[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSGraphics.h" |
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| 31 | |
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[1686] | 32 | #include <fstream> |
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| 33 | #include <OgreConfigFile.h> |
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[1661] | 34 | #include <OgreFrameListener.h> |
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| 35 | #include <OgreRoot.h> |
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[1686] | 36 | #include <OgreException.h> |
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| 37 | #include <OgreRenderWindow.h> |
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| 38 | #include <OgreTextureManager.h> |
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| 39 | #include <OgreViewport.h> |
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[1661] | 40 | #include <OgreWindowEventUtilities.h> |
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| 41 | |
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[1686] | 42 | #include "core/Debug.h" |
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[1662] | 43 | #include "core/ConsoleCommand.h" |
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| 44 | #include "core/ConfigValueIncludes.h" |
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[1686] | 45 | #include "core/CoreIncludes.h" |
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[1661] | 46 | #include "core/input/InputManager.h" |
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[1686] | 47 | #include "core/Exception.h" |
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[1661] | 48 | #include "overlays/console/InGameConsole.h" |
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| 49 | #include "gui/GUIManager.h" |
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[1686] | 50 | #include "tools/WindowEventListener.h" |
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| 51 | #include "Settings.h" |
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| 52 | |
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| 53 | // for compatibility |
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[1662] | 54 | #include "GraphicsEngine.h" |
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[1661] | 55 | |
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| 56 | namespace orxonox |
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| 57 | { |
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| 58 | GSGraphics::GSGraphics() |
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[1689] | 59 | : GameState<GSRoot>("graphics") |
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[1674] | 60 | , ogreRoot_(0) |
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[1661] | 61 | , inputManager_(0) |
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| 62 | , console_(0) |
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| 63 | , guiManager_(0) |
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[1672] | 64 | , frameCount_(0) |
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[1674] | 65 | , statisticsRefreshCycle_(0) |
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| 66 | , statisticsStartTime_(0) |
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| 67 | , statisticsStartCount_(0) |
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| 68 | , tickTime_(0) |
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[1661] | 69 | { |
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[1686] | 70 | RegisterRootObject(GSGraphics); |
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[1661] | 71 | } |
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| 72 | |
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| 73 | GSGraphics::~GSGraphics() |
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| 74 | { |
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| 75 | } |
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| 76 | |
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| 77 | void GSGraphics::setConfigValues() |
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| 78 | { |
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[1688] | 79 | SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path."); |
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[1674] | 80 | SetConfigValue(statisticsRefreshCycle_, 200000).description("Sets the time in microseconds interval at which average fps, etc. get updated."); |
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[1661] | 81 | } |
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| 82 | |
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| 83 | void GSGraphics::enter() |
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| 84 | { |
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[1696] | 85 | Settings::_getInstance().bShowsGraphics_ = true; |
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| 86 | |
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[1674] | 87 | setConfigValues(); |
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| 88 | |
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[1688] | 89 | this->ogreRoot_ = getParent()->getOgreRoot(); |
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[1661] | 90 | |
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[1686] | 91 | this->declareResources(); |
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| 92 | this->loadRenderer(); // creates the render window |
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[1661] | 93 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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[1686] | 94 | this->initialiseResources(); |
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[1661] | 95 | |
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[1686] | 96 | |
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| 97 | // HACK: temporary: |
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[1688] | 98 | GraphicsEngine* graphicsEngine = getParent()->getGraphicsEngine(); |
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| 99 | graphicsEngine->renderWindow_ = this->renderWindow_; |
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| 100 | graphicsEngine->root_ = this->ogreRoot_; |
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| 101 | graphicsEngine->viewport_ = this->viewport_; |
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[1686] | 102 | |
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| 103 | |
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[1661] | 104 | // Calls the InputManager which sets up the input devices. |
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| 105 | // The render window width and height are used to set up the mouse movement. |
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| 106 | inputManager_ = new InputManager(); |
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[1686] | 107 | size_t windowHnd = 0; |
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| 108 | this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); |
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| 109 | inputManager_->initialise(windowHnd, renderWindow_->getWidth(), renderWindow_->getHeight(), true); |
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[1661] | 110 | |
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| 111 | // Load the InGameConsole |
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| 112 | console_ = new InGameConsole(); |
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| 113 | console_->initialise(); |
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| 114 | |
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| 115 | // load the CEGUI interface |
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| 116 | guiManager_ = new GUIManager(); |
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[1686] | 117 | guiManager_->initialise(this->renderWindow_); |
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[1674] | 118 | |
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| 119 | // reset frame counter |
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| 120 | this->frameCount_ = 0; |
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| 121 | this->tickTime_ = 0; |
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| 122 | statisticsStartTime_ = 0; |
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| 123 | statisticsStartCount_ = 0; |
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[1686] | 124 | |
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| 125 | // add console commands |
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| 126 | FunctorMember<GSGraphics>* functor1 = createFunctor(&GSGraphics::printScreen); |
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| 127 | functor1->setObject(this); |
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| 128 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "printScreen")); |
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[1661] | 129 | } |
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| 130 | |
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| 131 | void GSGraphics::leave() |
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| 132 | { |
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[1662] | 133 | delete this->guiManager_; |
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[1661] | 134 | |
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[1662] | 135 | delete this->console_; |
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[1661] | 136 | |
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[1662] | 137 | delete this->inputManager_; |
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| 138 | |
