[1038] | 1 | /* |
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[1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[1535] | 23 | * Reto Grieder |
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[1638] | 24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1535] | 25 | * Co-authors: |
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[1638] | 26 | * ... |
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[1038] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief Orxonox Main Class |
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| 33 | */ |
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| 34 | |
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| 35 | // Precompiled Headers |
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| 36 | #include "OrxonoxStableHeaders.h" |
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[1039] | 37 | #include "Orxonox.h" |
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[1038] | 38 | |
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| 39 | //****** STD ******* |
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| 40 | #include <deque> |
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[1638] | 41 | #include <cassert> |
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[1038] | 42 | |
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| 43 | //****** OGRE ****** |
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| 44 | #include <OgreFrameListener.h> |
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| 45 | #include <OgreOverlay.h> |
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| 46 | #include <OgreOverlayManager.h> |
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| 47 | #include <OgreRoot.h> |
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| 48 | #include <OgreTimer.h> |
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| 49 | #include <OgreWindowEventUtilities.h> |
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| 50 | |
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| 51 | //***** ORXONOX **** |
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| 52 | // util |
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| 53 | //#include "util/Sleep.h" |
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| 54 | |
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[1293] | 55 | // core |
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[1054] | 56 | #include "core/ConfigFileManager.h" |
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[1638] | 57 | #include "core/ConfigValueIncludes.h" |
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[1293] | 58 | #include "core/ConsoleCommand.h" |
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[1038] | 59 | #include "core/Debug.h" |
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| 60 | #include "core/Loader.h" |
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[1638] | 61 | #include "core/Exception.h" |
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[1535] | 62 | #include "core/input/InputManager.h" |
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[1638] | 63 | #include "core/input/SimpleInputState.h" |
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| 64 | #include "core/input/KeyBinder.h" |
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[1293] | 65 | #include "core/TclBind.h" |
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[1535] | 66 | #include "core/Core.h" |
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[1038] | 67 | |
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| 68 | // audio |
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| 69 | #include "audio/AudioManager.h" |
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| 70 | |
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| 71 | // network |
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| 72 | #include "network/Server.h" |
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| 73 | #include "network/Client.h" |
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| 74 | |
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| 75 | // objects and tools |
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[1625] | 76 | #include "overlays/console/InGameConsole.h" |
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[1535] | 77 | #include "objects/Tickable.h" |
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[1608] | 78 | #include "objects/Backlight.h" |
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[1563] | 79 | #include "tools/ParticleInterface.h" |
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[1638] | 80 | #include "gui/GUIManager.h" |
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[1038] | 81 | |
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[1502] | 82 | #include "GraphicsEngine.h" |
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[1535] | 83 | #include "Settings.h" |
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[1625] | 84 | #include "Radar.h" |
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[1502] | 85 | |
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[1038] | 86 | // globals for the server or client |
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[1577] | 87 | static network::Client *client_g = 0; |
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| 88 | static network::Server *server_g = 0; |
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[1038] | 89 | |
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| 90 | namespace orxonox |
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[1293] | 91 | { |
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[1638] | 92 | SetConsoleCommand(Orxonox, exit, true).setKeybindMode(KeybindMode::OnPress); |
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| 93 | SetConsoleCommand(Orxonox, slomo, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 94 | SetConsoleCommand(Orxonox, setTimeFactor, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 95 | SetConsoleCommand(Orxonox, loadGame, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, "standalone"); |
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[1505] | 96 | |
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[1038] | 97 | /** |
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| 98 | @brief Reference to the only instance of the class. |
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| 99 | */ |
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| 100 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 101 | |
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| 102 | /** |
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[1293] | 103 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 104 | */ |
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[1625] | 105 | Orxonox::Orxonox() |
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[1642] | 106 | : startLevel_(0) |
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[1625] | 107 | , hud_(0) |
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| 108 | //, auMan_(0) |
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| 109 | , timer_(0) |
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| 110 | , bAbort_(false) |
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| 111 | , timefactor_(1.0f) |
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[1638] | 112 | , mode_(GameMode::GM_Unspecified) |
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| 113 | , debugRefreshTime_(0.0f) |
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[1653] | 114 | , graphicsEngine_(0) |
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[1642] | 115 | , inputManager_(0) |
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| 116 | , radar_(0) |
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[1646] | 117 | , console_(0) |
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| 118 | , guiManager_(0) |
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[1038] | 119 | { |
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[1638] | 120 | RegisterRootObject(Orxonox); |
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| 121 | |
