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source: code/branches/gui/src/orxonox/Game.h @ 2840

Last change on this file since 2840 was 2817, checked in by rgrieder, 16 years ago

Removed GameState template and renamed GameStateBase to GameState.
Moved statistics stuff (fps and tick time) to Game and removed the remaining hacks in GSGraphics and GSRoot.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
38#include "OrxonoxPrereqs.h"
39#include <cassert>
40#include <list>
41#include "core/OrxonoxClass.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Main class responsible for running the game.
48    */
49    class _OrxonoxExport Game : public OrxonoxClass
50    {
51    public:
52        Game(int argc, char** argv);
53        ~Game();
54        void setConfigValues();
55
56        void run();
57        void stop();
58
59        float getAvgTickTime() { return this->avgTickTime_; }
60        float getAvgFPS()      { return this->avgFPS_; }
61
62        void addTickTime(uint32_t length);
63
64        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
65
66    private:
67        struct statisticsTickInfo
68        {
69            uint64_t    tickTime;
70            uint32_t    tickLength;
71        };
72
73        Game(Game&); // don't mess with singletons
74
75        Core* core_;
76        Clock* gameClock_;
77
78        bool abort_;
79
80        // variables for time statistics
81        uint64_t              statisticsStartTime_;
82        std::list<statisticsTickInfo>
83                              statisticsTickTimes_;
84        uint32_t              periodTime_;
85        uint32_t              periodTickTime_;
86        float                 avgFPS_;
87        float                 avgTickTime_;
88
89        // config values
90        unsigned int          statisticsRefreshCycle_;
91        unsigned int          statisticsAvgLength_;
92
93        static Game* singletonRef_s;        //!< Pointer to the Singleton
94    };
95}
96
97#endif /* _Game_H__ */
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