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source: code/branches/gui/src/orxonox/gamestates/GSGUI.cc @ 1672

Last change on this file since 1672 was 1672, checked in by rgrieder, 16 years ago
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSGUI.h"
31
32#include "GraphicsEngine.h"
33#include "core/input/InputManager.h"
34#include "core/input/SimpleInputState.h"
35#include "gui/GUIManager.h"
36
37namespace orxonox
38{
39    GSGUI::GSGUI()
40        : GameState("gui")
41    {
42    }
43
44    GSGUI::~GSGUI()
45    {
46    }
47
48    void GSGUI::enter()
49    {
50        // show main menu
51        GUIManager::getInstance().showGUI("MainMenu", 0);
52        GraphicsEngine::getInstance().getViewport()->setCamera(GUIManager::getInstance().getCamera());
53    }
54
55    void GSGUI::leave()
56    {
57        GUIManager::getInstance().hideGUI();
58    }
59
[1672]60    void GSGUI::ticked(float dt, uint64_t time)
[1661]61    {
62        // tick CEGUI
63        GUIManager::getInstance().tick(dt);
64
[1672]65        this->tickChild(dt, time);
[1661]66    }
67}
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