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[1686] | 139 | this->ogreRoot_->detachRenderTarget(this->renderWindow_); |
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| 140 | delete this->renderWindow_; |
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[1673] | 141 | //this->ogreRoot_->shutdown |
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[1662] | 142 | // TODO: destroy render window |
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[1696] | 143 | |
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| 144 | Settings::_getInstance().bShowsGraphics_ = false; |
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[1661] | 145 | } |
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| 146 | |
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[1662] | 147 | /** |
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| 148 | Main loop of the orxonox game. |
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| 149 | We use the Ogre::Timer to measure time since it uses the most precise |
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| 150 | method an a platform (however the windows timer lacks time when under |
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| 151 | heavy kernel load!). |
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| 152 | There is a simple mechanism to measure the average time spent in our |
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| 153 | ticks as it may indicate performance issues. |
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| 154 | A note about the Ogre::FrameListener: Even though we don't use them, |
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| 155 | they still get called. However, the delta times are not correct (except |
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| 156 | for timeSinceLastFrame, which is the most important). A little research |
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| 157 | as shown that there is probably only one FrameListener that doesn't even |
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| 158 | need the time. So we shouldn't run into problems. |
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| 159 | */ |
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[1674] | 160 | void GSGraphics::ticked(const Clock& time) |
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[1661] | 161 | { |
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[1724] | 162 | unsigned long long timeBeforeTick = time.getRealMicroseconds(); |
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[1674] | 163 | float dt = time.getDeltaTime(); |
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| 164 | |
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[1672] | 165 | this->inputManager_->tick(dt); |
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| 166 | // tick console |
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| 167 | this->console_->tick(dt); |
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[1674] | 168 | this->tickChild(time); |
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| 169 | |
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[1724] | 170 | unsigned long long timeAfterTick = time.getRealMicroseconds(); |
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[1661] | 171 | |
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[1674] | 172 | tickTime_ += (unsigned int)(timeAfterTick - timeBeforeTick); |
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| 173 | if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) |
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| 174 | { |
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| 175 | GraphicsEngine::getInstance().setAverageTickTime( |
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| 176 | (float)tickTime_ * 0.001f / (frameCount_ - statisticsStartCount_)); |
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| 177 | float avgFPS = (float)(frameCount_ - statisticsStartCount_) |
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| 178 | / (timeAfterTick - statisticsStartTime_) * 1000000.0; |
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| 179 | GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); |
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[1661] | 180 | |
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[1674] | 181 | tickTime_ = 0; |
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| 182 | statisticsStartCount_ = frameCount_; |
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| 183 | statisticsStartTime_ = timeAfterTick; |
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| 184 | } |
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[1661] | 185 | |
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[1672] | 186 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 187 | // everything goes smoothly |
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| 188 | Ogre::FrameEvent evt; |
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| 189 | evt.timeSinceLastFrame = dt; |
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| 190 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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| 191 | ogreRoot_->_fireFrameStarted(evt); |
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[1661] | 192 | |
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[1672] | 193 | // Pump messages in all registered RenderWindows |
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| 194 | // This calls the WindowEventListener objects. |
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| 195 | Ogre::WindowEventUtilities::messagePump(); |
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| 196 | // make sure the window stays active even when not focused |
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| 197 | // (probably only necessary on windows) |
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[1686] | 198 | this->renderWindow_->setActive(true); |
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[1661] | 199 | |
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[1672] | 200 | // render |
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| 201 | ogreRoot_->_updateAllRenderTargets(); |
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[1661] | 202 | |
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[1672] | 203 | // again, just to be sure ogre works fine |
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| 204 | ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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[1661] | 205 | |
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[1672] | 206 | ++frameCount_; |
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[1661] | 207 | } |
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[1686] | 208 | |
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| 209 | void GSGraphics::declareResources() |
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| 210 | { |
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| 211 | CCOUT(4) << "Declaring Resources" << std::endl; |
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| 212 | //TODO: Specify layout of data file and maybe use xml-loader |
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| 213 | //TODO: Work with ressource groups (should be generated by a special loader) |
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| 214 | |
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| 215 | if (resourceFile_ == "") |
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| 216 | { |
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| 217 | COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl; |
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| 218 | ModifyConfigValue(resourceFile_, tset, "resources.cfg"); |
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| 219 | } |
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| 220 | |
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| 221 | // Load resource paths from data file using configfile ressource type |
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| 222 | Ogre::ConfigFile cf; |
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| 223 | try |
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| 224 | { |
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| 225 | cf.load(Settings::getDataPath() + resourceFile_); |
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| 226 | } |
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| 227 | catch (...) |
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| 228 | { |
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| 229 | //COUT(1) << ex.getFullDescription() << std::endl; |
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| 230 | COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; |
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| 231 | throw; |
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| 232 | } |
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| 233 | |
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| 234 | // Go through all sections & settings in the file |
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| 235 | Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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| 236 | |
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| 237 | std::string secName, typeName, archName; |
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| 238 | while (seci.hasMoreElements()) |
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| 239 | { |
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| 240 | try |
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| 241 | { |
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| 242 | secName = seci.peekNextKey(); |
