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source: code/branches/gui/src/orxonox/Main.cc @ 1690

Last change on this file since 1690 was 1689, checked in by rgrieder, 16 years ago
  • renamed:

GameState —> GameStateBase
GameStateTyped<T> —> GameState

  • moved command line parsing from GSRoot to RootGameState.
  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
31 @file
32 @brief Entry point of the program. Platform specific code.
33  */
34
35#include "OrxonoxStableHeaders.h"
36
37#include <exception>
38#include <cassert>
39
40#include "util/OrxonoxPlatform.h"
41#include "core/SignalHandler.h"
42#include "core/Debug.h"
43
44#include "gamestates/GSRoot.h"
45#include "gamestates/GSGraphics.h"
46#include "gamestates/GSStandalone.h"
47#include "gamestates/GSServer.h"
48#include "gamestates/GSClient.h"
49#include "gamestates/GSGUI.h"
50#include "gamestates/GSIOConsole.h"
51
52using namespace orxonox;
53
54#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE
55#include <CoreFoundation/CoreFoundation.h>
56
57// This function will locate the path to our application on OS X,
58// unlike windows you can not rely on the curent working directory
59// for locating your configuration files and resources.
60             std::string macBundlePath()
61{
62    char path[1024];
63    CFBundleRef mainBundle = CFBundleGetMainBundle();
64    assert(mainBundle);
65
66    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
67    assert(mainBundleURL);
68
69    CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
70    assert(cfStringRef);
71
72    CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
73
74    CFRelease(mainBundleURL);
75    CFRelease(cfStringRef);
76
77    return std::string(path);
78}
79#endif
80
81
82//#ifdef __cplusplus
83//extern "C" {
84//#endif
85
86int main(int argc, char** argv)
87{
88    // create a signal handler (only works for linux)
89    SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log");
90
91    GSRoot root;
92    GSGraphics graphics;
93    GSStandalone standalone;
94    GSServer server;
95    GSClient client;
96    GSGUI gui;
97    GSIOConsole ioConsole;
98
99    root.addChild(&graphics);
100    graphics.addChild(&standalone);
101    graphics.addChild(&server);
102    graphics.addChild(&client);
103    graphics.addChild(&gui);
104
105    root.addChild(&ioConsole);
106
107    root.start(argc, argv);
108
109    return 0;
110}
111
112//#ifdef __cplusplus
113//}
114//#endif
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