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source: code/branches/gui/src/orxonox/gamestates/GSIO.cc @ 1672

Last change on this file since 1672 was 1672, checked in by rgrieder, 16 years ago
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSIO.h"
31
32#include <OgreFrameListener.h>
33#include <OgreRoot.h>
34#include <OgreTimer.h>
35
36#include "core/ConsoleCommand.h"
37#include "core/TclThreadManager.h"
38#include "GraphicsEngine.h"
39
40namespace orxonox
41{
42    GSIO::GSIO()
43        : GameState("io")
44        //, timer_(0)
45    {
46    }
47
48    GSIO::~GSIO()
49    {
50    }
51
52    void GSIO::enter()
53    {
54    }
55
56    void GSIO::leave()
57    {
58    }
59
60    void GSIO::ticked(float dt, uint64_t time)
61    {
62        this->tickChild(dt, time);
63        //Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
64
65        //unsigned long frameCount = 0;
66
67        //const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f);
68        //unsigned long refreshStartTime = 0;
69        //unsigned long tickTime = 0;
70        //unsigned long oldFrameCount = 0;
71
72        //unsigned long timeBeforeTick = 0;
73        //unsigned long timeBeforeTickOld = 0;
74        //unsigned long timeAfterTick = 0;
75
76        //// TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight)
77
78        //COUT(3) << "Orxonox: Starting the main loop." << std::endl;
79
80        //try
81        //{
82        //    timer_->reset();
83        //    while (!this->hasScheduledTransition())
84        //    {
85        //        // get current time
86        //        timeBeforeTickOld = timeBeforeTick;
87        //        timeBeforeTick    = timer_->getMicroseconds();
88        //        float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0;
89
90        //        TclThreadManager::getInstance().tick(dt);
91
92        //        this->tickChild(dt);
93
94        //        // get current time once again
95        //        timeAfterTick = timer_->getMicroseconds();
96
97        //        tickTime += timeAfterTick - timeBeforeTick;
98        //        if (timeAfterTick > refreshStartTime + refreshTime)
99        //        {
100        //            GraphicsEngine::getInstance().setAverageTickTime(
101        //                (float)tickTime * 0.001 / (frameCount - oldFrameCount));
102        //            float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0;
103        //            GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS);
104
105        //            oldFrameCount = frameCount;
106        //            tickTime = 0;
107        //            refreshStartTime = timeAfterTick;
108        //        }
109
110        //        // don't forget to call _fireFrameStarted in ogre to make sure
111        //        // everything goes smoothly
112        //        Ogre::FrameEvent evt;
113        //        evt.timeSinceLastFrame = dt;
114        //        evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway
115        //        ogreRoot._fireFrameStarted(evt);
116
117        //        // again, just to be sure ogre works fine
118        //        ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
119
120        //        ++frameCount;
121        //    }
122        //}
123        //catch (std::exception& ex)
124        //{
125        //    // something went wrong.
126        //    COUT(1) << ex.what() << std::endl;
127        //    COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl;
128        //}
129    }
130}
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