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| 243 | Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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| 244 | Ogre::ConfigFile::SettingsMultiMap::iterator i; |
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| 245 | for (i = settings->begin(); i != settings->end(); ++i) |
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| 246 | { |
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| 247 | typeName = i->first; // for instance "FileSystem" or "Zip" |
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| 248 | archName = i->second; // name (and location) of archive |
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| 249 | |
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| 250 | Ogre::ResourceGroupManager::getSingleton().addResourceLocation( |
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| 251 | std::string(Settings::getDataPath() + archName), typeName, secName); |
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| 252 | } |
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| 253 | } |
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| 254 | catch (Ogre::Exception& ex) |
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| 255 | { |
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| 256 | COUT(1) << ex.getFullDescription() << std::endl; |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | void GSGraphics::loadRenderer() |
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| 262 | { |
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| 263 | CCOUT(4) << "Configuring Renderer" << std::endl; |
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| 264 | |
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| 265 | if (!ogreRoot_->restoreConfig()) |
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| 266 | if (!ogreRoot_->showConfigDialog()) |
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| 267 | ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue."); |
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| 268 | |
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| 269 | CCOUT(4) << "Creating render window" << std::endl; |
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| 270 | |
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| 271 | this->renderWindow_ = ogreRoot_->initialise(true, "OrxonoxV2"); |
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| 272 | |
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| 273 | Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); |
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| 274 | |
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| 275 | //Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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| 276 | |
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| 277 | // create a full screen default viewport |
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| 278 | this->viewport_ = this->renderWindow_->addViewport(0, 0); |
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| 279 | } |
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| 280 | |
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| 281 | void GSGraphics::initialiseResources() |
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| 282 | { |
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| 283 | CCOUT(4) << "Initialising resources" << std::endl; |
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| 284 | //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... |
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| 285 | try |
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| 286 | { |
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| 287 | Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 288 | /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); |
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| 289 | for (unsigned int i = 0; i < str.size(); i++) |
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| 290 | { |
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| 291 | Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); |
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| 292 | }*/ |
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| 293 | } |
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| 294 | catch (...) |
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| 295 | { |
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| 296 | CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl; |
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| 297 | throw; |
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| 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | |
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| 302 | /** |
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| 303 | @brief |
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| 304 | Window has moved. |
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| 305 | @param rw |
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| 306 | The render window it occured in |
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| 307 | */ |
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| 308 | void GSGraphics::windowMoved(Ogre::RenderWindow *rw) |
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| 309 | { |
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| 310 | for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) |
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| 311 | it->windowMoved(); |
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| 312 | } |
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| 313 | |
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| 314 | /** |
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| 315 | @brief |
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| 316 | Window has resized. |
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| 317 | @param rw |
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| 318 | The render window it occured in |
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| 319 | @note |
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| 320 | GraphicsEngine has a render window stored itself. This is the same |
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| 321 | as rw. But we have to be careful when using multiple render windows! |
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| 322 | */ |
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| 323 | void GSGraphics::windowResized(Ogre::RenderWindow *rw) |
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| 324 | { |
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| 325 | for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) |
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| 326 | it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); |
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| 327 | } |
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| 328 | |
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| 329 | /** |
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| 330 | @brief |
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| 331 | Window focus has changed. |
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| 332 | @param rw |
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| 333 | The render window it occured in |
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| 334 | */ |
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| 335 | void GSGraphics::windowFocusChanged(Ogre::RenderWindow *rw) |
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| 336 | { |
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| 337 | for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) |
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| 338 | it->windowFocusChanged(); |
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| 339 | } |
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| 340 | |
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| 341 | /** |
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| 342 | @brief |
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| 343 | Window was closed. |
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| 344 | @param rw |
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| 345 | The render window it occured in |
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| 346 | */ |
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| 347 | void GSGraphics::windowClosed(Ogre::RenderWindow *rw) |
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| 348 | { |
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| 349 | // using CommandExecutor in order to avoid depending on Orxonox.h. |
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| 350 | //CommandExecutor::execute("exit", false); |
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| 351 | this->requestState("root"); |
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| 352 | } |
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| 353 | |
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| 354 | void GSGraphics::printScreen() |
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| 355 | { |
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| 356 | if (this->renderWindow_) |
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| 357 | { |
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| 358 | this->renderWindow_->writeContentsToTimestampedFile("shot_", ".jpg"); |
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| 359 | } |
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| 360 | } |
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[1661] | 361 | } |
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