1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSGUI.h" |
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31 | |
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32 | #include <OgreViewport.h> |
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33 | #include "core/Clock.h" |
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34 | #include "core/ConsoleCommand.h" |
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35 | #include "core/input/InputManager.h" |
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36 | #include "core/input/SimpleInputState.h" |
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37 | #include "gui/GUIManager.h" |
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38 | #include "GraphicsManager.h" |
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39 | #include "core/Game.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | AddGameState(GSGUI, "mainMenu"); |
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44 | |
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45 | GSGUI::GSGUI(const std::string& name) |
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46 | : GameState(name) |
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47 | { |
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48 | } |
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49 | |
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50 | GSGUI::~GSGUI() |
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51 | { |
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52 | } |
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53 | |
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54 | void GSGUI::activate() |
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55 | { |
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56 | guiManager_ = GUIManager::getInstancePtr(); |
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57 | |
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58 | // show main menu |
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59 | //guiManager_->loadScene("MainMenu"); |
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60 | guiManager_->showGUI("MainMenu", 0); |
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61 | GraphicsManager::getInstance().getViewport()->setCamera(guiManager_->getCamera()); |
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62 | |
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63 | { |
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64 | // time factor console command |
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65 | FunctorMember<GSGUI>* functor = createFunctor(&GSGUI::startGame); |
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66 | functor->setObject(this); |
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67 | this->ccStartGame_ = createConsoleCommand(functor, "startGame"); |
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68 | CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_); |
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69 | } |
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70 | } |
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71 | |
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72 | void GSGUI::deactivate() |
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73 | { |
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74 | if (this->ccStartGame_) |
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75 | { |
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76 | delete this->ccStartGame_; |
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77 | this->ccStartGame_ = 0; |
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78 | } |
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79 | |
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80 | guiManager_->hideGUI(); |
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81 | } |
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82 | |
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83 | void GSGUI::update(const Clock& time) |
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84 | { |
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85 | // tick CEGUI |
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86 | guiManager_->update(time); |
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87 | } |
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88 | |
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89 | void GSGUI::startGame() |
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90 | { |
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91 | // HACK - HACK |
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92 | Game::getInstance().popState(); |
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93 | Game::getInstance().requestState("standalone"); |
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94 | Game::getInstance().requestState("level"); |
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95 | } |
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96 | } |
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