1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief Orxonox Main Class |
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33 | */ |
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34 | |
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35 | // Precompiled Headers |
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36 | #include "OrxonoxStableHeaders.h" |
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37 | #include "Orxonox.h" |
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38 | |
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39 | //****** STD ******* |
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40 | #include <deque> |
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41 | #include <cassert> |
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42 | |
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43 | //****** OGRE ****** |
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44 | #include <OgreFrameListener.h> |
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45 | #include <OgreRoot.h> |
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46 | #include <OgreTimer.h> |
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47 | #include <OgreWindowEventUtilities.h> |
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48 | |
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49 | //***** ORXONOX **** |
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50 | // util |
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51 | //#include "util/Sleep.h" |
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52 | |
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53 | // core |
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54 | #include "core/ConfigFileManager.h" |
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55 | #include "core/ConfigValueIncludes.h" |
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56 | #include "core/ConsoleCommand.h" |
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57 | #include "core/Debug.h" |
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58 | #include "core/Loader.h" |
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59 | #include "core/Exception.h" |
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60 | #include "core/input/InputManager.h" |
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61 | #include "core/input/SimpleInputState.h" |
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62 | #include "core/input/KeyBinder.h" |
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63 | #include "core/TclBind.h" |
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64 | #include "core/Core.h" |
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65 | |
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66 | // audio |
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67 | #include "audio/AudioManager.h" |
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68 | |
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69 | // network |
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70 | #include "network/Server.h" |
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71 | #include "network/Client.h" |
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72 | |
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73 | // objects and tools |
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74 | #include "overlays/console/InGameConsole.h" |
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75 | #include "objects/Tickable.h" |
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76 | #include "objects/Backlight.h" |
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77 | #include "tools/ParticleInterface.h" |
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78 | #include "gui/GUIManager.h" |
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79 | |
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80 | #include "GraphicsEngine.h" |
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81 | #include "Settings.h" |
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82 | #include "Radar.h" |
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83 | |
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84 | // globals for the server or client |
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85 | static network::Client *client_g = 0; |
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86 | static network::Server *server_g = 0; |
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87 | |
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88 | namespace orxonox |
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89 | { |
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90 | SetConsoleCommand(Orxonox, exit, true).setKeybindMode(KeybindMode::OnPress); |
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91 | SetConsoleCommand(Orxonox, slomo, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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92 | SetConsoleCommand(Orxonox, setTimeFactor, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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93 | SetConsoleCommand(Orxonox, loadGame, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, "standalone"); |
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94 | |
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95 | /** |
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96 | @brief Reference to the only instance of the class. |
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97 | */ |
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98 | Orxonox *Orxonox::singletonRef_s = 0; |
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99 | |
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100 | /** |
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101 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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102 | */ |
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103 | Orxonox::Orxonox() |
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104 | : startLevel_(0) |
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105 | , hud_(0) |
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106 | //, auMan_(0) |
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107 | , timer_(0) |
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108 | , bAbort_(false) |
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109 | , timefactor_(1.0f) |
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110 | , mode_(GameMode::GM_Unspecified) |
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111 | , debugRefreshTime_(0.0f) |
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112 | , graphicsEngine_(0) |
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113 | , inputManager_(0) |
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114 | , radar_(0) |
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115 | , console_(0) |
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116 | , guiManager_(0) |
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117 | { |
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118 | RegisterRootObject(Orxonox); |
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119 | |
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120 | //assert(singletonRef_s == 0); |
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121 | OrxAssert(singletonRef_s == 0, "asdfasdfasdfasdfblahblah"); |
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122 | singletonRef_s = this; |
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123 | } |
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124 | |
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125 | /** |
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126 | * Destruct Orxonox. |
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127 | */ |
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128 | Orxonox::~Orxonox() |
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129 | { |
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130 | // keep in mind: the order of deletion is very important! |
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131 | if (this->timer_) |
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132 | delete this->timer_; |
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133 | |
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134 | Loader::unload(startLevel_); |
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135 | if (this->startLevel_) |
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136 | delete this->startLevel_; |
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137 | |
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138 | Loader::unload(hud_); |
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139 | if (this->hud_) |
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140 | delete this->hud_; |
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141 | |
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142 | if (this->radar_) |
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143 | delete this->radar_; |
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144 | |