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[1642] | 122 | //assert(singletonRef_s == 0); |
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| 123 | OrxAssert(singletonRef_s == 0, "asdfasdfasdfasdfblahblah"); |
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[1638] | 124 | singletonRef_s = this; |
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[1038] | 125 | } |
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| 126 | |
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| 127 | /** |
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[1293] | 128 | * Destruct Orxonox. |
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[1038] | 129 | */ |
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| 130 | Orxonox::~Orxonox() |
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| 131 | { |
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| 132 | // keep in mind: the order of deletion is very important! |
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[1642] | 133 | if (this->timer_) |
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| 134 | delete this->timer_; |
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| 135 | |
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| 136 | Loader::unload(startLevel_); |
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[1625] | 137 | if (this->startLevel_) |
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| 138 | delete this->startLevel_; |
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| 139 | |
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| 140 | Loader::unload(hud_); |
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| 141 | if (this->hud_) |
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| 142 | delete this->hud_; |
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| 143 | |
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| 144 | if (this->radar_) |
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| 145 | delete this->radar_; |
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| 146 | |
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[1646] | 147 | if (this->guiManager_) |
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| 148 | delete guiManager_; |
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| 149 | |
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[1293] | 150 | //if (this->auMan_) |
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| 151 | // delete this->auMan_; |
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[1038] | 152 | |
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[1642] | 153 | if (this->console_) |
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| 154 | delete this->console_; |
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| 155 | |
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| 156 | if (inputManager_) |
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| 157 | delete inputManager_; |
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| 158 | |
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[1653] | 159 | if (this->graphicsEngine_) |
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| 160 | delete graphicsEngine_; |
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[1638] | 161 | |
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[1293] | 162 | if (network::Client::getSingleton()) |
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| 163 | network::Client::destroySingleton(); |
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[1038] | 164 | if (server_g) |
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[1534] | 165 | delete network::Server::getSingleton(); |
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[1638] | 166 | |
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[1642] | 167 | // this call will delete every BaseObject! |
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| 168 | // But currently this will call methods of objects that exist no more |
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| 169 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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| 170 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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| 171 | //Loader::close(); |
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| 172 | |
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[1638] | 173 | singletonRef_s = 0; |
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[1038] | 174 | } |
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| 175 | |
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[1638] | 176 | void Orxonox::setConfigValues() |
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| 177 | { |
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| 178 | SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); |
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| 179 | } |
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[1038] | 180 | |
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[1638] | 181 | |
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[1038] | 182 | /** |
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| 183 | Asks the mainloop nicely to abort. |
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| 184 | */ |
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| 185 | void Orxonox::abortRequest() |
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| 186 | { |
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[1293] | 187 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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[1038] | 188 | bAbort_ = true; |
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| 189 | } |
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| 190 | |
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| 191 | /** |
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[1293] | 192 | * @return singleton reference |
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[1038] | 193 | */ |
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[1654] | 194 | Orxonox& Orxonox::getInstance() |
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[1038] | 195 | { |
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[1638] | 196 | assert(singletonRef_s); |
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| 197 | return *singletonRef_s; |
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[1038] | 198 | } |
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| 199 | |
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| 200 | /** |
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[1563] | 201 | @brief Changes the speed of Orxonox |
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| 202 | */ |
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| 203 | void Orxonox::setTimeFactor(float factor) |
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| 204 | { |
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[1654] | 205 | float change = factor / Orxonox::getInstance().getTimeFactor(); |
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| 206 | Orxonox::getInstance().timefactor_ = factor; |
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[1563] | 207 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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| 208 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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[1608] | 209 | |
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| 210 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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[1654] | 211 | it->setTimeFactor(Orxonox::getInstance().getTimeFactor()); |
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[1563] | 212 | } |
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| 213 | |
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[1653] | 214 | /** |
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| 215 | @brief |
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| 216 | Starts the whole Game. |
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| 217 | @param path |
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| 218 | path to config (in home dir or something) |
