[1670] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * Fabian 'x3n' Landau |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GSClient.h" |
---|
| 31 | |
---|
| 32 | #include "core/input/InputManager.h" |
---|
| 33 | #include "core/CommandLine.h" |
---|
| 34 | #include "network/Client.h" |
---|
| 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | SetCommandLineArgument(ip, "127.0.0.0").setInformation("#.#.#.#"); |
---|
| 39 | |
---|
| 40 | GSClient::GSClient() |
---|
| 41 | : GSLevel("client") |
---|
| 42 | , client_(0) |
---|
| 43 | { |
---|
| 44 | } |
---|
| 45 | |
---|
| 46 | GSClient::~GSClient() |
---|
| 47 | { |
---|
| 48 | } |
---|
| 49 | |
---|
| 50 | void GSClient::enter() |
---|
| 51 | { |
---|
| 52 | GSLevel::enter(); |
---|
| 53 | |
---|
| 54 | int serverPort = CommandLine::getArgument<int>("port")->getValue(); |
---|
| 55 | std::string serverIP = CommandLine::getArgument<std::string>("ip")->getValue(); |
---|
| 56 | this->client_ = network::Client::createSingleton(serverIP, serverPort); |
---|
| 57 | |
---|
| 58 | if(!client_->establishConnection()) |
---|
| 59 | ThrowException(InitialisationFailed, "Could not establish connection with server."); |
---|
| 60 | |
---|
| 61 | client_->tick(0); |
---|
| 62 | |
---|
| 63 | // level is loaded: we can start capturing the input |
---|
| 64 | InputManager::getInstance().requestEnterState("game"); |
---|
| 65 | } |
---|
| 66 | |
---|
| 67 | void GSClient::leave() |
---|
| 68 | { |
---|
| 69 | InputManager::getInstance().requestLeaveState("game"); |
---|
| 70 | |
---|
| 71 | // TODO: How do we unload the level in client mode? |
---|
| 72 | |
---|
| 73 | client_->closeConnection(); |
---|
| 74 | |
---|
| 75 | // TODO: destroy client |
---|
| 76 | |
---|
| 77 | GSLevel::leave(); |
---|
| 78 | } |
---|
| 79 | |
---|
[1674] | 80 | void GSClient::ticked(const Clock& time) |
---|
[1670] | 81 | { |
---|
[1674] | 82 | GSLevel::ticked(time); |
---|
| 83 | client_->tick(time.getDeltaTime()); |
---|
[1670] | 84 | |
---|
[1674] | 85 | this->tickChild(time); |
---|
[1670] | 86 | } |
---|
| 87 | } |
---|