1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Core.h |
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31 | @brief Declaration of the Settings class. |
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32 | |
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33 | The static Settings class is only used to configure some variables |
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34 | through the config-file. |
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35 | */ |
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36 | |
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37 | #ifndef _Settings_H__ |
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38 | #define _Settings_H__ |
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39 | |
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40 | #include "OrxonoxPrereqs.h" |
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41 | #include <string> |
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42 | #include "core/OrxonoxClass.h" |
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43 | #include "core/Debug.h" |
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44 | #include "util/MultiTypeMath.h" |
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45 | #include "util/Convert.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | class _OrxonoxExport Settings : public OrxonoxClass |
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50 | { |
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51 | friend class ClassIdentifier<Settings>; |
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52 | friend class GSRoot; |
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53 | |
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54 | public: |
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55 | static const std::string& getDataPath() |
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56 | { assert(singletonRef_s); return singletonRef_s->dataPath_; } |
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57 | static void tsetDataPath(const std::string& path) |
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58 | { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); } |
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59 | |
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60 | // an alternative to a global game mode variable |
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61 | static bool showsGraphics() { assert(singletonRef_s); return singletonRef_s->bShowsGraphics_; } |
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62 | static bool hasServer() { assert(singletonRef_s); return singletonRef_s->bHasServer_; } |
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63 | |
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64 | |
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65 | private: |
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66 | // GSRoot has access to these |
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67 | static void setShowsGraphics(bool val) { assert(singletonRef_s); singletonRef_s->bShowsGraphics_ = val; } |
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68 | static void setHasServer (bool val) { assert(singletonRef_s); singletonRef_s->bHasServer_ = val; } |
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69 | |
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70 | Settings(); |
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71 | Settings(const Settings& instance); |
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72 | ~Settings() { singletonRef_s = 0; } |
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73 | |
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74 | static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
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75 | void _tsetDataPath(const std::string& path); |
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76 | |
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77 | void setConfigValues(); |
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78 | |
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79 | bool bShowsGraphics_; //!< global variable that tells whether to show graphics |
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80 | bool bHasServer_; //!< global variable that tells whether this is a server |
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81 | |
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82 | std::string dataPath_; //!< Path to the game data |
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83 | |
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84 | static Settings* singletonRef_s; //!< Static pointer to the only instance. |
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85 | }; |
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86 | |
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87 | } |
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88 | |
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89 | #endif /* _Settings_H__ */ |
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