1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of the Settings class. |
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33 | */ |
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34 | |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "Settings.h" |
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37 | |
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38 | #include "util/String.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/ConfigValueIncludes.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | // Using a macro makes the above list much more readable. |
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46 | // Settings::addGameMode adds the mode in a map, so we can access game modes by string. |
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47 | #define CreateGameMode(name, showsGraphics, isMaster, hasServer) \ |
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48 | const GameMode GameMode::GM_##name = { GameMode::name, showsGraphics, isMaster, hasServer, #name }; \ |
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49 | bool temporaryVariable##name = Settings::addGameMode(&GameMode::GM_##name) |
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50 | |
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51 | // showsGraphics isMaster hasServer |
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52 | CreateGameMode(None, false, false, false); |
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53 | CreateGameMode(Unspecified, true, false, false); |
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54 | CreateGameMode(Server, true, true, true ); |
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55 | CreateGameMode(Client, true, false, false); |
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56 | CreateGameMode(Standalone, true, true, false); |
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57 | CreateGameMode(Dedicated, false, true, true ); |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Constructor: Registers the object and sets the config-values. |
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62 | */ |
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63 | Settings::Settings() |
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64 | { |
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65 | RegisterRootObject(Settings); |
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66 | gameMode_ = GameMode::GM_None; |
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67 | setConfigValues(); |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | Returns a unique instance of Core. |
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73 | @return |
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74 | The instance |
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75 | */ |
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76 | Settings& Settings::getInstance() |
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77 | { |
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78 | static Settings instance; |
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79 | return instance; |
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80 | } |
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81 | |
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82 | /** |
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83 | @brief |
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84 | Function to collect the SetConfigValue-macro calls. |
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85 | */ |
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86 | void Settings::setConfigValues() |
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87 | { |
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88 | SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); |
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89 | if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') |
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90 | { |
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91 | ModifyConfigValue(dataPath_, set, dataPath_ + "/"); |
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92 | } |
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93 | |
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94 | if (dataPath_ == "") |
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95 | { |
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96 | ModifyConfigValue(dataPath_, set, "/"); |
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97 | COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; |
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98 | } |
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99 | } |
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100 | |
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101 | /** |
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102 | @brief |
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103 | Temporary sets the data path |
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104 | @param path |
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105 | The new data path |
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106 | */ |
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107 | void Settings::_tsetDataPath(const std::string& path) |
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108 | { |
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109 | ModifyConfigValue(dataPath_, tset, path); |
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110 | } |
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111 | |
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112 | /** |
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113 | @brief |
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114 | Sets the game mode. |
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115 | */ |
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116 | /*static*/ void Settings::setGameMode(const std::string& mode) |
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117 | { |
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118 | std::string modeL = getLowercase(mode); |
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119 | std::map<std::string, const GameMode*>::const_iterator it = getInstance().gameModes_.find(modeL); |
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120 | if (it != getInstance().gameModes_.end()) |
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121 | getInstance().gameMode_ = *(*it).second; |
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122 | else |
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123 | { |
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124 | COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " |
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125 | << "Defaulting to 'Standalone'" << std::endl; |
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126 | getInstance().gameMode_ = GameMode::GM_Standalone; |
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127 | } |
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128 | } |
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129 | |
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130 | /*static*/ bool Settings::addGameMode(const GameMode* mode) |
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131 | { |
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132 | getInstance().gameModes_[getLowercase(mode->name)] = mode; |
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133 | return true; |
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134 | } |
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135 | |
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136 | |
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137 | /** |
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138 | @brief |
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139 | Gets an argument from the command line by name. |
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140 | @return |
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141 | Is 0 if name was not found. |
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142 | */ |
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143 | /*static*/ const Settings::CommandLineArgument* Settings::getCommandLineArgument(const std::string &name) |
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144 | { |
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145 | std::map<std::string, CommandLineArgument>::const_iterator it = getInstance().commandArguments_.find(name); |
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146 | if (it != getInstance().commandArguments_.end()) |
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147 | { |
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148 | return &((*it).second); |
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149 | } |
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150 | else |
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151 | return 0; |
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152 | } |
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153 | |
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154 | } |
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