Last change
on this file since 1662 was
1661,
checked in by rgrieder, 16 years ago
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started implementing the GameStates. Not much for now, but most of the Orxonox.cc code has been copied to GSRoot, GSGraphics and GSLevel.
There is no level currently, but the main menu is shown. This is more of an svn save because I would really like to have Member ConsoleCommands.
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-
Property svn:eol-style set to
native
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File size:
1.3 KB
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSGUI_H__ |
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30 | #define _GSGUI_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "core/GameState.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | class _OrxonoxExport GSGUI : public GameState |
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38 | { |
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39 | public: |
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40 | GSGUI(); |
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41 | ~GSGUI(); |
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42 | |
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43 | private: |
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44 | void enter(); |
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45 | void leave(); |
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46 | bool tick(float dt); |
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47 | |
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48 | }; |
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49 | } |
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50 | |
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51 | #endif /* _GSGUI_H__ */ |
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