1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Contains all the necessary forward declarations for all classes and structs. |
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32 | */ |
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33 | |
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34 | #ifndef _OrxonoxPrereqs_H__ |
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35 | #define _OrxonoxPrereqs_H__ |
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36 | |
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37 | #include "OrxonoxConfig.h" |
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38 | |
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39 | //----------------------------------------------------------------------- |
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40 | // Shared library settings |
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41 | //----------------------------------------------------------------------- |
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42 | #define ORXONOX_NO_EXPORTS // This is an executable that needs no exports |
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43 | #if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS)) |
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44 | # ifdef ORXONOX_SHARED_BUILD |
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45 | # define _OrxonoxExport __declspec(dllexport) |
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46 | # else |
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47 | # if defined( __MINGW32__ ) |
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48 | # define _OrxonoxExport |
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49 | # else |
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50 | # define _OrxonoxExport __declspec(dllimport) |
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51 | # endif |
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52 | # endif |
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53 | #elif defined ( ORXONOX_GCC_VISIBILITY ) |
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54 | # define _OrxonoxExport __attribute__ ((visibility("default"))) |
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55 | #else |
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56 | # define _OrxonoxExport |
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57 | #endif |
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58 | |
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59 | //----------------------------------------------------------------------- |
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60 | // Forward declarations |
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61 | //----------------------------------------------------------------------- |
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62 | |
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63 | namespace orxonox |
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64 | { |
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65 | namespace LODParticle |
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66 | { |
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67 | enum LOD |
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68 | { |
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69 | off = 0, |
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70 | low = 1, |
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71 | normal = 2, |
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72 | high = 3 |
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73 | }; |
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74 | } |
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75 | |
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76 | //put here all existing munitionTypes |
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77 | namespace MunitionType |
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78 | { |
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79 | enum Enum |
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80 | { laserGunMunition }; |
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81 | } |
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82 | |
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83 | //put here all weapon fire modes. |
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84 | //they have to be added to Pawn and HumanController, too. |
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85 | namespace WeaponMode |
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86 | { |
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87 | enum Enum |
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88 | { |
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89 | fire = 0x1, |
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90 | altFire = 0x2, |
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91 | altFire2 = 0x4 |
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92 | }; |
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93 | } |
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94 | |
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95 | |
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96 | class GraphicsManager; |
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97 | class OgreWindowEventListener; |
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98 | class Settings; |
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99 | |
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100 | class RadarViewable; |
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101 | class Radar; |
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102 | class RadarListener; |
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103 | |
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104 | class CameraManager; |
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105 | class LevelManager; |
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106 | class PawnManager; |
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107 | class PlayerManager; |
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108 | |
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109 | // objects |
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110 | class Level; |
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111 | class Scene; |
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112 | |
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113 | class AddQuest; |
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114 | class AddQuestHint; |
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115 | class AddReward; |
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116 | class ChangeQuestStatus; |
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117 | class CompleteQuest; |
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118 | class FailQuest; |
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119 | class GlobalQuest; |
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120 | class LocalQuest; |
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121 | class Quest; |
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122 | class QuestDescription; |
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123 | class QuestEffect; |
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124 | class QuestEffectBeacon; |
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125 | class QuestHint; |
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126 | class QuestItem; |
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127 | class QuestListener; |
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128 | class QuestManager; |
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129 | class Rewardable; |
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130 | |
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131 | class WorldEntity; |
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132 | class StaticEntity; |
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133 | class MobileEntity; |
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134 | class ControllableEntity; |
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135 | class MovableEntity; |
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136 | class Sublevel; |
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137 | |
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138 | class Model; |
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139 | class Billboard; |
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140 | class BlinkingBillboard; |
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141 | class ExplosionChunk; |
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142 | class FadingBillboard; |
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143 | class GlobalShader; |
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144 | class Light; |
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145 | class Backlight; |
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146 | class ParticleEmitter; |
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147 | class ParticleSpawner; |
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148 | |
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149 | class Camera; |
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150 | class CameraPosition; |
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151 | class SpawnPoint; |
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152 | |
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153 | class Spectator; |
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154 | class Pawn; |
