/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSGraphics_H__ #define _GSGraphics_H__ #include "OrxonoxPrereqs.h" #include #include "core/GameState.h" #include "core/OrxonoxClass.h" namespace orxonox { class _OrxonoxExport GSGraphics : public GameState, public OrxonoxClass { public: GSGraphics(); ~GSGraphics(); void setConfigValues(); private: void enter(); void leave(); void ticked(float dt, uint64_t time); // config values float debugRefreshTime_; Ogre::Root* ogreRoot_; GraphicsEngine* graphicsEngine_; //!< our dearest graphics engine <3 InputManager* inputManager_; InGameConsole* console_; GUIManager* guiManager_; // variables for time statistics unsigned long frameCount_; //const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f); //unsigned long refreshStartTime; //unsigned long tickTime; //unsigned long oldFrameCount; //unsigned long timeBeforeTick; //unsigned long timeBeforeTickOld; //unsigned long timeAfterTick; }; } #endif /* _GSGraphics_H__ */