1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSLevel.h" |
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31 | |
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32 | #include "GraphicsEngine.h" |
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33 | #include "core/ConsoleCommand.h" |
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34 | #include "core/input/InputManager.h" |
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35 | #include "core/input/SimpleInputState.h" |
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36 | #include "core/input/KeyBinder.h" |
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37 | #include "overlays/console/InGameConsole.h" |
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38 | #include "gui/GUIManager.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | GSLevel::GSLevel() |
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43 | : GameState("level") |
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44 | , timefactor_(1.0f) |
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45 | { |
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46 | } |
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47 | |
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48 | GSLevel::~GSLevel() |
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49 | { |
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50 | } |
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51 | |
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52 | void GSLevel::enter() |
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53 | { |
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54 | KeyBinder* keyBinder = new KeyBinder(); |
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55 | keyBinder->loadBindings(); |
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56 | InputManager::getInstance().createInputState<SimpleInputState>("game", 20)->setHandler(keyBinder); |
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57 | |
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58 | // add console commands |
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59 | //ConsoleCommand* command = createConsoleCommand(createFunctor(&classname::function), ) |
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60 | //CommandExecutor::addConsoleCommandShortcut(command); |
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61 | } |
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62 | |
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63 | void GSLevel::leave() |
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64 | { |
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65 | } |
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66 | |
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67 | bool GSLevel::tick(float dt) |
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68 | { |
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69 | // Call those objects that need the real time |
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70 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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71 | it->tick(dt); |
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72 | // Call the scene objects |
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73 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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74 | it->tick(dt * this->timefactor_); |
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75 | |
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76 | // call server/client with normal dt |
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77 | //if (client_g) |
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78 | // client_g->tick(dt * this->timefactor_); |
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79 | //if (server_g) |
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80 | // server_g->tick(dt * this->timefactor_); |
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81 | |
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82 | return true; |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Changes the speed of Orxonox |
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88 | */ |
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89 | //void GSLevel::setTimeFactor(float factor) |
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90 | //{ |
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91 | // float change = factor / Orxonox::getInstance().getTimeFactor(); |
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92 | // Orxonox::getInstance().timefactor_ = factor; |
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93 | // for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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94 | // it->setSpeedFactor(it->getSpeedFactor() * change); |
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95 | |
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96 | // for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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97 | // it->setTimeFactor(Orxonox::getInstance().getTimeFactor()); |
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98 | //} |
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99 | } |
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