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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.h @ 1880

Last change on this file since 1880 was 1724, checked in by rgrieder, 16 years ago
  • changed library dependency dir to lib_precompiled/include/ in msvc properties
  • fixed a bug with tolua pkg file in msvc
  • (u)int64_t to (unsigned) long long (C-Standard, so most c++ will have it anyway)
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include <OgreWindowEventUtilities.h>
35#include "core/GameState.h"
36#include "core/OrxonoxClass.h"
37#include "GSRoot.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass, public Ogre::WindowEventListener
42    {
43        friend class ClassIdentifier<GSGraphics>;
44    public:
45        GSGraphics();
46        ~GSGraphics();
47
48        Ogre::Viewport* getViewport() { return this->viewport_; }
49        GUIManager* getGUIManager() { return this->guiManager_; }
50
51    private:
52        void enter();
53        void leave();
54        void ticked(const Clock& time);
55
56        void setConfigValues();
57
58        void declareResources();
59        void loadRenderer();
60        void initialiseResources();
61
62        void printScreen();
63
64        // window events from Ogre::WindowEventListener
65        void windowMoved       (Ogre::RenderWindow* rw);
66        void windowResized     (Ogre::RenderWindow* rw);
67        void windowFocusChanged(Ogre::RenderWindow* rw);
68        void windowClosed      (Ogre::RenderWindow* rw);
69
70        Ogre::Root*           ogreRoot_;
71        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
72        Ogre::Viewport*       viewport_;              //!< default full size viewport
73
74        // managed singletons
75        InputManager*         inputManager_;
76        InGameConsole*        console_;
77        GUIManager*           guiManager_;
78
79        // variables for time statistics
80        unsigned long         frameCount_;
81        unsigned int          statisticsRefreshCycle_;
82        unsigned long long    statisticsStartTime_;
83        unsigned long         statisticsStartCount_;
84        unsigned int          tickTime_;
85
86        // config values
87        std::string           resourceFile_;          //!< resources file name
88        unsigned int          detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
89    };
90}
91
92#endif /* _GSGraphics_H__ */
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