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source: code/branches/gui/src/orxonox/gamestates/GSClient.cc @ 1997

Last change on this file since 1997 was 1691, checked in by rgrieder, 16 years ago
  • Server GameState works. But the Client has problems that don't seem to be related to GameStates.
  • added command line argument: limitToCPU for windows at the moment. 0 disables limitations, 1 limits to core 1, 2 to core 2, etc. if possible.
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSClient.h"
31
32#include "core/input/InputManager.h"
33#include "core/CommandLine.h"
34#include "network/Client.h"
35
36namespace orxonox
37{
38    SetCommandLineArgument(ip, "127.0.0.1").setInformation("#.#.#.#");
39
40    GSClient::GSClient()
41        : GSLevel("client")
42        , client_(0)
43    {
44    }
45
46    GSClient::~GSClient()
47    {
48    }
49
50    void GSClient::enter()
51    {
52        GSLevel::enter();
53
54        int serverPort = CommandLine::getArgument<int>("port")->getValue();
55        std::string serverIP = CommandLine::getArgument<std::string>("ip")->getValue();
56        this->client_ = network::Client::createSingleton(serverIP, serverPort);
57
58        if(!client_->establishConnection())
59            ThrowException(InitialisationFailed, "Could not establish connection with server.");
60
61        client_->tick(0);
62
63        // level is loaded: we can start capturing the input
64        InputManager::getInstance().requestEnterState("game");
65    }
66
67    void GSClient::leave()
68    {
69        InputManager::getInstance().requestLeaveState("game");
70
71        // TODO: How do we unload the level in client mode?
72
73        client_->closeConnection();
74
75        // TODO: destroy client
76
77        GSLevel::leave();
78    }
79
80    void GSClient::ticked(const Clock& time)
81    {
82        GSLevel::ticked(time);
83        client_->tick(time.getDeltaTime());
84
85        this->tickChild(time);
86    }
87}
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