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| 219 | */ |
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| 220 | void Orxonox::start() |
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| 221 | { |
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| 222 | #if ORXONOX_DEBUG_MODE == 1 |
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| 223 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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[1535] | 224 | #else |
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[1653] | 225 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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[1535] | 226 | #endif |
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| 227 | |
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[1653] | 228 | // creates the class hierarchy for all classes with factories |
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| 229 | Factory::createClassHierarchy(); |
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[1038] | 230 | |
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[1653] | 231 | setConfigValues(); |
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[1293] | 232 | |
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[1653] | 233 | const Settings::CommandLineArgument* mode = Settings::getCommandLineArgument("mode"); |
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| 234 | assert(mode); |
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| 235 | if (!mode->bHasDefaultValue_) |
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| 236 | { |
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| 237 | Settings::setGameMode(mode->value_); |
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| 238 | this->mode_ = Settings::getGameMode(); |
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| 239 | } |
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| 240 | COUT(3) << "Orxonox: Game mode is " << mode_.name << "." << std::endl; |
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[1038] | 241 | |
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[1653] | 242 | const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath"); |
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| 243 | assert(dataPath); |
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| 244 | if (!dataPath->bHasDefaultValue_) |
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| 245 | { |
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| 246 | if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\') |
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| 247 | Settings::tsetDataPath(dataPath->value_.getString() + "/"); |
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| 248 | else |
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| 249 | Settings::tsetDataPath(dataPath->value_.getString()); |
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| 250 | } |
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[1535] | 251 | |
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[1653] | 252 | try |
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[1638] | 253 | { |
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[1653] | 254 | // initialise TCL |
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| 255 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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[1052] | 256 | |
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[1653] | 257 | graphicsEngine_ = new GraphicsEngine(); |
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| 258 | graphicsEngine_->setup(); // creates ogre root and other essentials |
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[1052] | 259 | |
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[1653] | 260 | if (mode_.showsGraphics) |
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| 261 | { |
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| 262 | graphicsEngine_->loadRenderer(); // creates the render window |
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[1052] | 263 | |
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[1653] | 264 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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| 265 | graphicsEngine_->initialiseResources(); |
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[1052] | 266 | |
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[1653] | 267 | // Calls the InputManager which sets up the input devices. |
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| 268 | // The render window width and height are used to set up the mouse movement. |
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| 269 | inputManager_ = new InputManager(); |
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| 270 | inputManager_->initialise(graphicsEngine_->getWindowHandle(), |
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| 271 | graphicsEngine_->getWindowWidth(), graphicsEngine_->getWindowHeight(), true, true, true); |
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| 272 | KeyBinder* keyBinder = new KeyBinder(); |
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| 273 | keyBinder->loadBindings(); |
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| 274 | inputManager_->createInputState<SimpleInputState>("game", 20)->setHandler(keyBinder); |
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[1638] | 275 | |
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[1653] | 276 | // Load the InGameConsole |
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| 277 | console_ = new InGameConsole(); |
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| 278 | console_->initialise(); |
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[1638] | 279 | |
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[1653] | 280 | // load the CEGUI interface |
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| 281 | guiManager_ = new GUIManager(); |
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| 282 | guiManager_->initialise(); |
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| 283 | } |
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| 284 | else |
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| 285 | { |
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| 286 | // TODO: Initialise a not yet written console that operates in the shell we |
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| 287 | // started the game from. |
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| 288 | // We probably want to use std::cin to catch input (OIS uses DirectX or X server) |
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| 289 | } |
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| 290 | |
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| 291 | bool showGUI = true; |
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| 292 | if (mode_.mode != GameMode::Unspecified) |
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| 293 | { |
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| 294 | showGUI = false; |
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| 295 | // a game mode was specified with the command line |
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| 296 | // we therefore load the game and level directly |
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| 297 | |
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| 298 | if (!loadLevel(this->mode_)) |
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| 299 | { |
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| 300 | COUT(1) << "Loading with predefined mode failed. Showing main menu." << std::endl; |
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| 301 | showGUI = true; |
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| 302 | mode_ = GameMode::GM_Unspecified; |
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| 303 | } |
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| 304 | } |
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| 305 | |
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| 306 | if (showGUI) |
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| 307 | { |
