/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "GSGUI.h" #include #include "core/Clock.h" #include "core/input/InputManager.h" #include "core/input/SimpleInputState.h" #include "gui/GUIManager.h" #include "GraphicsManager.h" namespace orxonox { GSGUI::GSGUI() : GameState("gui") { } GSGUI::~GSGUI() { } void GSGUI::enter() { guiManager_ = GUIManager::getInstancePtr(); // show main menu guiManager_->loadScene("MainMenu"); guiManager_->showGUI("MainMenu", 0); GraphicsManager::getInstance().getViewport()->setCamera(guiManager_->getCamera()); } void GSGUI::leave() { guiManager_->hideGUI(); } void GSGUI::ticked(const Clock& time) { // tick CEGUI guiManager_->update(time); this->tickChild(time); } }