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source: code/branches/gui/src/orxonox/Radar.cc @ 2031

Last change on this file since 2031 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 6.6 KB
RevLine 
[1609]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[1614]25 *      Felix Schulthess
[1609]26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Radar.h"
[1638]36#include <cfloat>
37#include <cassert>
[1609]38#include "objects/WorldEntity.h"
[1613]39#include "objects/SpaceShip.h"
[1609]40#include "core/CoreIncludes.h"
[1616]41#include "core/ConsoleCommand.h"
[1614]42#include "RadarListener.h"
[1609]43
44namespace orxonox
45{
[1613]46    SetConsoleCommand(Radar, cycleNavigationFocus, true).setAccessLevel(AccessLevel::User);
47    SetConsoleCommand(Radar, releaseNavigationFocus, true).setAccessLevel(AccessLevel::User);
[1609]48
49    Radar* Radar::instance_s = 0;
50
51    Radar::Radar()
[1613]52        : focus_(0)
53        , objectTypeCounter_(0)
[1609]54    {
55        assert(instance_s == 0);
56        instance_s = this;
[1613]57
58        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
59        //       configValues..
60        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
61        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
62        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
63
64        /*WorldEntity* object;
65        object = new WorldEntity();
66        object->setPosition(2000.0, 0.0, 0.0);
67        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
68        object = new WorldEntity();
69        object->setPosition(0.0, 2000.0, 0.0);
70        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
71        object = new WorldEntity();
72        object->setPosition(0.0, 0.0, 2000.0);
73        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
74        object = new WorldEntity();
75        object->setPosition(10000.0,16000.0,0.0);
76        addRadarObject(object);*/
77
[1609]78    }
79
80    Radar::~Radar()
81    {
82        instance_s = 0;
83    }
84
[1613]85    const RadarViewable* Radar::getFocus()
86    {
87        return *(this->itFocus_);
[1609]88    }
89
[1613]90    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
[1609]91    {
[1613]92        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
93        if (it == this->objectTypes_.end())
94            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
95        else
96            return this->objectTypes_[name];
[1609]97    }
98
[1613]99
[1609]100    void Radar::tick(float dt)
101    {
[1613]102        if (this->focus_ != *(this->itFocus_))
103        {
104            // focus object was deleted, release focus
105            this->focus_ = 0;
106            this->itFocus_ = 0;
107        }
108
[1609]109        for (Iterator<RadarListener> itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
110        {
[1614]111            (*itListener)->radarTick(dt);
112
[1609]113            for (Iterator<RadarViewable> itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
114            {
[1613]115                if ((*itElement) != SpaceShip::getLocalShip() && (*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
116                    (*itListener)->displayObject(*itElement, *itElement == this->focus_);
[1609]117            }
118        }
119    }
[1613]120
121    void Radar::cycleFocus()
122    {
123        if (*(ObjectList<RadarViewable>::begin()) == 0)
124        {
125            // list is empty
126            this->itFocus_ = 0;
127            this->focus_ = 0;
128        }
129        else
130        {
131            Vector3 localPosition = SpaceShip::getLocalShip()->getPosition();
132            Vector3 targetPosition = localPosition;
133            if (*(this->itFocus_))
134                targetPosition = this->itFocus_->getWorldPosition();
135
136            // find the closed object further away than targetPosition
137            float currentDistance = localPosition.squaredDistance(targetPosition);
138            float nextDistance = FLT_MAX;
139            float minimumDistance = FLT_MAX;
140            Iterator<RadarViewable> itFallback = 0;
141
142            for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::begin(); it; ++it)
143            {
144                if (*it == SpaceShip::getLocalShip())
145                    continue;
146
147                float targetDistance = localPosition.squaredDistance((*it)->getWorldPosition());
148                if (targetDistance > currentDistance && targetDistance < nextDistance)
149                {
150                    this->itFocus_ = it;
151                    nextDistance = targetDistance;
152                }
153                if (targetDistance < minimumDistance)
154                {
155                    itFallback = it;
156                    minimumDistance = targetDistance;
157                }
158            }
159
160            if (nextDistance == FLT_MAX)
161            {
162                // we already had the furthest object
163                this->itFocus_ = itFallback;
164                this->focus_ = *itFallback;
165            }
166            else
167            {
168                this->focus_ = *(this->itFocus_);
169            }
170        }
171    }
172
173    void Radar::releaseFocus()
174    {
175        this->itFocus_ = 0;
176        this->focus_ = 0;
177    }
178
[1614]179    void Radar::listObjects() const
180    {
181        COUT(3) << "List of RadarObjects:\n";
182        // iterate through all Radar Objects
183        unsigned int i = 0;
184        for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::start(); it; ++it, ++i)
185        {
186            COUT(3) << i++ << ": " << (*it)->getWorldPosition() << std::endl;
187        }
188    }
[1613]189
[1614]190
[1613]191    /*static*/ Radar& Radar::getInstance()
192    {
193        assert(instance_s);
194        return *instance_s;
195    }
196
197    /*static*/ void Radar::cycleNavigationFocus()
198    {
199        // avoid using getInstance because of the assert().
200        // User might call this fuction even if HUDNavigation doesn't exist.
201        if (instance_s)
202            instance_s->cycleFocus();
203    }
204
205    /*static*/ void Radar::releaseNavigationFocus()
206    {
207        // avoid using getInstance because of the assert().
208        // User might call this fuction even if HUDNavigation doesn't exist.
209        if (instance_s)
210            instance_s->releaseFocus();
211    }
[1609]212}
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