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145 | if (this->guiManager_) |
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146 | delete guiManager_; |
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147 | |
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148 | //if (this->auMan_) |
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149 | // delete this->auMan_; |
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150 | |
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151 | if (this->console_) |
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152 | delete this->console_; |
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153 | |
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154 | if (inputManager_) |
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155 | delete inputManager_; |
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156 | |
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157 | if (this->graphicsEngine_) |
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158 | delete graphicsEngine_; |
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159 | |
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160 | if (network::Client::getSingleton()) |
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161 | network::Client::destroySingleton(); |
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162 | if (server_g) |
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163 | delete network::Server::getSingleton(); |
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164 | |
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165 | // this call will delete every BaseObject! |
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166 | // But currently this will call methods of objects that exist no more |
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167 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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168 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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169 | //Loader::close(); |
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170 | |
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171 | singletonRef_s = 0; |
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172 | } |
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173 | |
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174 | void Orxonox::setConfigValues() |
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175 | { |
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176 | SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); |
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177 | } |
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178 | |
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179 | |
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180 | /** |
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181 | Asks the mainloop nicely to abort. |
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182 | */ |
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183 | void Orxonox::abortRequest() |
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184 | { |
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185 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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186 | bAbort_ = true; |
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187 | } |
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188 | |
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189 | /** |
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190 | * @return singleton reference |
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191 | */ |
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192 | Orxonox& Orxonox::getInstance() |
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193 | { |
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194 | assert(singletonRef_s); |
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195 | return *singletonRef_s; |
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196 | } |
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197 | |
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198 | /** |
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199 | @brief Changes the speed of Orxonox |
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200 | */ |
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201 | void Orxonox::setTimeFactor(float factor) |
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202 | { |
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203 | float change = factor / Orxonox::getInstance().getTimeFactor(); |
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204 | Orxonox::getInstance().timefactor_ = factor; |
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205 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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206 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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207 | |
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208 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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209 | it->setTimeFactor(Orxonox::getInstance().getTimeFactor()); |
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210 | } |
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211 | |
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212 | /** |
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213 | @brief |
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214 | Starts the whole Game. |
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215 | @param path |
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216 | path to config (in home dir or something) |
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217 | */ |
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218 | void Orxonox::start() |
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219 | { |
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220 | #if ORXONOX_DEBUG_MODE == 1 |
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221 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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222 | #else |
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223 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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224 | #endif |
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225 | |
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226 | // creates the class hierarchy for all classes with factories |
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227 | Factory::createClassHierarchy(); |
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228 | |
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229 | setConfigValues(); |
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230 | |
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231 | const Settings::CommandLineArgument* mode = Settings::getCommandLineArgument("mode"); |
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232 | assert(mode); |
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233 | if (!mode->bHasDefaultValue_) |
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234 | { |
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235 | Settings::setGameMode(mode->value_); |
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236 | this->mode_ = Settings::getGameMode(); |
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237 | } |
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238 | COUT(3) << "Orxonox: Game mode is " << mode_.name << "." << std::endl; |
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239 | |
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240 | const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath"); |
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241 | assert(dataPath); |
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242 | if (!dataPath->bHasDefaultValue_) |
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243 | { |
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244 | if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\') |
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245 | Settings::tsetDataPath(dataPath->value_.getString() + "/"); |
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246 | else |
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247 | Settings::tsetDataPath(dataPath->value_.getString()); |
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248 | } |
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249 | |
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250 | try |
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251 | { |
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252 | // initialise TCL |
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253 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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254 | |
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255 | graphicsEngine_ = new GraphicsEngine(); |
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256 | graphicsEngine_->setup(); // creates ogre root and other essentials |
