/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Implementation of the Settings class. */ #include "OrxonoxStableHeaders.h" #include "Settings.h" #include "util/String.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" namespace orxonox { // Using a macro makes the above list much more readable. // Settings::addGameMode adds the mode in a map, so we can access game modes by string. #define CreateGameMode(name, showsGraphics, isMaster, hasServer) \ const GameMode GameMode::GM_##name = { GameMode::name, showsGraphics, isMaster, hasServer, #name }; \ bool temporaryVariable##name = Settings::addGameMode(&GameMode::GM_##name) // showsGraphics isMaster hasServer CreateGameMode(None, false, false, false); CreateGameMode(Unspecified, true, false, false); CreateGameMode(Server, true, true, true ); CreateGameMode(Client, true, false, false); CreateGameMode(Standalone, true, true, false); CreateGameMode(Dedicated, false, true, true ); /** @brief Constructor: Registers the object and sets the config-values. */ Settings::Settings() { RegisterRootObject(Settings); gameMode_ = GameMode::GM_Unspecified; setConfigValues(); } /** @brief Returns a unique instance of Core. @return The instance */ Settings& Settings::getInstance() { static Settings instance; return instance; } /** @brief Function to collect the SetConfigValue-macro calls. */ void Settings::setConfigValues() { SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') { ModifyConfigValue(dataPath_, set, dataPath_ + "/"); } if (dataPath_ == "") { ModifyConfigValue(dataPath_, set, "/"); COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; } } /** @brief Temporary sets the data path @param path The new data path */ void Settings::_tsetDataPath(const std::string& path) { ModifyConfigValue(dataPath_, tset, path); } /** @brief Sets the game mode. */ /*static*/ void Settings::setGameMode(const std::string& mode) { std::string modeL = getLowercase(mode); std::map::const_iterator it = getInstance().gameModes_.find(modeL); if (it != getInstance().gameModes_.end()) getInstance().gameMode_ = *(*it).second; else { COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " << "Defaulting to 'Standalone'" << std::endl; getInstance().gameMode_ = GameMode::GM_Standalone; } } /*static*/ bool Settings::addGameMode(const GameMode* mode) { getInstance().gameModes_[getLowercase(mode->name)] = mode; return true; } /** @brief Gets an argument from the command line by name. @return Is 0 if name was not found. */ /*static*/ const Settings::CommandLineArgument* Settings::getCommandLineArgument(const std::string &name) { std::map::const_iterator it = getInstance().commandArguments_.find(name); if (it != getInstance().commandArguments_.end()) { return &((*it).second); } else return 0; } }