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source: code/branches/gui/src/orxonox/gamestates/GSDedicated.h @ 1724

Last change on this file since 1724 was 1694, checked in by rgrieder, 16 years ago

Added Dedicated game state (name: "dedicated", class: GSDedicated).
It doesn't work at all yet, mainly because of our very poorly designed /objects folder. I tried adding a few "if (Settings::showsGraphics())", but I ran into some serious issues.
I will simply leave this topic up to an eager orxonox developer who wants a dedicated server :D There is A LOT of work to be done…

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[1694]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSDedicated_H__
30#define _GSDedicated_H__
31
32#include "OrxonoxPrereqs.h"
33#include "network/NetworkPrereqs.h"
34#include "GSRoot.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSDedicated : public GameState<GSRoot>
39    {
40    public:
41        GSDedicated();
42        ~GSDedicated();
43
44        void setTimeFactor(float factor);
45        float getTimeFactor() { return this->timeFactor_; }
46
47    private:
48        void enter();
49        void leave();
50        void ticked(const Clock& time);
51
52        void loadLevel();
53        void unloadLevel();
54
55        float                 timeFactor_;       //!< A factor to change the gamespeed
56        network::Server*      server_;
57        Ogre::SceneManager*   sceneManager_;
58        Level*                startLevel_;       //!< current hard coded default level
59    };
60}
61
62#endif /* _GSDedicated_H__ */
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