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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.h @ 1664

Last change on this file since 1664 was 1662, checked in by rgrieder, 16 years ago
  • Changed static Executor/Functor in ConsoleCommand to generic one that enables console commands for member functions. (This is more of a temporary solution, but can be made permanent with right adjustments)
  • The whole GameState thing seems to works so far. But I there's only standalone mode at the moment
  • Console now shows in GUI too. I will have to implement a master InputState in the InputManager (little bit of a break with the concept, but probably necessary)
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSGraphics : public GameState, public OrxonoxClass
40    {
41    public:
42        GSGraphics();
43        ~GSGraphics();
44
45        bool tick(float dt);
46        void setConfigValues();
47
48        void exitGame() { this->bAbort_ = true; }
49
50    private:
51        void enter();
52        void leave();
53
54        Ogre::Timer*          timer_;            //!< Main loop timer
55        bool                  bAbort_;           //!< aborts the render loop if true
56
57        // config values
58        float                 debugRefreshTime_;
59
60        GraphicsEngine*       graphicsEngine_;   //!< our dearest graphics engine <3
61        InputManager*         inputManager_;
62        InGameConsole*        console_;
63        GUIManager*           guiManager_;
64    };
65}
66
67#endif /* _GSGraphics_H__ */
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