[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSGraphics.h" |
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| 31 | |
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| 32 | #include <OgreFrameListener.h> |
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| 33 | #include <OgreRoot.h> |
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| 34 | #include <OgreTimer.h> |
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| 35 | #include <OgreWindowEventUtilities.h> |
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[1672] | 36 | #include <OgreRenderWindow.h> |
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[1661] | 37 | |
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[1662] | 38 | #include "core/ConsoleCommand.h" |
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| 39 | #include "core/ConfigValueIncludes.h" |
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[1661] | 40 | #include "core/input/InputManager.h" |
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[1670] | 41 | //#include "core/Core.h" |
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[1661] | 42 | #include "overlays/console/InGameConsole.h" |
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| 43 | #include "gui/GUIManager.h" |
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[1662] | 44 | #include "GraphicsEngine.h" |
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[1661] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | GSGraphics::GSGraphics() |
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| 49 | : GameState("graphics") |
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| 50 | , debugRefreshTime_(0.0f) |
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| 51 | , inputManager_(0) |
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| 52 | , console_(0) |
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| 53 | , guiManager_(0) |
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[1672] | 54 | , frameCount_(0) |
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[1661] | 55 | { |
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| 56 | } |
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| 57 | |
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| 58 | GSGraphics::~GSGraphics() |
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| 59 | { |
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| 60 | } |
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| 61 | |
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| 62 | void GSGraphics::setConfigValues() |
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| 63 | { |
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| 64 | SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); |
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| 65 | } |
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| 66 | |
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| 67 | void GSGraphics::enter() |
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| 68 | { |
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[1672] | 69 | this->ogreRoot_ = Ogre::Root::getSingletonPtr(); |
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[1661] | 70 | this->graphicsEngine_ = GraphicsEngine::getInstancePtr(); |
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| 71 | |
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| 72 | graphicsEngine_->loadRenderer(); // creates the render window |
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| 73 | |
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| 74 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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| 75 | graphicsEngine_->initialiseResources(); |
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| 76 | |
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| 77 | // Calls the InputManager which sets up the input devices. |
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| 78 | // The render window width and height are used to set up the mouse movement. |
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| 79 | inputManager_ = new InputManager(); |
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| 80 | inputManager_->initialise(graphicsEngine_->getWindowHandle(), |
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| 81 | graphicsEngine_->getWindowWidth(), graphicsEngine_->getWindowHeight(), true); |
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| 82 | |
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| 83 | // Load the InGameConsole |
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| 84 | console_ = new InGameConsole(); |
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| 85 | console_->initialise(); |
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| 86 | |
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| 87 | // load the CEGUI interface |
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| 88 | guiManager_ = new GUIManager(); |
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| 89 | guiManager_->initialise(); |
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| 90 | } |
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| 91 | |
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| 92 | void GSGraphics::leave() |
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| 93 | { |
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[1662] | 94 | delete this->guiManager_; |
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[1661] | 95 | |
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[1662] | 96 | delete this->console_; |
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[1661] | 97 | |
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[1662] | 98 | delete this->inputManager_; |
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| 99 | |
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[1672] | 100 | this->ogreRoot_->detachRenderTarget(GraphicsEngine::getInstance().getRenderWindow()); |
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| 101 | delete GraphicsEngine::getInstance().getRenderWindow(); |
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| 102 | this->ogreRoot_->shutdown |
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[1662] | 103 | // TODO: destroy render window |
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[1661] | 104 | } |
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| 105 | |
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[1662] | 106 | /** |
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| 107 | Main loop of the orxonox game. |
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| 108 | We use the Ogre::Timer to measure time since it uses the most precise |
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| 109 | method an a platform (however the windows timer lacks time when under |
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| 110 | heavy kernel load!). |
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| 111 | There is a simple mechanism to measure the average time spent in our |
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| 112 | ticks as it may indicate performance issues. |
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| 113 | A note about the Ogre::FrameListener: Even though we don't use them, |
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| 114 | they still get called. However, the delta times are not correct (except |
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| 115 | for timeSinceLastFrame, which is the most important). A little research |
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| 116 | as shown that there is probably only one FrameListener that doesn't even |
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| 117 | need the time. So we shouldn't run into problems. |
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| 118 | */ |
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[1672] | 119 | void GSGraphics::ticked(float dt, uint64_t time) |
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[1661] | 120 | { |
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[1672] | 121 | this->inputManager_->tick(dt); |
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[1662] | 122 | |
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[1672] | 123 | this->tickChild(dt, time); |
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[1661] | 124 | |
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[1672] | 125 | // tick console |
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| 126 | this->console_->tick(dt); |
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[1661] | 127 | |
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[1672] | 128 | //// get current time once again |
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| 129 | //timeAfterTick = timer_->getMicroseconds(); |
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[1661] | 130 | |
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[1672] | 131 | //tickTime += timeAfterTick - timeBeforeTick; |
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| 132 | //if (timeAfterTick > refreshStartTime + refreshTime) |
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| 133 | //{ |
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| 134 | // GraphicsEngine::getInstance().setAverageTickTime( |
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| 135 | // (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
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| 136 | // float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; |
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| 137 | // GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); |
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[1661] | 138 | |
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[1672] | 139 | // oldFrameCount = frameCount; |
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| 140 | // tickTime = 0; |
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| 141 | // refreshStartTime = timeAfterTick; |
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| 142 | //} |
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[1661] | 143 | |
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[1672] | 144 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 145 | // everything goes smoothly |
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| 146 | Ogre::FrameEvent evt; |
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| 147 | evt.timeSinceLastFrame = dt; |
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| 148 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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| 149 | ogreRoot_->_fireFrameStarted(evt); |
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[1661] | 150 | |
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[1672] | 151 | // Pump messages in all registered RenderWindows |
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| 152 | // This calls the WindowEventListener objects. |
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| 153 | Ogre::WindowEventUtilities::messagePump(); |
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| 154 | // make sure the window stays active even when not focused |
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| 155 | // (probably only necessary on windows) |
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| 156 | GraphicsEngine::getInstance().setWindowActivity(true); |
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[1661] | 157 | |
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[1672] | 158 | // render |
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| 159 | ogreRoot_->_updateAllRenderTargets(); |
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[1661] | 160 | |
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[1672] | 161 | // again, just to be sure ogre works fine |
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| 162 | ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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[1661] | 163 | |
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[1672] | 164 | ++frameCount_; |
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[1662] | 165 | |
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[1672] | 166 | //} |
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| 167 | //catch (std::exception& ex) |
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| 168 | //{ |
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| 169 | // // something went wrong. |
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| 170 | // COUT(1) << ex.what() << std::endl; |
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| 171 | // COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; |
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| 172 | //} |
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[1661] | 173 | } |
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| 174 | } |
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