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source: code/branches/gui/src/orxonox/GraphicsEngine.h @ 1645

Last change on this file since 1645 was 1641, checked in by rgrieder, 16 years ago

some de-bugging
added enum for joy stick buttons
some more little fixes

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30/**
31  @file
32  @brief Declaration of GraphicsEngine Singleton.
33  @author Benjamin Knecht <beni_at_orxonox.net>
34 */
35
36#ifndef _GraphicsEngine_H__
37#define _GraphicsEngine_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <string>
42
43#include <OgrePrerequisites.h>
44#include <OgreLog.h>
45#include <OgreRenderWindow.h>
46#include <OgreWindowEventUtilities.h>
47#include "core/OrxonoxClass.h"
48
49
50namespace orxonox
51{
52    /**
53    @brief Graphics engine manager class
54    */
55    class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass
56    {
57    public:
58        GraphicsEngine();
59        ~GraphicsEngine();
60
61        void setConfigValues();
62        void setup();
63        void declareRessourceLocations();
64        bool loadRenderer();
65        bool initialiseResources();
66        bool createNewScene();
67
68        void setLevelSceneManager(Ogre::SceneManager* sceneMgr) { this->levelSceneManager_ = sceneMgr; }
69        Ogre::SceneManager* getLevelSceneManager() { return levelSceneManager_; }
70
71        Ogre::Viewport* getViewport() { return this->viewport_; }
72
73        // several window properties
74        Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; }
75        size_t getWindowHandle();
76        int getWindowWidth() const;
77        int getWindowHeight() const;
78        float getWindowAspectRatio() const;
79        float getAverageFramesPerSecond() const   { return this->avgFramesPerSecond_; }
80        float getAverageTickTime() const          { return this->avgTickTime_; }
81        void setAverageTickTime(float tickTime)   { this->avgTickTime_ = tickTime; }
82        void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; }
83
84        void setWindowActivity(bool activity)
85        { if (this->renderWindow_) this->renderWindow_->setActive(activity); }
86
87        inline unsigned int getDetailLevelParticle() const
88        { return this->detailLevelParticle_; }
89
90        static GraphicsEngine& getSingleton();
91        static GraphicsEngine* getSingletonPtr() { return singletonRef_s; }
92
93    private:
94        // don't mess with singletons
95        GraphicsEngine(GraphicsEngine&) { }
96
97        //! Method called by the LogListener from Ogre
98        void messageLogged(const std::string&, Ogre::LogMessageLevel,
99            bool, const std::string&);
100
101        // window events from Ogre::WindowEventListener
102        void windowMoved       (Ogre::RenderWindow* rw);
103        void windowResized     (Ogre::RenderWindow* rw);
104        void windowFocusChanged(Ogre::RenderWindow* rw);
105        void windowClosed      (Ogre::RenderWindow* rw);
106
107        Ogre::Root*         root_;                  //!< Ogre's root
108        Ogre::RenderWindow* renderWindow_;          //!< the current render window
109        Ogre::SceneManager* levelSceneManager_;     //!< scene manager of the game
110        Ogre::Viewport*     viewport_;              //!< default full size viewport
111
112        // stats
113        float               avgTickTime_;           //!< time in ms to tick() one frame
114        float               avgFramesPerSecond_;    //!< number of frames processed in one second
115
116        // config values
117        std::string         resourceFile_;          //!< resources file name
118        std::string         ogreConfigFile_;        //!< ogre config file name
119        std::string         ogrePluginsFile_;       //!< ogre plugins file name
120        std::string         ogreLogFile_;           //!< log file name for Ogre log messages
121        int                 ogreLogLevelTrivial_;   //!< Corresponding Orxonx debug level for LL_TRIVIAL
122        int                 ogreLogLevelNormal_;    //!< Corresponding Orxonx debug level for LL_NORMAL
123        int                 ogreLogLevelCritical_;  //!< Corresponding Orxonx debug level for LL_CRITICAL
124        unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
125
126        static GraphicsEngine* singletonRef_s;      //!< Pointer to the Singleton
127    };
128}
129
130#endif /* _GraphicsEngine_H__ */
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