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155 | class SpaceShip; |
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156 | |
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157 | class Item; |
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158 | class Engine; |
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159 | class MultiStateEngine; |
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160 | class RotatingEngine; |
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161 | |
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162 | class Trigger; |
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163 | class DistanceTrigger; |
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164 | class EventTrigger; |
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165 | class PlayerTrigger; |
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166 | |
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167 | class WeaponSystem; |
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168 | class WeaponSet; |
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169 | class WeaponSlot; |
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170 | class WeaponPack; |
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171 | class Weapon; |
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172 | class Munition; |
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173 | class LaserGun; |
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174 | class LaserGunMunition; |
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175 | |
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176 | class EventListener; |
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177 | class EventDispatcher; |
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178 | class EventTarget; |
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179 | |
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180 | class Controller; |
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181 | class HumanController; |
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182 | class ArtificialController; |
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183 | class AIController; |
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184 | class ScriptController; |
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185 | |
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186 | class Info; |
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187 | class PlayerInfo; |
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188 | class HumanPlayer; |
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189 | class Bot; |
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190 | class GametypeInfo; |
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191 | |
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192 | class Gametype; |
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193 | |
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194 | class Scores; |
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195 | class CreateLines; |
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196 | class Scoreboard; |
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197 | class Stats; |
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198 | |
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199 | // collision |
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200 | class CollisionShape; |
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201 | class SphereCollisionShape; |
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202 | class CompoundCollisionShape; |
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203 | class PlaneCollisionShape; |
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204 | class WorldEntityCollisionShape; |
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205 | |
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206 | // tools |
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207 | class BillboardSet; |
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208 | class Light; |
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209 | class Mesh; |
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210 | class ParticleInterface; |
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211 | class Shader; |
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212 | template <class T> |
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213 | class Timer; |
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214 | |
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215 | // overlays |
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216 | class BarColour; |
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217 | class DebugFPSText; |
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218 | class DebugRTRText; |
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219 | class HUDBar; |
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220 | class HUDNavigation; |
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221 | class HUDRadar; |
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222 | class HUDSpeedBar; |
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223 | class HUDHealthBar; |
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224 | class InGameConsole; |
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225 | class Notification; |
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226 | class NotificationManager; |
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227 | class NotificationQueue; |
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228 | class OrxonoxOverlay; |
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229 | class OverlayGroup; |
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230 | class OverlayText; |
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231 | class GametypeStatus; |
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232 | class CreateLines; |
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233 | class Scoreboard; |
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234 | |
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235 | //gui |
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236 | class GUIManager; |
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237 | } |
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238 | |
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239 | namespace Ogre |
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240 | { |
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241 | // some got forgotten in OgrePrerequisites |
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242 | class BorderPanelOverlayElement; |
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243 | class PanelOverlayElement; |
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244 | class TextAreaOverlayElement; |
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245 | } |
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246 | |
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247 | namespace CEGUI |
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248 | { |
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249 | class LuaScriptModule; |
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250 | |
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251 | class OgreCEGUIRenderer; |
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252 | class OgreCEGUIResourceProvider; |
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253 | class OgreCEGUITexture; |
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254 | } |
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255 | |
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256 | // Bullet Physics Engine |
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257 | |
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258 | class btTransform; |
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259 | class btVector3; |
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260 | |
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261 | class btRigidBody; |
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262 | class btCollisionObject; |
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263 | class btGhostObject; |
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264 | class btManifoldPoint; |
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265 | |
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266 | class btCollisionShape; |
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267 | class btSphereShape; |
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268 | class btCompoundShape; |
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269 | class btStaticPlaneShape; |
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270 | |
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271 | class btDiscreteDynamicsWorld; |
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272 | class bt32BitAxisSweep3; |
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273 | class btDefaultCollisionConfiguration; |
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274 | class btCollisionDispatcher; |
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275 | class btSequentialImpulseConstraintSolver; |
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276 | |
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277 | // lua |
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278 | struct lua_State; |
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279 | |
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280 | #endif /* _OrxonoxPrereqs_H__ */ |
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