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source: code/branches/gui/src/orxonox/gamestates/GSDedicated.cc @ 2841

Last change on this file since 2841 was 2817, checked in by rgrieder, 16 years ago

Removed GameState template and renamed GameStateBase to GameState.
Moved statistics stuff (fps and tick time) to Game and removed the remaining hacks in GSGraphics and GSRoot.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSDedicated.h"
31
32#include "core/Clock.h"
33#include "core/CommandLine.h"
34#include "core/Core.h"
35#include "core/Iterator.h"
36#include "network/Server.h"
37#include "objects/Tickable.h"
38#include "util/Sleep.h"
39
40namespace orxonox
41{
42    GSDedicated::GSDedicated()
43        : GameState("dedicated")
44        , server_(0)
45        , timeSinceLastUpdate_(0)
46    {
47    }
48
49    GSDedicated::~GSDedicated()
50    {
51    }
52
53    void GSDedicated::enter()
54    {
55        Core::setHasServer(true);
56
57        this->server_ = new Server(CommandLine::getValue("port"));
58        COUT(0) << "Loading scene in server mode" << std::endl;
59
60        GSLevel::enter();
61
62        server_->open();
63    }
64
65    void GSDedicated::leave()
66    {
67        GSLevel::leave();
68
69        this->server_->close();
70        delete this->server_;
71
72        Core::setHasServer(false);
73    }
74
75    void GSDedicated::ticked(const Clock& time)
76    {
77//        static float startTime = time.getSecondsPrecise();
78//        static int nrOfTicks = 0;
79        timeSinceLastUpdate_ += time.getDeltaTime();
80        if (timeSinceLastUpdate_ >= NETWORK_PERIOD)
81        {
82//            ++nrOfTicks;
83//            COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl;
84            timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD;
85            GSLevel::ticked(time);
86            server_->update(time);
87            this->tickChild(time);
88        }
89        else
90        {
91            usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000));
92//            COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl;
93        }
94    }
95}
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