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257 | |
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258 | if (mode_.showsGraphics) |
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259 | { |
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260 | graphicsEngine_->loadRenderer(); // creates the render window |
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261 | |
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262 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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263 | graphicsEngine_->initialiseResources(); |
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264 | |
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265 | // Calls the InputManager which sets up the input devices. |
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266 | // The render window width and height are used to set up the mouse movement. |
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267 | inputManager_ = new InputManager(); |
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268 | inputManager_->initialise(graphicsEngine_->getWindowHandle(), |
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269 | graphicsEngine_->getWindowWidth(), graphicsEngine_->getWindowHeight(), true); |
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270 | KeyBinder* keyBinder = new KeyBinder(); |
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271 | keyBinder->loadBindings(); |
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272 | inputManager_->createInputState<SimpleInputState>("game", 20)->setHandler(keyBinder); |
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273 | |
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274 | // Load the InGameConsole |
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275 | console_ = new InGameConsole(); |
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276 | console_->initialise(); |
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277 | |
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278 | // load the CEGUI interface |
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279 | guiManager_ = new GUIManager(); |
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280 | guiManager_->initialise(); |
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281 | } |
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282 | else |
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283 | { |
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284 | // TODO: Initialise a not yet written console that operates in the shell we |
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285 | // started the game from. |
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286 | // We probably want to use std::cin to catch input (OIS uses DirectX or X server) |
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287 | } |
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288 | |
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289 | bool showGUI = true; |
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290 | if (mode_.mode != GameMode::Unspecified) |
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291 | { |
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292 | showGUI = false; |
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293 | // a game mode was specified with the command line |
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294 | // we therefore load the game and level directly |
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295 | |
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296 | if (!loadLevel(this->mode_)) |
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297 | { |
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298 | COUT(1) << "Loading with predefined mode failed. Showing main menu." << std::endl; |
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299 | showGUI = true; |
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300 | mode_ = GameMode::GM_Unspecified; |
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301 | } |
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302 | } |
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303 | |
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304 | if (showGUI) |
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305 | { |
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306 | // show main menu |
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307 | GUIManager::getInstance().showGUI("MainMenu", 0); |
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308 | GraphicsEngine::getInstance().getViewport()->setCamera(GUIManager::getInstance().getCamera()); |
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309 | } |
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310 | } |
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311 | catch (std::exception& ex) |
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312 | { |
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313 | COUT(1) << ex.what() << std::endl; |
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314 | COUT(1) << "Loading sequence aborted." << std::endl; |
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315 | return; |
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316 | } |
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317 | |
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318 | modeRequest_ = mode_; |
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319 | // here happens the game |
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320 | startRenderLoop(); |
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321 | |
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322 | if (mode_.mode == GameMode::Client) |
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323 | network::Client::getSingleton()->closeConnection(); |
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324 | |
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325 | if (mode_.hasServer) |
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326 | server_g->close(); |
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327 | } |
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328 | |
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329 | /*static*/ void Orxonox::loadGame(const std::string& name) |
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330 | { |
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331 | const GameMode& mode = Settings::getGameMode(name); |
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332 | if (mode.mode == GameMode::None) |
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333 | return; |
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334 | |
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335 | getInstance().modeRequest_ = mode; |
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336 | } |
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337 | |
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338 | bool Orxonox::loadLevel(const GameMode& mode) |
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339 | { |
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340 | bool success = true; |
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341 | |
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342 | if (mode.showsGraphics) |
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343 | { |
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344 | // create Ogre SceneManager for the level |
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345 | graphicsEngine_->createNewScene(); |
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346 | |
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347 | if (!loadPlayground()) |
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348 | return false; |
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349 | } |
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350 | |
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351 | switch (mode.mode) |
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352 | { |
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353 | case GameMode::Server: |
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354 | success &= serverLoad(); |
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355 | break; |
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356 | case GameMode::Client: |
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357 | success &= clientLoad(); |
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358 | break; |
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359 | case GameMode::Dedicated: |
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360 | success &= serverLoad(); |
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361 | break; |
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362 | case GameMode::Standalone: |
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363 | success &= standaloneLoad(); |
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364 | break; |
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365 | default: // never happens |
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366 | assert(false); |
