[1531] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[1638] | 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of the Settings class. |
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[1531] | 33 | */ |
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| 34 | |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "Settings.h" |
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| 37 | |
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[1638] | 38 | #include "util/String.h" |
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[1531] | 39 | #include "core/CoreIncludes.h" |
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| 40 | #include "core/ConfigValueIncludes.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | |
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[1638] | 45 | // Using a macro makes the above list much more readable. |
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| 46 | // Settings::addGameMode adds the mode in a map, so we can access game modes by string. |
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| 47 | #define CreateGameMode(name, showsGraphics, isMaster, hasServer) \ |
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| 48 | const GameMode GameMode::GM_##name = { GameMode::name, showsGraphics, isMaster, hasServer, #name }; \ |
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| 49 | bool temporaryVariable##name = Settings::addGameMode(&GameMode::GM_##name) |
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[1531] | 50 | |
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[1638] | 51 | // showsGraphics isMaster hasServer |
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| 52 | CreateGameMode(None, false, false, false); |
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| 53 | CreateGameMode(Unspecified, true, false, false); |
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| 54 | CreateGameMode(Server, true, true, true ); |
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| 55 | CreateGameMode(Client, true, false, false); |
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| 56 | CreateGameMode(Standalone, true, true, false); |
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| 57 | CreateGameMode(Dedicated, false, true, true ); |
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[1531] | 58 | |
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[1638] | 59 | /** |
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| 60 | @brief |
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| 61 | Constructor: Registers the object and sets the config-values. |
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| 62 | */ |
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| 63 | Settings::Settings() |
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[1531] | 64 | { |
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[1638] | 65 | RegisterRootObject(Settings); |
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[1651] | 66 | gameMode_ = GameMode::GM_None; |
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[1638] | 67 | setConfigValues(); |
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[1531] | 68 | } |
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| 69 | |
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[1638] | 70 | /** |
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| 71 | @brief |
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| 72 | Returns a unique instance of Core. |
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| 73 | @return |
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| 74 | The instance |
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| 75 | */ |
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| 76 | Settings& Settings::getInstance() |
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[1531] | 77 | { |
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[1638] | 78 | static Settings instance; |
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| 79 | return instance; |
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[1531] | 80 | } |
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| 81 | |
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[1638] | 82 | /** |
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| 83 | @brief |
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| 84 | Function to collect the SetConfigValue-macro calls. |
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| 85 | */ |
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| 86 | void Settings::setConfigValues() |
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| 87 | { |
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| 88 | SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); |
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| 89 | if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') |
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| 90 | { |
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| 91 | ModifyConfigValue(dataPath_, set, dataPath_ + "/"); |
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| 92 | } |
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[1531] | 93 | |
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[1638] | 94 | if (dataPath_ == "") |
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| 95 | { |
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| 96 | ModifyConfigValue(dataPath_, set, "/"); |
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| 97 | COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; |
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| 98 | } |
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| 99 | } |
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[1531] | 100 | |
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[1638] | 101 | /** |
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| 102 | @brief |
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| 103 | Temporary sets the data path |
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| 104 | @param path |
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| 105 | The new data path |
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| 106 | */ |
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| 107 | void Settings::_tsetDataPath(const std::string& path) |
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| 108 | { |
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| 109 | ModifyConfigValue(dataPath_, tset, path); |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | @brief |
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| 114 | Sets the game mode. |
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| 115 | */ |
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| 116 | /*static*/ void Settings::setGameMode(const std::string& mode) |
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| 117 | { |
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| 118 | std::string modeL = getLowercase(mode); |
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| 119 | std::map<std::string, const GameMode*>::const_iterator it = getInstance().gameModes_.find(modeL); |
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| 120 | if (it != getInstance().gameModes_.end()) |
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| 121 | getInstance().gameMode_ = *(*it).second; |
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| 122 | else |
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| 123 | { |
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| 124 | COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " |
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| 125 | << "Defaulting to 'Standalone'" << std::endl; |
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| 126 | getInstance().gameMode_ = GameMode::GM_Standalone; |
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| 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | /*static*/ bool Settings::addGameMode(const GameMode* mode) |
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| 131 | { |
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| 132 | getInstance().gameModes_[getLowercase(mode->name)] = mode; |
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| 133 | return true; |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | /** |
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| 138 | @brief |
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| 139 | Gets an argument from the command line by name. |
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| 140 | @return |
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| 141 | Is 0 if name was not found. |
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| 142 | */ |
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| 143 | /*static*/ const Settings::CommandLineArgument* Settings::getCommandLineArgument(const std::string &name) |
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| 144 | { |
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| 145 | std::map<std::string, CommandLineArgument>::const_iterator it = getInstance().commandArguments_.find(name); |
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| 146 | if (it != getInstance().commandArguments_.end()) |
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| 147 | { |
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| 148 | return &((*it).second); |
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| 149 | } |
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| 150 | else |
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| 151 | return 0; |
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| 152 | } |
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| 153 | |
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[1531] | 154 | } |
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