1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSGraphics_H__ |
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30 | #define _GSGraphics_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include <OgrePrerequisites.h> |
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34 | #include <OgreWindowEventUtilities.h> |
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35 | #include "core/GameState.h" |
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36 | #include "core/OrxonoxClass.h" |
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37 | #include "GSRoot.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass, public Ogre::WindowEventListener |
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42 | { |
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43 | friend class ClassIdentifier<GSGraphics>; |
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44 | public: |
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45 | GSGraphics(); |
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46 | ~GSGraphics(); |
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47 | |
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48 | Ogre::Viewport* getViewport() { return this->viewport_; } |
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49 | GUIManager* getGUIManager() { return this->guiManager_; } |
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50 | |
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51 | private: |
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52 | void enter(); |
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53 | void leave(); |
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54 | void ticked(const Clock& time); |
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55 | |
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56 | void setConfigValues(); |
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57 | |
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58 | void declareResources(); |
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59 | void loadRenderer(); |
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60 | void initialiseResources(); |
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61 | |
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62 | void printScreen(); |
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63 | |
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64 | // window events from Ogre::WindowEventListener |
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65 | void windowMoved (Ogre::RenderWindow* rw); |
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66 | void windowResized (Ogre::RenderWindow* rw); |
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67 | void windowFocusChanged(Ogre::RenderWindow* rw); |
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68 | void windowClosed (Ogre::RenderWindow* rw); |
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69 | |
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70 | Ogre::Root* ogreRoot_; |
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71 | Ogre::RenderWindow* renderWindow_; //!< the current render window |
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72 | Ogre::Viewport* viewport_; //!< default full size viewport |
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73 | |
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74 | // managed singletons |
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75 | InputManager* inputManager_; |
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76 | InGameConsole* console_; |
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77 | GUIManager* guiManager_; |
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78 | |
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79 | // variables for time statistics |
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80 | unsigned long frameCount_; |
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81 | unsigned int statisticsRefreshCycle_; |
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82 | unsigned long long statisticsStartTime_; |
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83 | unsigned long statisticsStartCount_; |
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84 | unsigned int tickTime_; |
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85 | |
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86 | // config values |
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87 | std::string resourceFile_; //!< resources file name |
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88 | unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) |
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89 | }; |
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90 | } |
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91 | |
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92 | #endif /* _GSGraphics_H__ */ |
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