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367 | } |
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368 | |
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369 | if (success) |
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370 | { |
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371 | InputManager::getInstance().requestEnterState("game"); |
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372 | this->mode_ = mode; |
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373 | } |
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374 | |
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375 | return success; |
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376 | } |
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377 | |
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378 | /** |
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379 | * Loads everything in the scene except for the actual objects. |
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380 | * This includes HUD, audio.. |
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381 | */ |
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382 | bool Orxonox::loadPlayground() |
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383 | { |
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384 | // Start the Radar |
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385 | this->radar_ = new Radar(); |
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386 | |
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387 | // Load the HUD |
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388 | COUT(3) << "Orxonox: Loading HUD" << std::endl; |
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389 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); |
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390 | return Loader::load(hud_); |
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391 | } |
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392 | |
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393 | /** |
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394 | * Helper method to load a level. |
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395 | */ |
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396 | bool Orxonox::loadScene() |
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397 | { |
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398 | COUT(0) << "Loading level..." << std::endl; |
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399 | startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); |
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400 | return Loader::open(startLevel_); |
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401 | } |
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402 | |
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403 | /** |
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404 | * Level loading method for server mode. |
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405 | */ |
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406 | bool Orxonox::serverLoad() |
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407 | { |
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408 | COUT(0) << "Loading level in server mode" << std::endl; |
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409 | |
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410 | assert(Settings::getCommandLineArgument("port")); |
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411 | int serverPort = Settings::getCommandLineArgument("port")->value_; |
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412 | //server_g = new network::Server(serverPort_); |
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413 | server_g = network::Server::createSingleton(serverPort); |
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414 | |
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415 | if (!loadScene()) |
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416 | return false; |
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417 | |
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418 | server_g->open(); |
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419 | |
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420 | return true; |
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421 | } |
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422 | |
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423 | /** |
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424 | * Level loading method for client mode. |
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425 | */ |
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426 | bool Orxonox::clientLoad() |
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427 | { |
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428 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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429 | |
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430 | assert(Settings::getCommandLineArgument("port")); |
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431 | assert(Settings::getCommandLineArgument("ip")); |
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432 | int serverPort = Settings::getCommandLineArgument("port")->value_; |
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433 | std::string serverIP = Settings::getCommandLineArgument("ip")->value_; |
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434 | |
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435 | if (serverIP.compare("") == 0) |
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436 | client_g = network::Client::createSingleton(); |
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437 | else |
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438 | client_g = network::Client::createSingleton(serverIP, serverPort); |
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439 | |
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440 | if(!client_g->establishConnection()) |
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441 | return false; |
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442 | client_g->tick(0); |
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443 | |
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444 | return true; |
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445 | } |
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446 | |
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447 | /** |
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448 | * Level loading method for standalone mode. |
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449 | */ |
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450 | bool Orxonox::standaloneLoad() |
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451 | { |
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452 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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453 | |
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454 | if (!loadScene()) |
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455 | return false; |
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456 | |
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457 | return true; |
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458 | } |
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459 | |
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460 | /** |
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461 | Main loop of the orxonox game. |
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462 | We use the Ogre::Timer to measure time since it uses the most precise |
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463 | method an a platform (however the windows timer lacks time when under |
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464 | heavy kernel load!). |
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465 | There is a simple mechanism to measure the average time spent in our |
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466 | ticks as it may indicate performance issues. |
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467 | A note about the Ogre::FrameListener: Even though we don't use them, |
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468 | they still get called. However, the delta times are not correct (except |
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469 | for timeSinceLastFrame, which is the most important). A little research |
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470 | as shown that there is probably only one FrameListener that doesn't even |
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471 | need the time. So we shouldn't run into problems. |
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472 | */ |
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473 | void Orxonox::startRenderLoop() |
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474 | { |
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475 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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476 | |
