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source: code/branches/gui/src/orxonox/gamestates/GSIOConsole.cc @ 1694

Last change on this file since 1694 was 1689, checked in by rgrieder, 16 years ago
  • renamed:

GameState —> GameStateBase
GameStateTyped<T> —> GameState

  • moved command line parsing from GSRoot to RootGameState.
  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSIOConsole.h"
31
32#include <iostream>
33#include <OgreFrameListener.h>
34#include <OgreRoot.h>
35#include <OgreTimer.h>
36
37#include "core/ConsoleCommand.h"
38#include "core/TclThreadManager.h"
39#include "GraphicsEngine.h"
40
41namespace orxonox
42{
43    GSIOConsole::GSIOConsole()
44        : GameState<GSRoot>("ioConsole")
45    {
46    }
47
48    GSIOConsole::~GSIOConsole()
49    {
50    }
51
52    void GSIOConsole::enter()
53    {
54    }
55
56    void GSIOConsole::leave()
57    {
58    }
59
60    void GSIOConsole::ticked(const Clock& time)
61    {
62        std::string command;
63        std::getline(std::cin, command);
64        CommandExecutor::execute(command, true);
65       
66        tickChild(time);
67    }
68}
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