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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.h @ 1675

Last change on this file since 1675 was 1674, checked in by rgrieder, 16 years ago
  • Wrote Clock() class: It starts an internal clock when GSRoot starts and gets handed to all GameState ticks as reference. You can then either query the ticked time or the real time (for instance for statistical measurements)
  • general clean up in all the game states
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSGraphics : public GameState, public OrxonoxClass
40    {
41    public:
42        GSGraphics();
43        ~GSGraphics();
44
45        void setConfigValues();
46
47    private:
48        void enter();
49        void leave();
50        void ticked(const Clock& time);
51
52        Ogre::Root*           ogreRoot_;
53        GraphicsEngine*       graphicsEngine_;   //!< pointer to GraphicsEngine instance
54        InputManager*         inputManager_;
55        InGameConsole*        console_;
56        GUIManager*           guiManager_;
57
58        // variables for time statistics
59        unsigned long         frameCount_;
60        unsigned int          statisticsRefreshCycle_;
61        uint64_t              statisticsStartTime_;
62        unsigned long         statisticsStartCount_;
63        unsigned int          tickTime_;
64    };
65}
66
67#endif /* _GSGraphics_H__ */
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