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source: code/branches/gui/src/orxonox/gamestates/GSGUI.cc @ 2031

Last change on this file since 2031 was 1689, checked in by rgrieder, 16 years ago
  • renamed:

GameState —> GameStateBase
GameStateTyped<T> —> GameState

  • moved command line parsing from GSRoot to RootGameState.
  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSGUI.h"
31
32#include <OgreViewport.h>
33#include "GraphicsEngine.h"
34#include "core/input/InputManager.h"
35#include "core/input/SimpleInputState.h"
36#include "gui/GUIManager.h"
37
38namespace orxonox
39{
40    GSGUI::GSGUI()
41        : GameState<GSGraphics>("gui")
42    {
43    }
44
45    GSGUI::~GSGUI()
46    {
47    }
48
49    void GSGUI::enter()
50    {
51        guiManager_ = getParent()->getGUIManager();
52
53        // show main menu
54        guiManager_->showGUI("MainMenu", 0);
55        getParent()->getViewport()->setCamera(guiManager_->getCamera());
56    }
57
58    void GSGUI::leave()
59    {
60        guiManager_->hideGUI();
61    }
62
63    void GSGUI::ticked(const Clock& time)
64    {
65        // tick CEGUI
66        guiManager_->tick(time.getDeltaTime());
67
68        this->tickChild(time);
69    }
70}
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