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source: code/branches/gui/src/orxonox/Main.cc @ 1674

Last change on this file since 1674 was 1672, checked in by rgrieder, 16 years ago
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
31 @file
32 @brief Entry point of the program. Platform specific code.
33  */
34
35#include "OrxonoxStableHeaders.h"
36
37#include <exception>
38#include <cassert>
39
40#include "util/OrxonoxPlatform.h"
41#include "core/SignalHandler.h"
42#include "core/Debug.h"
43
44#include "gamestates/GSRoot.h"
45#include "gamestates/GSGraphics.h"
46#include "gamestates/GSStandalone.h"
47#include "gamestates/GSServer.h"
48#include "gamestates/GSClient.h"
49#include "gamestates/GSGUI.h"
50#include "gamestates/GSIO.h"
51#include "gamestates/GSIOConsole.h"
52
53using namespace orxonox;
54
55#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE
56#include <CoreFoundation/CoreFoundation.h>
57
58// This function will locate the path to our application on OS X,
59// unlike windows you can not rely on the curent working directory
60// for locating your configuration files and resources.
61             std::string macBundlePath()
62{
63    char path[1024];
64    CFBundleRef mainBundle = CFBundleGetMainBundle();
65    assert(mainBundle);
66
67    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
68    assert(mainBundleURL);
69
70    CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
71    assert(cfStringRef);
72
73    CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
74
75    CFRelease(mainBundleURL);
76    CFRelease(cfStringRef);
77
78    return std::string(path);
79}
80#endif
81
82
83//#ifdef __cplusplus
84//extern "C" {
85//#endif
86
87int main(int argc, char** argv)
88{
89    // create a signal handler (only works for linux)
90    SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log");
91
92
93    /*GameState* state1 = new GameState("state1");
94    GameState* state2 = new GameState("state2");
95    GameState* state3 = new GameState("state3");
96    GameState* state4 = new GameState("state4");
97    GameState* state5 = new GameState("state5");
98    GameState* state6 = new GameState("state6");
99
100    state1->addChild(state4);
101    state1->addChild(state6);
102    state2->addChild(state3);
103    state2->addChild(state5);
104    state6->addChild(state2);
105
106    state6->removeChild("state2");
107
108    state5->requestState("state3");
109    COUT(2) << std::endl;
110    state2->requestState("state2");
111    COUT(2) << std::endl;
112    state2->requestState("state1");
113    COUT(2) << std::endl;
114    state4->requestState("state3");
115    COUT(2) << std::endl;
116    state1->requestState("state4");
117    COUT(2) << std::endl;
118    state1->requestState("state2");
119    COUT(2) << std::endl;
120    state1->requestState("stat");
121    COUT(2) << std::endl;
122    state1->requestState("state5");
123    COUT(2) << std::endl;*/
124
125
126    GSRoot root;
127    GSGraphics graphics;
128    GSStandalone standalone;
129    GSServer server;
130    GSClient client;
131    GSGUI gui;
132    GSIO io;
133    GSIOConsole ioConsole;
134
135    root.addChild(&graphics);
136    graphics.addChild(&standalone);
137    graphics.addChild(&server);
138    graphics.addChild(&client);
139    graphics.addChild(&gui);
140
141    root.addChild(&io);
142    io.addChild(&ioConsole);
143
144    root.feedCommandLine(argc, argv);
145    root.start();
146
147    return 0;
148}
149
150//#ifdef __cplusplus
151//}
152//#endif
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