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| 308 | // show main menu |
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| 309 | GUIManager::getInstance().showGUI("MainMenu", 0); |
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| 310 | GraphicsEngine::getInstance().getViewport()->setCamera(GUIManager::getInstance().getCamera()); |
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| 311 | } |
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[1638] | 312 | } |
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[1653] | 313 | catch (std::exception& ex) |
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[1638] | 314 | { |
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[1653] | 315 | COUT(1) << ex.what() << std::endl; |
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| 316 | COUT(1) << "Loading sequence aborted." << std::endl; |
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| 317 | return; |
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[1638] | 318 | } |
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[1293] | 319 | |
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[1653] | 320 | modeRequest_ = mode_; |
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| 321 | // here happens the game |
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| 322 | startRenderLoop(); |
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[1577] | 323 | |
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[1653] | 324 | if (mode_.mode == GameMode::Client) |
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| 325 | network::Client::getSingleton()->closeConnection(); |
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[1577] | 326 | |
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[1653] | 327 | if (mode_.hasServer) |
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| 328 | server_g->close(); |
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| 329 | } |
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[1293] | 330 | |
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[1653] | 331 | /*static*/ void Orxonox::loadGame(const std::string& name) |
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| 332 | { |
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| 333 | const GameMode& mode = Settings::getGameMode(name); |
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| 334 | if (mode.mode == GameMode::None) |
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| 335 | return; |
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[1293] | 336 | |
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[1654] | 337 | getInstance().modeRequest_ = mode; |
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[1653] | 338 | } |
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[1293] | 339 | |
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[1653] | 340 | bool Orxonox::loadLevel(const GameMode& mode) |
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| 341 | { |
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| 342 | bool success = true; |
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[1293] | 343 | |
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[1653] | 344 | if (mode.showsGraphics) |
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| 345 | { |
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| 346 | // create Ogre SceneManager for the level |
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| 347 | graphicsEngine_->createNewScene(); |
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[1293] | 348 | |
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[1653] | 349 | if (!loadPlayground()) |
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| 350 | return false; |
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| 351 | } |
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[1293] | 352 | |
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[1653] | 353 | switch (mode.mode) |
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| 354 | { |
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| 355 | case GameMode::Server: |
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| 356 | success &= serverLoad(); |
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| 357 | break; |
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| 358 | case GameMode::Client: |
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| 359 | success &= clientLoad(); |
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| 360 | break; |
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| 361 | case GameMode::Dedicated: |
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| 362 | success &= serverLoad(); |
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| 363 | break; |
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| 364 | case GameMode::Standalone: |
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| 365 | success &= standaloneLoad(); |
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| 366 | break; |
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| 367 | default: // never happens |
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| 368 | assert(false); |
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| 369 | } |
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[1293] | 370 | |
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[1653] | 371 | if (success) |
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| 372 | { |
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| 373 | InputManager::getInstance().requestEnterState("game"); |
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| 374 | this->mode_ = mode; |
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| 375 | } |
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[1052] | 376 | |
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[1653] | 377 | return success; |
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| 378 | } |
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| 379 | |
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[1293] | 380 | /** |
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| 381 | * Loads everything in the scene except for the actual objects. |
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[1577] | 382 | * This includes HUD, audio.. |
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[1293] | 383 | */ |
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| 384 | bool Orxonox::loadPlayground() |
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| 385 | { |
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[1638] | 386 | // Start the Radar |
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| 387 | this->radar_ = new Radar(); |
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[1052] | 388 | |
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[1293] | 389 | // Load the HUD |
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[1625] | 390 | COUT(3) << "Orxonox: Loading HUD" << std::endl; |
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| 391 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); |
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[1638] | 392 | return Loader::load(hud_); |
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| 393 | } |
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[1577] | 394 | |
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[1638] | 395 | /** |
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| 396 | * Helper method to load a level. |
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| 397 | */ |
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| 398 | bool Orxonox::loadScene() |
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| 399 | { |
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| 400 | COUT(0) << "Loading level..." << std::endl; |
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| 401 | startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); |
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| 402 | return Loader::open(startLevel_); |
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[1293] | 403 | } |
