | 
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| 226 | this->periodTickTime_+=length; | 
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| 227 | } | 
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| 228 | } | 
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