[1661] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GSGUI.h" |
---|
| 31 | |
---|
| 32 | #include "GraphicsEngine.h" |
---|
| 33 | #include "core/input/InputManager.h" |
---|
| 34 | #include "core/input/SimpleInputState.h" |
---|
| 35 | #include "gui/GUIManager.h" |
---|
| 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | GSGUI::GSGUI() |
---|
| 40 | : GameState("gui") |
---|
| 41 | { |
---|
| 42 | } |
---|
| 43 | |
---|
| 44 | GSGUI::~GSGUI() |
---|
| 45 | { |
---|
| 46 | } |
---|
| 47 | |
---|
| 48 | void GSGUI::enter() |
---|
| 49 | { |
---|
| 50 | // show main menu |
---|
| 51 | GUIManager::getInstance().showGUI("MainMenu", 0); |
---|
| 52 | GraphicsEngine::getInstance().getViewport()->setCamera(GUIManager::getInstance().getCamera()); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | void GSGUI::leave() |
---|
| 56 | { |
---|
| 57 | GUIManager::getInstance().hideGUI(); |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | bool GSGUI::tick(float dt) |
---|
| 61 | { |
---|
| 62 | // tick CEGUI |
---|
| 63 | GUIManager::getInstance().tick(dt); |
---|
| 64 | |
---|
| 65 | return true; |
---|
| 66 | } |
---|
| 67 | } |
---|