1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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25 | * Co-authors: |
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26 | * Felix Schulthess |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief Declaration of GraphicsEngine Singleton. |
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33 | @author Benjamin Knecht <beni_at_orxonox.net> |
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34 | */ |
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35 | |
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36 | #ifndef _GraphicsEngine_H__ |
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37 | #define _GraphicsEngine_H__ |
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38 | |
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39 | #include "OrxonoxPrereqs.h" |
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40 | |
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41 | #include <string> |
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42 | |
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43 | #include <OgrePrerequisites.h> |
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44 | #include <OgreLog.h> |
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45 | #include <OgreRenderWindow.h> |
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46 | #include <OgreWindowEventUtilities.h> |
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47 | #include "core/OrxonoxClass.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | /** |
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52 | @brief Graphics engine manager class |
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53 | */ |
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54 | class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass |
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55 | { |
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56 | public: |
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57 | GraphicsEngine(); |
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58 | ~GraphicsEngine(); |
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59 | |
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60 | void setConfigValues(); |
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61 | void setup(); |
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62 | void declareRessourceLocations(); |
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63 | void loadRenderer(); |
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64 | void initialiseResources(); |
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65 | void createNewScene(); |
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66 | |
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67 | void setLevelSceneManager(Ogre::SceneManager* sceneMgr) { this->levelSceneManager_ = sceneMgr; } |
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68 | Ogre::SceneManager* getLevelSceneManager() { return levelSceneManager_; } |
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69 | |
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70 | Ogre::Viewport* getViewport() { return this->viewport_; } |
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71 | |
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72 | // several window properties |
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73 | Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; } |
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74 | size_t getWindowHandle(); |
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75 | int getWindowWidth() const; |
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76 | int getWindowHeight() const; |
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77 | float getWindowAspectRatio() const; |
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78 | float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; } |
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79 | float getAverageTickTime() const { return this->avgTickTime_; } |
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80 | void setAverageTickTime(float tickTime) { this->avgTickTime_ = tickTime; } |
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81 | void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; } |
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82 | |
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83 | void setWindowActivity(bool activity) |
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84 | { if (this->renderWindow_) this->renderWindow_->setActive(activity); } |
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85 | |
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86 | inline unsigned int getDetailLevelParticle() const |
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87 | { return this->detailLevelParticle_; } |
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88 | |
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89 | // console commands |
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90 | static void printScreen(); |
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91 | |
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92 | static GraphicsEngine& getInstance(); |
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93 | static GraphicsEngine* getInstancePtr() { return singletonRef_s; } |
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94 | |
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95 | private: |
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96 | // don't mess with singletons |
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97 | GraphicsEngine(GraphicsEngine&) { } |
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98 | |
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99 | //! Method called by the LogListener from Ogre |
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100 | void messageLogged(const std::string&, Ogre::LogMessageLevel, |
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101 | bool, const std::string&); |
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102 | |
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103 | // window events from Ogre::WindowEventListener |
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104 | void windowMoved (Ogre::RenderWindow* rw); |
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105 | void windowResized (Ogre::RenderWindow* rw); |
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106 | void windowFocusChanged(Ogre::RenderWindow* rw); |
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107 | void windowClosed (Ogre::RenderWindow* rw); |
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108 | |
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109 | Ogre::Root* root_; //!< Ogre's root |
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110 | Ogre::RenderWindow* renderWindow_; //!< the current render window |
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111 | Ogre::SceneManager* levelSceneManager_; //!< scene manager of the game |
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112 | Ogre::Viewport* viewport_; //!< default full size viewport |
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113 | |
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114 | // stats |
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115 | float avgTickTime_; //!< time in ms to tick() one frame |
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116 | float avgFramesPerSecond_; //!< number of frames processed in one second |
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117 | |
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118 | // config values |
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119 | std::string resourceFile_; //!< resources file name |
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120 | std::string ogreConfigFile_; //!< ogre config file name |
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121 | std::string ogrePluginsFile_; //!< ogre plugins file name |
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122 | std::string ogreLogFile_; //!< log file name for Ogre log messages |
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123 | int ogreLogLevelTrivial_; //!< Corresponding Orxonx debug level for LL_TRIVIAL |
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124 | int ogreLogLevelNormal_; //!< Corresponding Orxonx debug level for LL_NORMAL |
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125 | int ogreLogLevelCritical_; //!< Corresponding Orxonx debug level for LL_CRITICAL |
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126 | unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) |
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127 | |
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128 | static GraphicsEngine* singletonRef_s; //!< Pointer to the Singleton |
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129 | }; |
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130 | } |
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131 | |
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132 | #endif /* _GraphicsEngine_H__ */ |
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