1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief Entry point of the program. |
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33 | */ |
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34 | |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "OrxonoxConfig.h" |
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37 | |
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38 | #include <exception> |
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39 | #include <cassert> |
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40 | |
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41 | #include "util/Debug.h" |
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42 | #include "core/Core.h" |
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43 | #include "core/Identifier.h" |
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44 | |
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45 | #include "gamestates/GSRoot.h" |
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46 | #include "gamestates/GSGraphics.h" |
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47 | #include "gamestates/GSStandalone.h" |
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48 | #include "gamestates/GSServer.h" |
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49 | #include "gamestates/GSClient.h" |
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50 | #include "gamestates/GSDedicated.h" |
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51 | #include "gamestates/GSGUI.h" |
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52 | #include "gamestates/GSIOConsole.h" |
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53 | |
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54 | #ifdef ORXONOX_PLATFORM_APPLE |
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55 | #include <CoreFoundation/CoreFoundation.h> |
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56 | |
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57 | // This function will locate the path to our application on OS X, |
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58 | // unlike windows you can not rely on the curent working directory |
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59 | // for locating your configuration files and resources. |
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60 | std::string macBundlePath() |
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61 | { |
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62 | char path[1024]; |
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63 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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64 | assert(mainBundle); |
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65 | |
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66 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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67 | assert(mainBundleURL); |
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68 | |
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69 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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70 | assert(cfStringRef); |
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71 | |
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72 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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73 | |
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74 | CFRelease(mainBundleURL); |
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75 | CFRelease(cfStringRef); |
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76 | |
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77 | return std::string(path); |
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78 | } |
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79 | #endif |
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80 | |
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81 | |
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82 | |
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83 | int main(int argc, char** argv) |
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84 | { |
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85 | orxonox::Core* core = new orxonox::Core(argc, argv); |
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86 | if (!core->isLoaded()) |
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87 | { |
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88 | COUT(0) << "Core was not fully loaded, probably an exception occurred during consruction. Aborting" << std::endl; |
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89 | abort(); |
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90 | } |
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91 | |
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92 | // put GameStates in its own scope so we can destroy the identifiers at the end of main(). |
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93 | { |
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94 | using namespace orxonox; |
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95 | // create the gamestates |
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96 | GSRoot root; |
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97 | GSGraphics graphics; |
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98 | GSStandalone standalone; |
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99 | GSServer server; |
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100 | GSClient client; |
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101 | GSDedicated dedicated; |
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102 | GSGUI gui; |
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103 | GSIOConsole ioConsole; |
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104 | |
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105 | // make the hierarchy |
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106 | root.addChild(&graphics); |
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107 | graphics.addChild(&standalone); |
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108 | graphics.addChild(&server); |
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109 | graphics.addChild(&client); |
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110 | graphics.addChild(&gui); |
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111 | root.addChild(&ioConsole); |
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112 | root.addChild(&dedicated); |
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113 | |
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114 | // Here happens the game |
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115 | root.start(); |
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116 | } |
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117 | |
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118 | // Destroy pretty much everyhting left |
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119 | delete core; |
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120 | |
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121 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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122 | // Needs to be done after 'delete core' because of ~OrxonoxClass |
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123 | orxonox::Identifier::destroyAllIdentifiers(); |
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124 | |
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125 | return 0; |
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126 | } |
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