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[1052] | 404 | |
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[1293] | 405 | /** |
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| 406 | * Level loading method for server mode. |
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| 407 | */ |
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| 408 | bool Orxonox::serverLoad() |
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| 409 | { |
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[1577] | 410 | COUT(0) << "Loading level in server mode" << std::endl; |
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[1052] | 411 | |
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[1638] | 412 | assert(Settings::getCommandLineArgument("port")); |
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| 413 | int serverPort = Settings::getCommandLineArgument("port")->value_; |
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[1534] | 414 | //server_g = new network::Server(serverPort_); |
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[1638] | 415 | server_g = network::Server::createSingleton(serverPort); |
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[1052] | 416 | |
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[1293] | 417 | if (!loadScene()) |
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| 418 | return false; |
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[1052] | 419 | |
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[1038] | 420 | server_g->open(); |
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[1052] | 421 | |
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[1293] | 422 | return true; |
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[1038] | 423 | } |
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[1052] | 424 | |
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[1293] | 425 | /** |
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| 426 | * Level loading method for client mode. |
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| 427 | */ |
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| 428 | bool Orxonox::clientLoad() |
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| 429 | { |
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[1577] | 430 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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[1052] | 431 | |
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[1638] | 432 | assert(Settings::getCommandLineArgument("port")); |
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| 433 | assert(Settings::getCommandLineArgument("ip")); |
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| 434 | int serverPort = Settings::getCommandLineArgument("port")->value_; |
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| 435 | std::string serverIP = Settings::getCommandLineArgument("ip")->value_; |
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| 436 | |
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| 437 | if (serverIP.compare("") == 0) |
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[1293] | 438 | client_g = network::Client::createSingleton(); |
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| 439 | else |
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[1638] | 440 | client_g = network::Client::createSingleton(serverIP, serverPort); |
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[1293] | 441 | |
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[1502] | 442 | if(!client_g->establishConnection()) |
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| 443 | return false; |
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[1293] | 444 | client_g->tick(0); |
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| 445 | |
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| 446 | return true; |
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[1038] | 447 | } |
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| 448 | |
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[1293] | 449 | /** |
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| 450 | * Level loading method for standalone mode. |
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| 451 | */ |
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| 452 | bool Orxonox::standaloneLoad() |
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[1038] | 453 | { |
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[1577] | 454 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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[1038] | 455 | |
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[1293] | 456 | if (!loadScene()) |
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| 457 | return false; |
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[1038] | 458 | |
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[1293] | 459 | return true; |
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[1038] | 460 | } |
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| 461 | |
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| 462 | /** |
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| 463 | Main loop of the orxonox game. |
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[1638] | 464 | We use the Ogre::Timer to measure time since it uses the most precise |
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| 465 | method an a platform (however the windows timer lacks time when under |
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| 466 | heavy kernel load!). |
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| 467 | There is a simple mechanism to measure the average time spent in our |
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| 468 | ticks as it may indicate performance issues. |
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| 469 | A note about the Ogre::FrameListener: Even though we don't use them, |
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| 470 | they still get called. However, the delta times are not correct (except |
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| 471 | for timeSinceLastFrame, which is the most important). A little research |
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| 472 | as shown that there is probably only one FrameListener that doesn't even |
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| 473 | need the time. So we shouldn't run into problems. |
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[1038] | 474 | */ |
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[1638] | 475 | void Orxonox::startRenderLoop() |
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[1038] | 476 | { |
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[1120] | 477 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 478 | |
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| 479 | // use the ogre timer class to measure time. |
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| 480 | if (!timer_) |
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| 481 | timer_ = new Ogre::Timer(); |
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| 482 | |
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[1625] | 483 | unsigned long frameCount = 0; |
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| 484 | |
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[1645] | 485 | const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f); |
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[1625] | 486 | unsigned long refreshStartTime = 0; |
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| 487 | unsigned long tickTime = 0; |
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| 488 | unsigned long oldFrameCount = 0; |
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[1502] | 489 | |
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[1625] | 490 | unsigned long timeBeforeTick = 0; |
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| 491 | unsigned long timeBeforeTickOld = 0; |
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| 492 | unsigned long timeAfterTick = 0; |
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[1563] | 493 | |
