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source: code/branches/gui/src/orxonox/Main.cc @ 2898

Last change on this file since 2898 was 2845, checked in by rgrieder, 16 years ago
  • Moved some code from Game to Main and GSRoot
  • Renamed "gui" GameState to "mainMenu"
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
31 @file
32 @brief Entry point of the program.
33  */
34
35#include "OrxonoxStableHeaders.h"
36#include "OrxonoxConfig.h"
37
38#include "util/Debug.h"
39#include "core/Identifier.h"
40#include "core/Game.h"
41
42/*
43@brief
44    Main method. Game starts here (except for static initialisations).
45*/
46int main(int argc, char** argv)
47{
48    {
49        orxonox::Game orxonox(argc, argv);
50
51        orxonox.setStateHierarchy(
52        "root"
53        " graphics"
54        "  mainMenu"
55        "  standalone"
56        "   level"
57        "  server"
58        "   level"
59        "  client"
60        "   level"
61        " dedicated"
62        "  level"
63        " ioConsole"
64        );
65
66        orxonox.run();
67    } // orxonox gets destroyed right here!
68
69    // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
70    // Needs to be done after Game destructor because of ~OrxonoxClass
71    orxonox::Identifier::destroyAllIdentifiers();
72
73    return 0;
74}
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