/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSGraphics_H__ #define _GSGraphics_H__ #include "OrxonoxPrereqs.h" #include "core/GameState.h" #include "core/OrxonoxClass.h" #include "tools/WindowEventListener.h" namespace orxonox { class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener { friend class ClassIdentifier; public: GSGraphics(); ~GSGraphics(); private: // functions void enter(); void leave(); void ticked(const Clock& time); void setConfigValues(); // Window events from WindowEventListener void windowResized(unsigned int newWidth, unsigned int newHeight); void windowFocusChanged(); private: // managed singletons InputManager* inputManager_; InGameConsole* console_; GUIManager* guiManager_; GraphicsManager* graphicsManager_; //!< Interface to Ogre KeyBinder* masterKeyBinder_; SimpleInputState* masterInputState_; XMLFile* debugOverlay_; }; } #endif /* _GSGraphics_H__ */