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[1638] | 494 | // TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight) |
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| 495 | |
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[1625] | 496 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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[1502] | 497 | |
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[1638] | 498 | try |
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| 499 | { |
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[1625] | 500 | timer_->reset(); |
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[1502] | 501 | while (!bAbort_) |
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| 502 | { |
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[1638] | 503 | // get current time |
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| 504 | timeBeforeTickOld = timeBeforeTick; |
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| 505 | timeBeforeTick = timer_->getMicroseconds(); |
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| 506 | float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; |
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[1038] | 507 | |
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[1638] | 508 | // check whether we have to load a game |
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| 509 | if (mode_.mode != modeRequest_.mode && mode_.mode == GameMode::Unspecified) |
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| 510 | { |
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| 511 | this->loadLevel(modeRequest_); |
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| 512 | this->modeRequest_ = GameMode::GM_None; |
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| 513 | } |
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[1038] | 514 | |
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| 515 | |
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[1638] | 516 | // tick the core (needs real time for input and tcl thread management) |
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| 517 | Core::tick(dt); |
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[1625] | 518 | |
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[1638] | 519 | // Call those objects that need the real time |
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| 520 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 521 | it->tick(dt); |
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| 522 | // Call the scene objects |
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| 523 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 524 | it->tick(dt * this->timefactor_); |
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[1038] | 525 | |
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[1638] | 526 | // call server/client with normal dt |
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| 527 | if (client_g) |
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| 528 | client_g->tick(dt * this->timefactor_); |
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| 529 | if (server_g) |
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| 530 | server_g->tick(dt * this->timefactor_); |
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[1625] | 531 | |
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| 532 | |
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[1638] | 533 | // get current time once again |
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| 534 | timeAfterTick = timer_->getMicroseconds(); |
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[1625] | 535 | |
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[1638] | 536 | tickTime += timeAfterTick - timeBeforeTick; |
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| 537 | if (timeAfterTick > refreshStartTime + refreshTime) |
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| 538 | { |
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[1653] | 539 | GraphicsEngine::getInstance().setAverageTickTime( |
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[1638] | 540 | (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
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| 541 | float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; |
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[1653] | 542 | GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); |
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[1625] | 543 | |
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[1638] | 544 | oldFrameCount = frameCount; |
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| 545 | tickTime = 0; |
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| 546 | refreshStartTime = timeAfterTick; |
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| 547 | } |
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[1502] | 548 | |
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[1638] | 549 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 550 | // everything goes smoothly |
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| 551 | Ogre::FrameEvent evt; |
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| 552 | evt.timeSinceLastFrame = dt; |
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| 553 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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| 554 | ogreRoot._fireFrameStarted(evt); |
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[1293] | 555 | |
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[1638] | 556 | if (mode_.showsGraphics) |
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| 557 | { |
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| 558 | // Pump messages in all registered RenderWindows |
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| 559 | // This calls the WindowEventListener objects. |
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| 560 | Ogre::WindowEventUtilities::messagePump(); |
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| 561 | // make sure the window stays active even when not focused |
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| 562 | // (probably only necessary on windows) |
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[1653] | 563 | GraphicsEngine::getInstance().setWindowActivity(true); |
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[1502] | 564 | |
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[1638] | 565 | // tick CEGUI |
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| 566 | GUIManager::getInstance().tick(dt); |
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| 567 | |
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| 568 | // render |
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| 569 | ogreRoot._updateAllRenderTargets(); |
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| 570 | } |
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| 571 | |
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| 572 | // again, just to be sure ogre works fine |
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| 573 | ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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| 574 | |
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| 575 | ++frameCount; |
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| 576 | } |
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| 577 | } |
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| 578 | catch (std::exception& ex) |
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| 579 | { |
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| 580 | // something went wrong. |
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| 581 | COUT(1) << ex.what() << std::endl; |
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| 582 | COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; |
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| 583 | } |
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[1038] | 584 | } |
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| 585 | } |
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