1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file Orxonox.h |
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32 | @brief Main Orxonox Class File |
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33 | @author Benjamin Knecht <beni_at_orxonox.net> |
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34 | */ |
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35 | |
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36 | #ifndef _Orxonox_H__ |
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37 | #define _Orxonox_H__ |
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38 | |
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39 | #include "OrxonoxPrereqs.h" |
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40 | |
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41 | #include <string> |
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42 | |
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43 | #include <OgrePrerequisites.h> |
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44 | |
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45 | #include "core/OrxonoxClass.h" |
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46 | #include "audio/AudioPrereqs.h" |
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47 | #include "GraphicsEngine.h" |
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48 | #include "Settings.h" |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | //! Orxonox singleton class |
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53 | class _OrxonoxExport Orxonox : public OrxonoxClass |
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54 | { |
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55 | public: |
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56 | Orxonox(); |
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57 | ~Orxonox(); |
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58 | |
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59 | void start(); |
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60 | void setConfigValues(); |
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61 | |
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62 | void abortRequest(); |
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63 | |
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64 | static Orxonox& getSingleton(); |
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65 | |
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66 | static void slomo(float factor) { Orxonox::setTimeFactor(factor); } |
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67 | static float getTimeFactor() { return Orxonox::getSingleton().timefactor_; } |
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68 | static void loadGame(const std::string& name); |
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69 | static void exit() { Orxonox::getSingleton().abortRequest(); } |
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70 | static void setTimeFactor(float factor = 1.0); |
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71 | |
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72 | private: |
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73 | // don't mess with singletons |
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74 | Orxonox(Orxonox& instance); |
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75 | |
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76 | bool loadLevel(const GameMode& mode); |
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77 | bool serverLoad(); |
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78 | bool clientLoad(); |
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79 | bool standaloneLoad(); |
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80 | |
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81 | bool loadPlayground(); |
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82 | bool loadScene(); |
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83 | void startRenderLoop(); |
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84 | |
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85 | private: |
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86 | GraphicsEngine* ogre_; //!< our dearest graphics engine <3 |
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87 | Level* startLevel_; //!< current hard coded default level |
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88 | Level* hud_; //!< 'level' object fo the HUD |
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89 | Radar* radar_; //!< represents the Radar (not the HUD part) |
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90 | //audio::AudioManager* auMan_; //!< audio manager |
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91 | Ogre::Timer* timer_; //!< Main loop timer |
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92 | bool bAbort_; //!< aborts the render loop if true |
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93 | float timefactor_; //!< A factor to change the gamespeed |
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94 | |
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95 | // this is used to identify the mode (server/client/...) we're in |
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96 | GameMode mode_; |
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97 | GameMode modeRequest_; |
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98 | |
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99 | // config values |
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100 | float debugRefreshTime_; |
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101 | |
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102 | static Orxonox *singletonRef_s; |
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103 | }; |
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104 | } |
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105 | #endif /* _Orxonox_H__ */ |
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