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477 | // use the ogre timer class to measure time. |
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478 | if (!timer_) |
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479 | timer_ = new Ogre::Timer(); |
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480 | |
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481 | unsigned long frameCount = 0; |
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482 | |
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483 | const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f); |
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484 | unsigned long refreshStartTime = 0; |
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485 | unsigned long tickTime = 0; |
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486 | unsigned long oldFrameCount = 0; |
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487 | |
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488 | unsigned long timeBeforeTick = 0; |
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489 | unsigned long timeBeforeTickOld = 0; |
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490 | unsigned long timeAfterTick = 0; |
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491 | |
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492 | // TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight) |
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493 | |
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494 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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495 | |
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496 | try |
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497 | { |
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498 | timer_->reset(); |
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499 | while (!bAbort_) |
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500 | { |
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501 | // get current time |
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502 | timeBeforeTickOld = timeBeforeTick; |
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503 | timeBeforeTick = timer_->getMicroseconds(); |
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504 | float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; |
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505 | |
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506 | // check whether we have to load a game |
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507 | if (mode_.mode != modeRequest_.mode && mode_.mode == GameMode::Unspecified) |
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508 | { |
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509 | this->loadLevel(modeRequest_); |
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510 | this->modeRequest_ = GameMode::GM_None; |
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511 | } |
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512 | |
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513 | |
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514 | // tick the core (needs real time for input and tcl thread management) |
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515 | Core::tick(dt); |
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516 | |
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517 | // Call those objects that need the real time |
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518 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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519 | it->tick(dt); |
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520 | // Call the scene objects |
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521 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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522 | it->tick(dt * this->timefactor_); |
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523 | |
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524 | // call server/client with normal dt |
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525 | if (client_g) |
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526 | client_g->tick(dt * this->timefactor_); |
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527 | if (server_g) |
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528 | server_g->tick(dt * this->timefactor_); |
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529 | |
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530 | |
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531 | // get current time once again |
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532 | timeAfterTick = timer_->getMicroseconds(); |
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533 | |
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534 | tickTime += timeAfterTick - timeBeforeTick; |
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535 | if (timeAfterTick > refreshStartTime + refreshTime) |
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536 | { |
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537 | GraphicsEngine::getInstance().setAverageTickTime( |
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538 | (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
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539 | float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; |
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540 | GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); |
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541 | |
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542 | oldFrameCount = frameCount; |
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543 | tickTime = 0; |
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544 | refreshStartTime = timeAfterTick; |
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545 | } |
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546 | |
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547 | // don't forget to call _fireFrameStarted in ogre to make sure |
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548 | // everything goes smoothly |
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549 | Ogre::FrameEvent evt; |
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550 | evt.timeSinceLastFrame = dt; |
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551 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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552 | ogreRoot._fireFrameStarted(evt); |
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553 | |
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554 | if (mode_.showsGraphics) |
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555 | { |
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556 | // Pump messages in all registered RenderWindows |
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557 | // This calls the WindowEventListener objects. |
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558 | Ogre::WindowEventUtilities::messagePump(); |
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559 | // make sure the window stays active even when not focused |
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560 | // (probably only necessary on windows) |
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561 | GraphicsEngine::getInstance().setWindowActivity(true); |
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562 | |
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563 | // tick CEGUI |
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564 | GUIManager::getInstance().tick(dt); |
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565 | |
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566 | // render |
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567 | ogreRoot._updateAllRenderTargets(); |
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568 | } |
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569 | |
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570 | // again, just to be sure ogre works fine |
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571 | ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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572 | |
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573 | ++frameCount; |
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574 | } |
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575 | } |
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576 | catch (std::exception& ex) |
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577 | { |
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578 | // something went wrong. |
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579 | COUT(1) << ex.what() << std::endl; |
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580 | COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; |
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581 | } |
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582 | } |
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583 | } |
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